Creating Ladders (CSGO): Difference between revisions
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Warning:Do not tie the brush to a func_ladder, it'll make the ladder non-existent in-game.
Tip:
m (otherlang2) |
m (tools/toolsinvisibleladder still cuts visleafs, so I made it a bit more correct.) |
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Line 6: | Line 6: | ||
Make sure that the face is the same width/height as the climbable object. | Make sure that the face is the same width/height as the climbable object. | ||
{{warning|Do not tie the brush to a [[func_ladder]], | {{warning|Do not tie the brush to a [[func_ladder]], it'll make the ladder non-existent in-game.}} | ||
Assign the material <code>tools/toolsinvisibleladder</code> to this brush. | Assign the material <code>tools/toolsinvisibleladder</code> to this brush. | ||
Since <code>tools/toolsinvisibleladder</code> still cuts visleafs, make the ladder func_detail. | |||
{| border=0 cellspacing=0 cellpadding=0 | {| border=0 cellspacing=0 cellpadding=0 | ||
| [[Image:CSGO_Ladder.PNG|thumb|600px|left|[[Brush | | | [[Image:CSGO_Ladder.PNG|thumb|600px|left|[[Brush | func_detail]] textured with 'tools/toolsinvisibleladder' in front of a [[prop_static]] ladder.]] | ||
|} | |} | ||
Revision as of 02:32, 24 January 2019
Create a brush in front of the object/brush you want to be climbable, as close as you can to it, but without touching it.
Make sure that the face is the same width/height as the climbable object.

Assign the material tools/toolsinvisibleladder
to this brush.
Since tools/toolsinvisibleladder
still cuts visleafs, make the ladder func_detail.
You now have a climbable face which is in front of the object/brush. No other setup is required for your ladder to work in game.

tools/toolsinvisibleladder
will make the entire brush act like a ladder, even if it is only on a single face of the brush. Other faces of the brush will still show their textures in game.