Asw director control: Difference between revisions

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{{I Parentname}}
{{I Parentname}}
{{I Targetname}}
{{I Targetname}}
{{IO|EnableHordes|Enable random horde spawning.}}
{{IO|DisableHordes|Disable random horde spawning.}}
{{IO|EnableWanderers|Enable random wandering aliens.}}
{{IO|DisableWanderers|Disable random wandering aliens.}}
{{IO|StartFinale|Enables wanderers, hordes and sends director into crazy spawning mode.}}


== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}

Revision as of 18:04, 21 May 2018

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Template:As point

Entity description

Controls the spawning of some NPCs. A similar system exists in Left 4 Dead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Wandering Aliens ([todo internal name (i)]) <choices>
Whether to spawn random drones around the players.
Hordes ([todo internal name (i)]) <choices>
Whether to spawn large groups of drones periodically.
Control Spawners ([todo internal name (i)]) <choices>
If enabled, asw_spawners will only work when the director is in an active spawning state.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.


EnableHordes
Enable random horde spawning.
DisableHordes
Disable random horde spawning.
EnableWanderers
Enable random wandering aliens.
DisableWanderers
Disable random wandering aliens.
StartFinale
Enables wanderers, hordes and sends director into crazy spawning mode.

Outputs