Func footstep control: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the base point multi template)
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{{ent not in fgd}}
{{ent not in fgd}}


{{base point multi|func_footstep_control|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
{{base brush multi|func_footstep_control|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}


==Entity description==
==Entity description==
This entity can be used to select a source entity and then choose a sound that will override that entity's default sound.
This entity can be used to select a source entity and then choose a sound that will override that entity's default sound.
{{tip|Useful for changing ladder sounds.}}
{{tip|Useful for changing ladder sounds.}}
{{bug|Non-functional.}}


==Keyvalues==
==Keyvalues==
{{KV|source|targetname|Source Entity.}}
{{KV|source|targetname|Source Entity.}}
{{KV|destination||Name of the new sound.}} [[Material_surface_properties|Here]] you can see a full list of all available sounds.
{{KV|destination|string|Name of the new sound.}} [[Material_surface_properties|Here]] you can see a full list of all available sounds.


[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 14:19, 30 August 2020

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base brush multi

Entity description

This entity can be used to select a source entity and then choose a sound that will override that entity's default sound.

Tip.pngTip:Useful for changing ladder sounds.
Icon-Bug.pngBug:Non-functional.  [todo tested in ?]

Keyvalues

source ([todo internal name (i)]) <targetname>
Source Entity.
destination ([todo internal name (i)]) <string>
Name of the new sound. Here you can see a full list of all available sounds.