Template:VMT UVtransform: Difference between revisions
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|ru=Template:VMT UVtransform:ru | |||
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:The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | :The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | ||
:# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used. | :# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used. |
Revision as of 00:44, 6 January 2021
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0"
.center
defines the point of rotation. Only useful ifrotate
is being used.scale
fits the texture into the material the given number of times. '2 1
' is a 50% scale in the X axis.rotate
rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.translate
shifts the texture by the given numbers. '.5
' will shift it half-way.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. [todo tested in ?]
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin. [todo tested in ?]