Info lighting relative: Difference between revisions
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{{ | {{obsolete}} | ||
{{base point|info_lighting_relative|sprite=info_lighting}} An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in {{ent|d1_trainstation_01}}, where inside the train car [[Dr. Gordon Freeman|Gordon]] encounters [[G-Man]]. | |||
Deprecated by 'LightingOrigin' keyvalue and 'SetLightingOrigin' input for point entities (these however are not in Valve's [[FGD]] by default), use those instead. | |||
{{clr}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Lighting Landmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}} | {{KV|Lighting Landmark|target_destination|Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.}} | ||
{{KV | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity|l4d=1}} | ||
== | ==External Links== | ||
[https://www.youtube.com/watch?v=JVtIS-Rssjc Video by gtamike_TSGK | *[https://www.youtube.com/watch?v=JVtIS-Rssjc Video by gtamike_TSGK] | ||
*[http://gamebanana.com/prefabs/7242 Relative Lighting Tutorial by Bud Doug Lee] | |||
[http://gamebanana.com/prefabs/7242 Relative Lighting Tutorial by Bud Doug Lee | |||
*[http://gtamike.tsgk.com/relations.zip Example VMF ] | |||
[[Image:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative method (lighting origin hack)]] | [[Image:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative method (lighting origin hack)]] | ||
[[Image:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative method (lighting origin hack]] | [[Image:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative method (lighting origin hack]] | ||
[[Image:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative method (lighting origin hack]] | [[Image:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative method (lighting origin hack]] |
Revision as of 10:05, 18 November 2018

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base point An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.
Deprecated by 'LightingOrigin' keyvalue and 'SetLightingOrigin' input for point entities (these however are not in Valve's FGD by default), use those instead.
Keyvalues
- Lighting Landmark ([todo internal name (i)]) <targetname>
- Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.
Inputs
Outputs
External Links