Game end: Difference between revisions
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(removed the {{PAGENAME}} only because that was an exceedingly dumb use of it) |
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{{ | {{CD|CGameEnd|file1=maprules.cpp}} | ||
[[File:game_end.png|left|link=]] | |||
{{entity|type=e0|game_end}} It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console. | |||
[[File:game_end.png|left|link=]]It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a [[point_clientcommand]] passing <code>startupmenu force</code> to the console. | |||
{{map_properties}} | {{map_properties}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Master (obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | |||
== Inputs == | == Inputs == | ||
{{IO|EndGame|End the multiplayer game.}} | {{IO|EndGame|End the multiplayer game.}} | ||
Revision as of 19:24, 26 August 2023
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CGameEnd |
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Template:Entity It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force
to the console.
Template:Map properties
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Master (obsolete) (master) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- EndGame
- End the multiplayer game.