Talk:WiseClip: Difference between revisions

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(sdk_lockdown)
 
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== sdk_lockdown ==
== sdk_lockdown ==
Just FYI, the "sdk_lockdown" map mentioned in the article is probably referring to "sdk_dm_lockdown" under the Half-Life 2: Deathmatch example maps ("sourcesdk_content/hl2mp/mapsrc"), included with the Source SDK. — [[User:Dr._Orange|<span style="color: #ffaa00">Dr. Orange</span>]] <sup>[[User_talk:Dr._Orange|talk]] · [[Special:Contributions/Dr._Orange|contributions]]</sup> 21:24, 18 June 2018 (UTC)
Just FYI, the "sdk_lockdown" map mentioned in the article is probably referring to "sdk_dm_lockdown" under the Half-Life 2: Deathmatch example maps ("sourcesdk_content/hl2mp/mapsrc"), included with the Source SDK. — [[User:Dr._Orange|<span style="color: #ffaa00">Dr. Orange</span>]] <sup>[[User_talk:Dr._Orange|talk]] · [[Special:Contributions/Dr._Orange|contributions]]</sup> 21:24, 18 June 2018 (UTC)
:I did find that, thanks! Now it won't open in hammer though... well, i'll figure it out. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 22:57, 18 June 2018 (UTC)

Latest revision as of 15:57, 18 June 2018

sdk_lockdown

Just FYI, the "sdk_lockdown" map mentioned in the article is probably referring to "sdk_dm_lockdown" under the Half-Life 2: Deathmatch example maps ("sourcesdk_content/hl2mp/mapsrc"), included with the Source SDK. — Dr. Orange talk · contributions 21:24, 18 June 2018 (UTC)

I did find that, thanks! Now it won't open in hammer though... well, i'll figure it out. Pinsplash (talk) 22:57, 18 June 2018 (UTC)