Npc antlion grub: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the ep2 point template)
(Corrected formatting and added an input not in the FGD.)
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==Keyvalues==
==Keyvalues==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV Angles}}
{{KV Angles}}
* {{kv basefadeprop}}
{{kv basefadeprop}}
* {{KV Global}}
{{KV Global}}


==Flags==
==Flags==
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==Inputs==
==Inputs==
* {{I Targetname}}
{{I Targetname}}
*; Squash : Squash the grub!
{{IO|Squash|Squash the grub!}}
{{IO|param=float|nofgd=1|Agitate|The grub will play excited animations and sound effects for this number of seconds.}}


==Outputs==
==Outputs==
* {{O Targetname}}
{{O Targetname}}
*; OnAgitated : Fired when the grub is stepped on or damaged.
{{IO|OnAgitated|Fired when the grub is stepped on or damaged.}}


*; OnDeath : Fired when the grub is killed.
{{IO|OnDeath|Fired when the grub is killed.}}


*; OnDeathByPlayer : Fired when the grub is killed (only by the player).
{{IO|OnDeathByPlayer|Fired when the grub is killed (only by the player).}}
[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Half-Life 2: Episode Two Entities]]
[[Category:Half-Life 2: Episode Two Entities]]

Revision as of 10:24, 4 January 2019

Template:Ep2 point

An Antlion grub is a larvae-stage antlion. It emits a faint light and drops a health-nugget upon death.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Npc antliongrub.jpg

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Template:Kv basefadeprop

Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.

Flags

  • 1 : "Do not automatically attach to surface"

Inputs

Squash
Squash the grub!
Agitate <floatRedirectInput/float> !FGD
The grub will play excited animations and sound effects for this number of seconds.

Outputs

OnAgitated
Fired when the grub is stepped on or damaged.


OnDeath
Fired when the grub is killed.


OnDeathByPlayer
Fired when the grub is killed (only by the player).