Apc missile: Difference between revisions

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(Created page with "{{ent not in fgd}} {{distinguish|rpg_missile}} ''(Which comes from the rocket launcher.)'' {{hl2 point|apc_missile}} These are the missiles shot by {{ent|prop_vehicle_apc}}s....")
 
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{{ent not in fgd}}
{{ent not in fgd}}
{{distinguish|rpg_missile}} ''(Which comes from the rocket launcher.)''
{{distinguish|rpg_missile}} ''(Which comes from the rocket launcher.)''
{{hl2 point|apc_missile}} These are the missiles shot by {{ent|prop_vehicle_apc}}s. It's advised to not attempt to use this directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy).
{{hl2 point|apc_missile}} These are the missiles shot by {{ent|prop_vehicle_apc}}s. It's advised to not attempt to use these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy).


{{code class|CAPCMissile|weapon_rpg.cpp}}
{{code class|CAPCMissile|weapon_rpg.cpp}}

Revision as of 22:54, 5 August 2018

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Not to be confused with rpg_missile.

(Which comes from the rocket launcher.)

Template:Hl2 point These are the missiles shot by prop_vehicle_apcs. It's advised to not attempt to use these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy).

C++ In code, it is represented by theCAPCMissileclass, defined in theweapon_rpg.cppfile.