Npc antlion grub: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (removed {{DISPLAYTITLE}}, covered by the ep2 point template) |
(Corrected formatting and added an input not in the FGD.) |
||
Line 8: | Line 8: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{kv basefadeprop}} | |||
{{KV Global}} | |||
==Flags== | ==Flags== | ||
Line 17: | Line 17: | ||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{IO|Squash|Squash the grub!}} | |||
{{IO|param=float|nofgd=1|Agitate|The grub will play excited animations and sound effects for this number of seconds.}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
{{IO|OnAgitated|Fired when the grub is stepped on or damaged.}} | |||
{{IO|OnDeath|Fired when the grub is killed.}} | |||
{{IO|OnDeathByPlayer|Fired when the grub is killed (only by the player).}} | |||
[[Category:NPCs]] | [[Category:NPCs]] | ||
[[Category:Half-Life 2: Episode Two Entities]] | [[Category:Half-Life 2: Episode Two Entities]] |
Revision as of 10:24, 4 January 2019
An Antlion grub is a larvae-stage antlion. It emits a faint light and drops a health-nugget upon death.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Flags
- 1 : "Do not automatically attach to surface"
Inputs
- Squash
- Squash the grub!
- Agitate <float > !FGD
- The grub will play excited animations and sound effects for this number of seconds.
Outputs
- OnAgitated
- Fired when the grub is stepped on or damaged.
- OnDeath
- Fired when the grub is killed.
- OnDeathByPlayer
- Fired when the grub is killed (only by the player).