Memory Leak Fixes: Difference between revisions
		
		
		
		
		
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 Note:I am not completely sure if this is a valid deletion... It seems right, can someone validate it by testing?
Note:I am not completely sure if this is a valid deletion... It seems right, can someone validate it by testing?
» See Compiling vgui_controls.lib « 
		
	
| m (→CPanelMetaClassMgrImp class:  infinite loop - fixed) | m (→CPanelMetaClassMgrImp class:  i have forgotten in my prev. edit (after loop there is nothing to remove)) | ||
| Line 6: | Line 6: | ||
| ==CPanelMetaClassMgrImp class== | ==CPanelMetaClassMgrImp class== | ||
|   src\cl_dll\panelmetaclassmgr.cpp |   src\cl_dll\panelmetaclassmgr.cpp | ||
|   236a237, |   236a237,242 | ||
|   >	while(m_MetaClassKeyValues.Count()>0) |   >	while(m_MetaClassKeyValues.Count()>0) | ||
|   >	{ |   >	{ | ||
| Line 13: | Line 13: | ||
|   >		m_MetaClassKeyValues.RemoveAt(i); |   >		m_MetaClassKeyValues.RemoveAt(i); | ||
|   >	} |   >	} | ||
| =bin\server.dll= | =bin\server.dll= | ||
Revision as of 03:51, 20 January 2006
On this page goes fixes for memory leaks in the SDK.
KeyValues class
See
- {{{1}}} ([todo internal name (i)])
bin\client.dll
CPanelMetaClassMgrImp class
src\cl_dll\panelmetaclassmgr.cpp
236a237,242
>	while(m_MetaClassKeyValues.Count()>0)
>	{
>		unsigned short i = m_MetaClassKeyValues.First();
>		m_MetaClassKeyValues[i]->deleteThis();
>		m_MetaClassKeyValues.RemoveAt(i);
>	}
bin\server.dll
CActBusyAnimData class
src\dlls\hl2_dll\ai_behavior_actbusy.cpp
78a79
	CUtlVector<busyanim_t>	m_ActBusyAnims;
>	CUtlVector<const char *> m_pszSequences;
96a98
>	m_pszSequences.Purge();
124a127
	m_ActBusyAnims.Purge();
>	pKVAnimData->deleteThis();
125a129,132
>inline char *CopyString( const char *in )
>{
>	if ( !in )
>	return NULL;
126a134,139
>	int len = Q_strlen( in );
>	char *out = new char[ len + 1 ];
>	Q_memcpy( out, in, len );
>	out[ len ] = 0;
>	return out;
>}
131a145
>	char *pSequence;
136c150
<	const char *pSequence = pSection->GetString( "busy_sequence", NULL );
---
>	m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "busy_sequence", NULL )));
138c152
<	pSequence = pSection->GetString( "entry_sequence", NULL );
---
>	m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "entry_sequence", NULL )));
140c154
<	pSequence = pSection->GetString( "exit_sequence", NULL );
---
>	m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "exit_sequence", NULL )));
RecvTable class
 Note:I am not completely sure if this is a valid deletion... It seems right, can someone validate it by testing?
Note:I am not completely sure if this is a valid deletion... It seems right, can someone validate it by testing?src\public\dt_recv.h 93a94 > delete [] m_pProps;
CSentence class
src\public\sentence.cpp 787c787 < delete m_szText; --- > delete[] m_szText;
WCEdit
src\dlls\wcedit.cpp
449a450,460
 Vector *g_EntityPositions = NULL;
 QAngle *g_EntityOrientations = NULL;
 string_t *g_EntityClassnames = NULL;
>class GlobalCleanUp : public CAutoGameSystem
>{
>	void Shutdown()
>	{
>		delete [] g_EntityPositions;
>		delete [] g_EntityOrientations;
>		delete [] g_EntityClassnames;
>		delete this;
>	}
>};
>
459a471
	if ( !g_EntityPositions )
	{
>		new GlobalCleanUp();
		g_EntityPositions = new Vector[NUM_ENT_ENTRIES];
		g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES];
		// have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop)
		g_EntityClassnames = new string_t[NUM_ENT_ENTRIES];
	}
src\lib\vgui_controls.lib
AnimationController class
src\vgui2\controls\AnimationController.cpp
1292a1293,1311
	~CPanelAnimationDictionary()
	{
>		int v2, v1 = m_AnimationMaps.Count();
>		PanelAnimationMapEntry *pCur;
>		PanelAnimationMap *pMap;
>		for(int x=0;x<v1;x++)
>		{
>			pMap = m_AnimationMaps[x].map;
>			if(pMap)
>			{
>				v2 = pMap->entries.Count();
>				pCur = &(pMap->entries[x]);
>				for(int y=0;y<v2;y++)
>				{
>					delete [] pCur->m_pszScriptName;
>					delete [] pCur->m_pszVariable;
>					delete [] pCur->m_pszType;
>					delete [] pCur->m_pszDefaultValue;
>				}
>			}
>		}
		m_PanelAnimationMapPool.Clear();
	}
CBitmapImagePanel class
src\public\vgui_controls\BitmapImagePanel.h 21a22 CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL ); > ~CBitmapImagePanel();
src\vgui2\controls\BitmapImagePanel.cpp
61a62,67
>CBitmapImagePanel::~CBitmapImagePanel()
>{
>	delete [] m_pszImageName;
>	delete [] m_pszColorName;
>}
>
DirectorySelectDialog class
src\vgui2\controls\DirectorySelectDialog.cpp
258c258,260
<	int rootIndex = m_pDirTree->AddItem(new KeyValues("root", "Text", m_szCurrentDrive), -1);
---
>	KeyValues *kv = new KeyValues("root", "Text", m_szCurrentDrive);
>	int rootIndex = m_pDirTree->AddItem(kv, -1);
>	kv->deleteThis();
294a297
				m_pDirTree->AddItem(kv, parentNodeIndex);
>				kv->deleteThis();
			}
410a414
			int itemID = m_pDirTree->AddItem(kv, selectedIndex);
>			kv->deleteThis();
FileOpenDialog class
src\vgui2\controls\FileOpenDialog.cpp 506a507 int itemID = m_pFileTypeCombo->AddItem(filterName, kv); > kv->deleteThis(); if ( bActive )
ScrollBar class
src\vgui2\controls\ScrollBar.cpp 323c323 < _button[index]->SetParent((Panel *)NULL); --- > _button[index]->DeletePanel(); 351c351 < _slider->SetParent((Panel *)NULL); --- > _slider->DeletePanel();
SectionedListPanel class
src\vgui2\controls\SectionedListPanel.cpp 1579a1580 m_hEditModePanel->SetVisible(false); m_hEditModePanel->SetParent((Panel *)NULL); > delete m_hEditModePanel; m_hEditModePanel = NULL;