List of SE1 Soundscapes: Difference between revisions

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(Created soundscape page for SE1. Added soundscape for chapters: "test", "Intro", "docks" and "druglab". WIP.)
 
(Added soundscapes for the following chapters: "pit", "highrise" and "finale". Added information about what soundscapes are utility ones.)
Line 163: Line 163:
|-
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|<code>SintekSecurityStopChatter</code>
|<code>SintekSecurityStopChatter</code>
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|Utility soundscape.
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|<code>LoadingAreaPAChatterTwo</code>
|<code>LoadingAreaPAChatterTwo</code>
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|Utility soundscape.
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|-
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|<code>LoadingAreaSFX</code>
|<code>LoadingAreaSFX</code>
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|Utility soundscape.
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|-
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|<code>LoadingAreaPAChatter</code>
|<code>LoadingAreaPAChatter</code>
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|Utility soundscape.
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|<code>LoadingAreaRADIOChatter</code>
|<code>LoadingAreaRADIOChatter</code>
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|Utility soundscape.
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|<code>intro.alarmchaos</code>
|<code>intro.alarmchaos</code>
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|Utility soundscape.
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|-
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|<code>intro.alarmoutside</code>
|<code>intro.alarmoutside</code>
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|Utility soundscape.
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|<code>docks.low_bangs</code>
|<code>docks.low_bangs</code>
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|Utility soundscape.
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|-
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|<code>docks.distant_work</code>
|<code>docks.distant_work</code>
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|Utility soundscape.
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|-
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|<code>docks.gulls</code>
|<code>docks.gulls</code>
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|Utility soundscape.
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|-
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|<code>docks.gulls2</code>
|<code>docks.gulls2</code>
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|Utility soundscape.
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|-
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|<code>docks.workset</code>
|<code>docks.workset</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_pa</code>
|<code>docks.intro_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.chase_pa</code>
|<code>docks.chase_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.infirmary_pa</code>
|<code>docks.infirmary_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.warehouse1_pa</code>
|<code>docks.warehouse1_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.harbor_pa</code>
|<code>docks.harbor_pa</code>
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|Utility soundscape.
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|-
|-
|<code>docks.loading_pa</code>
|<code>docks.loading_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.killermachine_pa</code>
|<code>docks.killermachine_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.powerplant_pa</code>
|<code>docks.powerplant_pa</code>
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|Utility soundscape.
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|-
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|<code>docks.harbor_misc</code>
|<code>docks.harbor_misc</code>
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|Utility soundscape.
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|-
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|<code>docks.chase_activity</code>
|<code>docks.chase_activity</code>
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|Utility soundscape.
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|-
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|<code>docks.chase_activity2</code>
|<code>docks.chase_activity2</code>
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|Utility soundscape.
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|-
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|<code>docks.machine_hits</code>
|<code>docks.machine_hits</code>
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|Utility soundscape.
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|-
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|<code>docks.distantruns</code>
|<code>docks.distantruns</code>
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|Utility soundscape.
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|-
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|<code>docks.machine_hits2</code>
|<code>docks.machine_hits2</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_docks_grunts</code>
|<code>docks.intro_docks_grunts</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_docks_grunts_water</code>
|<code>docks.intro_docks_grunts_water</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_docks_warehouse</code>
|<code>docks.intro_docks_warehouse</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_docks_warehouse2</code>
|<code>docks.intro_docks_warehouse2</code>
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|Utility soundscape.
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|<code>docks.intro_docks_deathmachine</code>
|<code>docks.intro_docks_deathmachine</code>
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|Utility soundscape.
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|-
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|<code>docks.intro_docks_turbines</code>
|<code>docks.intro_docks_turbines</code>
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|Utility soundscape.
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Line 1,069: Line 1,069:
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|<code>druglab_esc.distantexplosionset</code>
|<code>druglab_esc.distantexplosionset</code>
|Utility soundscape.
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|<code>druglab_esc.alarm1</code>
|Utility soundscape.
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|<code>druglab_esc.alarm2</code>
|Utility soundscape.
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|<code>druglab_esc.alarm3</code>
|Utility soundscape.
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|<code>druglab_esc.alarm4</code>
|Utility soundscape.
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|<code>druglab_esc.siren</code>
|Utility soundscape.
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|<code>druglab_esc.amb_fire</code>
|Utility soundscape.
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|<code>druglab_esc.distantrunbys</code>
|Utility soundscape.
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|<code>druglab.distantwalla</code>
|Utility soundscape.
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|<code>druglab_esc.warningone</code>
|Utility soundscape.
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|<code>druglab_esc.dudeattacked</code>
|Utility soundscape.
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|}
== Pit ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>pit.intro_hallway</code>
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|<code>pit.intro_pipehall</code>
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|<code>pit.intro_hall2</code>
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|<code>pit.intro_powerhall</code>
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|<code>pit.intro_facilhall</code>
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|<code>pit.pipe_entry</code>
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|<code>pit.waterpipes1</code>
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|<code>pit.waterpipes2</code>
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|<code>pit.narrowpipehall</code>
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|<code>pit.verticalpipes</code>
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|<code>pit.narrowpipehall2</code>
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|<code>pit.duct1</code>
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|<code>pit.roomofdoom</code>
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|<code>pit.roomofdoomw</code>
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|<code>pit.roomofdoomp</code>
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|<code>pit.brickhall</code>
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|<code>pit.tilehall</code>
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|<code>pit.tilehall2</code>
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|<code>pit.tilehall_pow</code>
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|<code>pit.duct</code>
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|<code>pit.quadralex</code>
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|<code>pit.after_quadralex</code>
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|<code>pit.firsttunnel</code>
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|<code>pit.firsttunnel_trans</code>
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|<code>pit.maze</code>
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|<code>pit.low_bangs</code>
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|<code>pit.distant_work</code>
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|<code>pit.aftermaze</code>
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|<code>pit.drivetoctrl</code>
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|<code>pit.ctrlroom</code>
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|<code>pit.secondtunnel</code>
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|<code>pit.secondtunnel2</code>
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|<code>pit.road</code>
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|<code>pit.highriseintro</code>
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|<code>industrial.machine_hits</code>
|Utility soundscape.
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|<code>pit.distantruns</code>
|Utility soundscape.
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|<code>pit.distanthowls</code>
|Utility soundscape.
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|<code>pit.misc_industrial2</code>
|Utility soundscape.
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|<code>pit.dudeattacked_freq</code>
|Utility soundscape.
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|<code>pit.dudeattacked</code>
|Utility soundscape.
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|}
== Highrise ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>highrise.start</code>
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|<code>highrise.secstationone</code>
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|<code>druglab_esc.alarm1</code>
|<code>highrise.kiosk</code>
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|<code>highrise.pregarage</code>
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|<code>highrise.garage</code>
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|<code>highrise.garage_vend</code>
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|<code>highrise.start_hall</code>
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|<code>highrise.start_utilityhall1</code>
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|<code>highrise.physplant1</code>
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|<code>highrise.start_utilityhall2</code>
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|<code>highrise.start_warehouse1</code>
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|<code>highrise.start_utilityhall3</code>
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|<code>highrise.start_pipehall1</code>
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|<code>highrise.start_fanvent</code>
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|<code>highrise.atrium</code>
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|<code>highrise.atrium_hall1</code>
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|<code>highrise.atrium_hall2</code>
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|<code>highrise.elev_lobby</code>
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|<code>highrise.after_lobby</code>
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|<code>highrise.after_secroom</code>
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|<code>highrise.offices1</code>
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|<code>highrise.snacks1</code>
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|<code>highrise.offices2</code>
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|<code>highrise.after_offices</code>
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|<code>highrise.up_elevator</code>
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|<code>highrise.noc_hallway</code>
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|<code>highrise.noc</code>
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|<code>highrise.elevator_going_up</code>
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|<code>highrise.elevator_top</code>
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|<code>highrise.lower_ledge</code>
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|<code>highrise.emptyhall1</code>
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|<code>highrise.industrialhall1</code>
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|<code>highrise.storage_room1</code>
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|<code>druglab_esc.alarm2</code>
|<code>highrise.mid_ledge</code>
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|<code>druglab_esc.alarm3</code>
|<code>highrise.mid_ledge_windy</code>
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|<code>druglab_esc.alarm4</code>
|<code>highrise.heavyindustrial_room</code>
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|<code>druglab_esc.siren</code>
|<code>highrise.finalhall</code>
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|<code>highrise.noc_computing</code>
|Utility soundscape.
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|}
== Finale ==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|-
|<code>druglab_esc.amb_fire</code>
|<code>finale.finalhall</code>
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|<code>druglab_esc.distantrunbys</code>
|<code>finale.outside_ledge1</code>
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|<code>druglab.distantwalla</code>
|<code>finale.windyledge1</code>
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|<code>druglab_esc.warningone</code>
|<code>finale.firsthealthroom</code>
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|<code>druglab_esc.dudeattacked</code>
|<code>finale.undergirders</code>
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|<code>finale.helipad</code>
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|<code>finale.rooftop</code>
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|}
|}


[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]]
[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]]

Revision as of 15:05, 8 April 2018

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SiN Episodes Level Creation

Here is a list of soundscapes for use in Sin Episodes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Generic and Test

Name Description Position Number Position Description
Nothing No DSP, no ambients.
Automatic DSP 1, dsp_volume 1.0.
automatic_dialog Automatic DSP at 50% mix.
e3_techdemo_gmanspeaking DSP 10.
e3_Techdemo_02 Physics room.
e3_Techdemo_03 DSP 1.
e3_Techdemo_05 Dripping cave ambient.
e3_Techdemo_06 Lake.
e3_end Identical to Nothing.
GenericIndoor Fluorescent lighting hum.
GenericOutdoor Electric hum like above with a motor / gas / wind kind of sound in the background. 0 Quiet electric hum.
Cabin Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). 0 Faint banjo-like TV music.
1 Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in.
cabin_outdoor Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu.
test_tvset Music coming from a TV set 0 Banjo-like TV music.

Intro

Name Description Position Number Position Description
intro_operatingroom
intro_operatingroom_alert
intro_hallescape1
intro_hallescape2
intro_hallescape3
intro_outsidelab
intro_dreamroom1
intro_dream2
intro.tunnel1
intro.tunnel2
intro.tunnel3
intro.city_light_traffic
intro.sintekstop
SintekSecurityStopChatter Utility soundscape.
intro.riverpass
intro.docks_overview
intro.loading_area
intro.loading_area_secstation
intro.loading_area_inside
LoadingAreaPAChatterTwo Utility soundscape.
LoadingAreaSFX Utility soundscape.
LoadingAreaPAChatter Utility soundscape.
LoadingAreaRADIOChatter Utility soundscape.
intro.pipejunction
intro.alarmchaos Utility soundscape.
intro.alarmoutside Utility soundscape.

Docks

Name Description Position Number Position Description
docks.newintro_distant
docks.newintro_martin
docks.newintro_aftermartin
docks.intro_set
docks.intro_distant
docks.intro
docks.second_intro
docks.intro_docktop_amb
docks.intro_docktop
docks.intro_ambush_top
docks.under_docks
docks.tunnel1
docks.tunnel2
docks.tunnel3
docks.jessroom
docks.hall1
docks.infirmary
docks.loading
docks.action_oustside1
docks.warehouse1
docks.warehouse1_attack
docks.warehouse1_vend
docks.alley1
docks.hall2
docks.vendingledge
docks.outside_physpuzz
docks.harbor_edge
docks.harbor_edge_path
docks.harbor_edge_pow
docks.lighthouse_inside
docks.harbor
docks.dockside
docks.dockhouse1
docks.dockhouse2
docks.warehouse2
docks.warehouse2_attack
docks.warehousealley2
docks.crazymachineroom_attack
docks.crazymachineroom
docks.crazymachineafterhall
docks.afterhallvending
docks.carpethall
docks.carpetsecurity
docks.docksoutside
docks.carpetoffice
docks.tilehall
docks.outsidepipes1
docks.turbineroom_one
docks.turbineroom_one_vending
docks.turbineroom_one_ctrl
docks.pipehall_one
docks.distant_pipehall_one
docks.genroom_water
docks.genroom_attack
docks.genroom
docks.genroom_monitor
docks.aftergenroom
docks.lower_railyard
docks.crane_inharbor
docks.midlevel
docks.powerplanthall
docks.crane_highlevel
docks.railyard
docks.beach
docks.raildock
docks.railtunnel
docks.raildock2
docks.finalwarehouse
druglab.intro_foyer_alarm
docks.finalwarehouse_outside
docks.low_bangs Utility soundscape.
docks.distant_work Utility soundscape.
docks.gulls Utility soundscape.
docks.gulls2 Utility soundscape.
docks.workset Utility soundscape.
docks.intro_pa Utility soundscape.
docks.chase_pa Utility soundscape.
docks.infirmary_pa Utility soundscape.
docks.warehouse1_pa Utility soundscape.
docks.harbor_pa Utility soundscape.
docks.loading_pa Utility soundscape.
docks.killermachine_pa Utility soundscape.
docks.powerplant_pa Utility soundscape.
docks.harbor_misc Utility soundscape.
docks.chase_activity Utility soundscape.
docks.chase_activity2 Utility soundscape.
docks.machine_hits Utility soundscape.
docks.distantruns Utility soundscape.
docks.machine_hits2 Utility soundscape.
docks.intro_docks_grunts Utility soundscape.
docks.intro_docks_grunts_water Utility soundscape.
docks.intro_docks_warehouse Utility soundscape.
docks.intro_docks_warehouse2 Utility soundscape.
docks.intro_docks_deathmachine Utility soundscape.
docks.intro_docks_turbines Utility soundscape.

Druglab

Name Description Position Number Position Description
druglab.intro_foyer
druglab.intro_hallway
druglab.intro_ambush
druglab.intro_security_room
druglab.intro_stairs_down
druglab.lunch_area
druglab.lunch_prep_area
druglab.hatch_area
druglab.hatch_inside
druglab.hatch_above
druglab.hatch_downstairs
druglab.bilge1
druglab.bilge2
druglab.bilge_exit
druglab.bilge_exit_machines
druglab.industrial_ambience1
druglab.industrial_nags
druglab.intro_nags
druglab.securityroom_nags
druglab.lunchroom_nags
druglab.serverroom_nags
druglab.afterhold_nags
druglab.hallway
druglab.hallway_two
druglab.hallway_three
druglab.server_room_one
druglab.server_room_two
druglab.server_room_three
druglab.heat_room_one
druglab.heat_room_hall
druglab.heat_room_low
druglab.heat_room_high
druglab.heat_room_after
druglab.processing_room
druglab.after_processing_room
druglab.giant_hold
druglab.giant_hold_after
druglab.storage_closet
druglab.attic
druglab.cleanroom
druglab.bigmutantroom
druglab.leperkinroom
druglab.mutantcontrol
druglab.securitystation
druglab.big_industrial
druglab.prebigindustrial
druglab.underneath_tram
druglab.final_hold
druglab.final_hold2
druglab.final_control
druglab.final_elexis
druglab.final_confrontation
druglab_esc.final_elexis
druglab_esc.final_hold
druglab_esc.final_control
druglab_esc.hallway_two
druglab_esc.prehall
druglab_esc.securitystation
druglab_esc.prebigindustrial
druglab_esc.big_industrial
druglab_esc.giant_hold
druglab_esc.after_processing_room
druglab_esc.processing_room
druglab_esc.server_room_two
druglab_esc.heat_room_high
druglab_esc.intro_hallway
druglab_esc.hallway
druglab_esc.verticaltrans
druglab_esc.bilge_exit
druglab_esc.final_tunnel
druglab_esc.distantexplosionset Utility soundscape.
druglab_esc.alarm1 Utility soundscape.
druglab_esc.alarm2 Utility soundscape.
druglab_esc.alarm3 Utility soundscape.
druglab_esc.alarm4 Utility soundscape.
druglab_esc.siren Utility soundscape.
druglab_esc.amb_fire Utility soundscape.
druglab_esc.distantrunbys Utility soundscape.
druglab.distantwalla Utility soundscape.
druglab_esc.warningone Utility soundscape.
druglab_esc.dudeattacked Utility soundscape.

Pit

Name Description Position Number Position Description
pit.intro_hallway
pit.intro_pipehall
pit.intro_hall2
pit.intro_powerhall
pit.intro_facilhall
pit.pipe_entry
pit.waterpipes1
pit.waterpipes2
pit.narrowpipehall
pit.verticalpipes
pit.narrowpipehall2
pit.duct1
pit.roomofdoom
pit.roomofdoomw
pit.roomofdoomp
pit.brickhall
pit.tilehall
pit.tilehall2
pit.tilehall_pow
pit.duct
pit.quadralex
pit.after_quadralex
pit.firsttunnel
pit.firsttunnel_trans
pit.maze
pit.low_bangs
pit.distant_work
pit.aftermaze
pit.drivetoctrl
pit.ctrlroom
pit.secondtunnel
pit.secondtunnel2
pit.road
pit.highriseintro
industrial.machine_hits Utility soundscape.
pit.distantruns Utility soundscape.
pit.distanthowls Utility soundscape.
pit.misc_industrial2 Utility soundscape.
pit.dudeattacked_freq Utility soundscape.
pit.dudeattacked Utility soundscape.

Highrise

Name Description Position Number Position Description
highrise.start
highrise.secstationone
highrise.kiosk
highrise.pregarage
highrise.garage
highrise.garage_vend
highrise.start_hall
highrise.start_utilityhall1
highrise.physplant1
highrise.start_utilityhall2
highrise.start_warehouse1
highrise.start_utilityhall3
highrise.start_pipehall1
highrise.start_fanvent
highrise.atrium
highrise.atrium_hall1
highrise.atrium_hall2
highrise.elev_lobby
highrise.after_lobby
highrise.after_secroom
highrise.offices1
highrise.snacks1
highrise.offices2
highrise.after_offices
highrise.up_elevator
highrise.noc_hallway
highrise.noc
highrise.elevator_going_up
highrise.elevator_top
highrise.lower_ledge
highrise.emptyhall1
highrise.industrialhall1
highrise.storage_room1
highrise.mid_ledge
highrise.mid_ledge_windy
highrise.heavyindustrial_room
highrise.finalhall
highrise.noc_computing Utility soundscape.

Finale

Name Description Position Number Position Description
finale.finalhall
finale.outside_ledge1
finale.windyledge1
finale.firsthealthroom
finale.undergirders
finale.helipad
finale.rooftop