Item healthvial: Difference between revisions
Jump to navigation
Jump to search
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template) |
(updates) |
||
Line 1: | Line 1: | ||
[[ | [[File:item_healthvial.jpg|right]] | ||
{{hl2 point|item_healthvial}} | {{hl2 point|item_healthvial}} This item restores a smaller amount of health points for players on pickup. | ||
== | ==ConVars/Commands== | ||
{{varcom|start}} | |||
{{varcom|sk_healthvial|10|Arbitrary number|Amount of health to restore. This amount is unaffected by difficulty settings.}} | |||
{{varcom|end}} | |||
{{KVIO ItemHL2}} | |||
Revision as of 04:48, 11 September 2018
Template:Hl2 point This item restores a smaller amount of health points for players on pickup.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthvial | 10 | Arbitrary number | Amount of health to restore. This amount is unaffected by difficulty settings. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.