Basehlcombatweapon: Difference between revisions

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(Created page with "{{ent not in fgd}} {{base point|basehlcombatweapon}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons. {{code class|CBaseHLComb...")
 
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{{ent not in fgd}}
{{lang|Basehlcombatweapon}}
{{base point|basehlcombatweapon}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
{{ent not in fgd|nolink=1}}
{{hl2 point|basehlcombatweapon}} It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.
 
{{stray ent|{{portal}} {{portal2}}}}


{{code class|CBaseHLCombatWeapon|basehlcombatweapon_shared.cpp}}
{{code class|CBaseHLCombatWeapon|basehlcombatweapon_shared.cpp}}
[[Category:Half-Life 2 Weapons]]
[[Category:Base Weapon Entities]]

Revision as of 03:02, 19 September 2018

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl2 point It is an invisible, non-functional weapon. Basically a coding template for creating new weapons.

Note.pngNote:This entity is also in the code for Portal Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCBaseHLCombatWeaponclass, defined in thebasehlcombatweapon_shared.cppfile.