Multisource (GoldSrc): Difference between revisions
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==Entity description== | ==Entity description== | ||
This entity is the only entity that can be used as a master.<br /> | Multisource behaves exactly the opposite as [[multi_manager (GoldSource Engine)|multi_manager]]. Instead of receiving a single input and triggering multiple outputs, multisource recieves multiple inputs, and will trigger its target '''if and only if''' every entity that targets the multisource has triggered said multisource. For basic use cases, this is all you need to know. | ||
This entity is also the only entity that can be used as a master.<br /> | |||
(Entities that specify a master cannot be enabled unless their master is enabled.) | (Entities that specify a master cannot be enabled unless their master is enabled.) | ||
<br /><br /> | <br /><br /> |
Revision as of 09:51, 22 October 2018
Multisource is a point entity available in Half-Life.
Entity description
Multisource behaves exactly the opposite as multi_manager. Instead of receiving a single input and triggering multiple outputs, multisource recieves multiple inputs, and will trigger its target if and only if every entity that targets the multisource has triggered said multisource. For basic use cases, this is all you need to know.
This entity is also the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)
It can used be create mechanisms.
For example: a keycard for a slot.
Keyvalues
- Name ([todo internal name (i)]) <string>
- Name - If a name is given to this entity, it can be activated by another trigger.