List of SE1 Soundscapes: Difference between revisions
(Created soundscape page for SE1. Added soundscape for chapters: "test", "Intro", "docks" and "druglab". WIP.) |
(Added soundscapes for the following chapters: "pit", "highrise" and "finale". Added information about what soundscapes are utility ones.) |
||
Line 163: | Line 163: | ||
|- | |- | ||
|<code>SintekSecurityStopChatter</code> | |<code>SintekSecurityStopChatter</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
Line 193: | Line 193: | ||
|- | |- | ||
|<code>LoadingAreaPAChatterTwo</code> | |<code>LoadingAreaPAChatterTwo</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>LoadingAreaSFX</code> | |<code>LoadingAreaSFX</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>LoadingAreaPAChatter</code> | |<code>LoadingAreaPAChatter</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>LoadingAreaRADIOChatter</code> | |<code>LoadingAreaRADIOChatter</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
Line 218: | Line 218: | ||
|- | |- | ||
|<code>intro.alarmchaos</code> | |<code>intro.alarmchaos</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>intro.alarmoutside</code> | |<code>intro.alarmoutside</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
Line 586: | Line 586: | ||
|- | |- | ||
|<code>docks.low_bangs</code> | |<code>docks.low_bangs</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.distant_work</code> | |<code>docks.distant_work</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.gulls</code> | |<code>docks.gulls</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.gulls2</code> | |<code>docks.gulls2</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.workset</code> | |<code>docks.workset</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_pa</code> | |<code>docks.intro_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.chase_pa</code> | |<code>docks.chase_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.infirmary_pa</code> | |<code>docks.infirmary_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.warehouse1_pa</code> | |<code>docks.warehouse1_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.harbor_pa</code> | |<code>docks.harbor_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.loading_pa</code> | |<code>docks.loading_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.killermachine_pa</code> | |<code>docks.killermachine_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.powerplant_pa</code> | |<code>docks.powerplant_pa</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.harbor_misc</code> | |<code>docks.harbor_misc</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.chase_activity</code> | |<code>docks.chase_activity</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.chase_activity2</code> | |<code>docks.chase_activity2</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.machine_hits</code> | |<code>docks.machine_hits</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.distantruns</code> | |<code>docks.distantruns</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.machine_hits2</code> | |<code>docks.machine_hits2</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_grunts</code> | |<code>docks.intro_docks_grunts</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_grunts_water</code> | |<code>docks.intro_docks_grunts_water</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_warehouse</code> | |<code>docks.intro_docks_warehouse</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_warehouse2</code> | |<code>docks.intro_docks_warehouse2</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_deathmachine</code> | |<code>docks.intro_docks_deathmachine</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>docks.intro_docks_turbines</code> | |<code>docks.intro_docks_turbines</code> | ||
| | |Utility soundscape. | ||
| | | | ||
| | | | ||
Line 1,069: | Line 1,069: | ||
|- | |- | ||
|<code>druglab_esc.distantexplosionset</code> | |<code>druglab_esc.distantexplosionset</code> | ||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.alarm1</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.alarm2</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.alarm3</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.alarm4</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.siren</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.amb_fire</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.distantrunbys</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab.distantwalla</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.warningone</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>druglab_esc.dudeattacked</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|} | |||
== Pit == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Description | |||
|- | |||
|<code>pit.intro_hallway</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.intro_pipehall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.intro_hall2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.intro_powerhall</code> | |||
| | |||
| | |||
|- | |||
|<code>pit.intro_facilhall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.pipe_entry</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.waterpipes1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.waterpipes2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.narrowpipehall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.verticalpipes</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.narrowpipehall2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.duct1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.roomofdoom</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.roomofdoomw</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.roomofdoomp</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.brickhall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.tilehall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.tilehall2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.tilehall_pow</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.duct</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.quadralex</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.after_quadralex</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.firsttunnel</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.firsttunnel_trans</code> | |||
| | |||
| | |||
|- | |||
|<code>pit.maze</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.low_bangs</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.distant_work</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.aftermaze</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.drivetoctrl</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.ctrlroom</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.secondtunnel</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.secondtunnel2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.road</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>pit.highriseintro</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>industrial.machine_hits</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>pit.distantruns</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>pit.distanthowls</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>pit.misc_industrial2</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>pit.dudeattacked_freq</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|- | |||
|<code>pit.dudeattacked</code> | |||
|Utility soundscape. | |||
| | |||
| | |||
|} | |||
== Highrise == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Description | |||
|- | |||
|<code>highrise.start</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.secstationone</code> | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>highrise.kiosk</code> | ||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.pregarage</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.garage</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.garage_vend</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_hall</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_utilityhall1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.physplant1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_utilityhall2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_warehouse1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_utilityhall3</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_pipehall1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.start_fanvent</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.atrium</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.atrium_hall1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.atrium_hall2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.elev_lobby</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.after_lobby</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.after_secroom</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.offices1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.snacks1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.offices2</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.after_offices</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.up_elevator</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.noc_hallway</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.noc</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.elevator_going_up</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.elevator_top</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.lower_ledge</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.emptyhall1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.industrialhall1</code> | |||
| | |||
| | |||
| | |||
|- | |||
|<code>highrise.storage_room1</code> | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>highrise.mid_ledge</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>highrise.mid_ledge_windy</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>highrise.heavyindustrial_room</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>highrise.finalhall</code> | ||
| | |||
| | |||
| | | | ||
|- | |||
|<code>highrise.noc_computing</code> | |||
|Utility soundscape. | |||
| | | | ||
| | | | ||
|} | |||
== Finale == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Description | |||
|- | |- | ||
|<code> | |<code>finale.finalhall</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>finale.outside_ledge1</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>finale.windyledge1</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>finale.firsthealthroom</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code> | |<code>finale.undergirders</code> | ||
| | |||
| | | | ||
|- | |||
|<code>finale.helipad</code> | |||
| | | | ||
| | | | ||
|- | |- | ||
|<code>finale.rooftop</code> | |||
| | |||
| | |||
| | |||
|} | |} | ||
[[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]] | [[Category:Level Design]][[Category:Sound System]][[Category: Sin Episodes Level Creation]] |
Revision as of 15:05, 8 April 2018

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Here is a list of soundscapes for use in Sin Episodes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Generic and Test
Name | Description | Position Number | Position Description |
---|---|---|---|
Nothing | No DSP, no ambients. | ||
Automatic | DSP 1, dsp_volume 1.0. | ||
automatic_dialog
|
Automatic DSP at 50% mix. | ||
e3_techdemo_gmanspeaking
|
DSP 10. | ||
e3_Techdemo_02
|
Physics room. | ||
e3_Techdemo_03
|
DSP 1. | ||
e3_Techdemo_05
|
Dripping cave ambient. | ||
e3_Techdemo_06
|
Lake. | ||
e3_end
|
Identical to Nothing .
|
||
GenericIndoor
|
Fluorescent lighting hum. | ||
GenericOutdoor
|
Electric hum like above with a motor / gas / wind kind of sound in the background. | 0 | Quiet electric hum. |
Cabin
|
Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. |
1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | ||
cabin_outdoor
|
Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | ||
test_tvset
|
Music coming from a TV set | 0 | Banjo-like TV music. |
Intro
Name | Description | Position Number | Position Description |
---|---|---|---|
intro_operatingroom
|
|||
intro_operatingroom_alert
|
|||
intro_hallescape1
|
|||
intro_hallescape2
|
|||
intro_hallescape3
|
|||
intro_outsidelab
|
|||
intro_dreamroom1
|
|||
intro_dream2
|
|||
intro.tunnel1
|
|||
intro.tunnel2
|
|||
intro.tunnel3
|
|||
intro.city_light_traffic
|
|||
intro.sintekstop
|
|||
SintekSecurityStopChatter
|
Utility soundscape. | ||
intro.riverpass
|
|||
intro.docks_overview
|
|||
intro.loading_area
|
|||
intro.loading_area_secstation
|
|||
intro.loading_area_inside
|
|||
LoadingAreaPAChatterTwo
|
Utility soundscape. | ||
LoadingAreaSFX
|
Utility soundscape. | ||
LoadingAreaPAChatter
|
Utility soundscape. | ||
LoadingAreaRADIOChatter
|
Utility soundscape. | ||
intro.pipejunction
|
|||
intro.alarmchaos
|
Utility soundscape. | ||
intro.alarmoutside
|
Utility soundscape. |
Docks
Name | Description | Position Number | Position Description |
---|---|---|---|
docks.newintro_distant
|
|||
docks.newintro_martin
|
|||
docks.newintro_aftermartin
|
|||
docks.intro_set
|
|||
docks.intro_distant
|
|||
docks.intro
|
|||
docks.second_intro
|
|||
docks.intro_docktop_amb
|
|||
docks.intro_docktop
|
|||
docks.intro_ambush_top
|
|||
docks.under_docks
|
|||
docks.tunnel1
|
|||
docks.tunnel2
|
|||
docks.tunnel3
|
|||
docks.jessroom
|
|||
docks.hall1
|
|||
docks.infirmary
|
|||
docks.loading
|
|||
docks.action_oustside1
|
|||
docks.warehouse1
|
|||
docks.warehouse1_attack
|
|||
docks.warehouse1_vend
|
|||
docks.alley1
|
|||
docks.hall2
|
|||
docks.vendingledge
|
|||
docks.outside_physpuzz
|
|||
docks.harbor_edge
|
|||
docks.harbor_edge_path
|
|||
docks.harbor_edge_pow
|
|||
docks.lighthouse_inside
|
|||
docks.harbor
|
|||
docks.dockside
|
|||
docks.dockhouse1
|
|||
docks.dockhouse2
|
|||
docks.warehouse2
|
|||
docks.warehouse2_attack
|
|||
docks.warehousealley2
|
|||
docks.crazymachineroom_attack
|
|||
docks.crazymachineroom
|
|||
docks.crazymachineafterhall
|
|||
docks.afterhallvending
|
|||
docks.carpethall
|
|||
docks.carpetsecurity
|
|||
docks.docksoutside
|
|||
docks.carpetoffice
|
|||
docks.tilehall
|
|||
docks.outsidepipes1
|
|||
docks.turbineroom_one
|
|||
docks.turbineroom_one_vending
|
|||
docks.turbineroom_one_ctrl
|
|||
docks.pipehall_one
|
|||
docks.distant_pipehall_one
|
|||
docks.genroom_water
|
|||
docks.genroom_attack
|
|||
docks.genroom
|
|||
docks.genroom_monitor
|
|||
docks.aftergenroom
|
|||
docks.lower_railyard
|
|||
docks.crane_inharbor
|
|||
docks.midlevel
|
|||
docks.powerplanthall
|
|||
docks.crane_highlevel
|
|||
docks.railyard
|
|||
docks.beach
|
|||
docks.raildock
|
|||
docks.railtunnel
|
|||
docks.raildock2
|
|||
docks.finalwarehouse
|
|||
druglab.intro_foyer_alarm
|
|||
docks.finalwarehouse_outside
|
|||
docks.low_bangs
|
Utility soundscape. | ||
docks.distant_work
|
Utility soundscape. | ||
docks.gulls
|
Utility soundscape. | ||
docks.gulls2
|
Utility soundscape. | ||
docks.workset
|
Utility soundscape. | ||
docks.intro_pa
|
Utility soundscape. | ||
docks.chase_pa
|
Utility soundscape. | ||
docks.infirmary_pa
|
Utility soundscape. | ||
docks.warehouse1_pa
|
Utility soundscape. | ||
docks.harbor_pa
|
Utility soundscape. | ||
docks.loading_pa
|
Utility soundscape. | ||
docks.killermachine_pa
|
Utility soundscape. | ||
docks.powerplant_pa
|
Utility soundscape. | ||
docks.harbor_misc
|
Utility soundscape. | ||
docks.chase_activity
|
Utility soundscape. | ||
docks.chase_activity2
|
Utility soundscape. | ||
docks.machine_hits
|
Utility soundscape. | ||
docks.distantruns
|
Utility soundscape. | ||
docks.machine_hits2
|
Utility soundscape. | ||
docks.intro_docks_grunts
|
Utility soundscape. | ||
docks.intro_docks_grunts_water
|
Utility soundscape. | ||
docks.intro_docks_warehouse
|
Utility soundscape. | ||
docks.intro_docks_warehouse2
|
Utility soundscape. | ||
docks.intro_docks_deathmachine
|
Utility soundscape. | ||
docks.intro_docks_turbines
|
Utility soundscape. |
Druglab
Name | Description | Position Number | Position Description |
---|---|---|---|
druglab.intro_foyer
|
|||
druglab.intro_hallway
|
|||
druglab.intro_ambush
|
|||
druglab.intro_security_room
|
|||
druglab.intro_stairs_down
|
|||
druglab.lunch_area
|
|||
druglab.lunch_prep_area
|
|||
druglab.hatch_area
|
|||
druglab.hatch_inside
|
|||
druglab.hatch_above
|
|||
druglab.hatch_downstairs
|
|||
druglab.bilge1
|
|||
druglab.bilge2
|
|||
druglab.bilge_exit
|
|||
druglab.bilge_exit_machines
|
|||
druglab.industrial_ambience1
|
|||
druglab.industrial_nags
|
|||
druglab.intro_nags
|
|||
druglab.securityroom_nags
|
|||
druglab.lunchroom_nags
|
|||
druglab.serverroom_nags
|
|||
druglab.afterhold_nags
|
|||
druglab.hallway
|
|||
druglab.hallway_two
|
|||
druglab.hallway_three
|
|||
druglab.server_room_one
|
|||
druglab.server_room_two
|
|||
druglab.server_room_three
|
|||
druglab.heat_room_one
|
|||
druglab.heat_room_hall
|
|||
druglab.heat_room_low
|
|||
druglab.heat_room_high
|
|||
druglab.heat_room_after
|
|||
druglab.processing_room
|
|||
druglab.after_processing_room
|
|||
druglab.giant_hold
|
|||
druglab.giant_hold_after
|
|||
druglab.storage_closet
|
|||
druglab.attic
|
|||
druglab.cleanroom
|
|||
druglab.bigmutantroom
|
|||
druglab.leperkinroom
|
|||
druglab.mutantcontrol
|
|||
druglab.securitystation
|
|||
druglab.big_industrial
|
|||
druglab.prebigindustrial
|
|||
druglab.underneath_tram
|
|||
druglab.final_hold
|
|||
druglab.final_hold2
|
|||
druglab.final_control
|
|||
druglab.final_elexis
|
|||
druglab.final_confrontation
|
|||
druglab_esc.final_elexis
|
|||
druglab_esc.final_hold
|
|||
druglab_esc.final_control
|
|||
druglab_esc.hallway_two
|
|||
druglab_esc.prehall
|
|||
druglab_esc.securitystation
|
|||
druglab_esc.prebigindustrial
|
|||
druglab_esc.big_industrial
|
|||
druglab_esc.giant_hold
|
|||
druglab_esc.after_processing_room
|
|||
druglab_esc.processing_room
|
|||
druglab_esc.server_room_two
|
|||
druglab_esc.heat_room_high
|
|||
druglab_esc.intro_hallway
|
|||
druglab_esc.hallway
|
|||
druglab_esc.verticaltrans
|
|||
druglab_esc.bilge_exit
|
|||
druglab_esc.final_tunnel
|
|||
druglab_esc.distantexplosionset
|
Utility soundscape. | ||
druglab_esc.alarm1
|
Utility soundscape. | ||
druglab_esc.alarm2
|
Utility soundscape. | ||
druglab_esc.alarm3
|
Utility soundscape. | ||
druglab_esc.alarm4
|
Utility soundscape. | ||
druglab_esc.siren
|
Utility soundscape. | ||
druglab_esc.amb_fire
|
Utility soundscape. | ||
druglab_esc.distantrunbys
|
Utility soundscape. | ||
druglab.distantwalla
|
Utility soundscape. | ||
druglab_esc.warningone
|
Utility soundscape. | ||
druglab_esc.dudeattacked
|
Utility soundscape. |
Pit
Name | Description | Position Number | Position Description |
---|---|---|---|
pit.intro_hallway
|
|||
pit.intro_pipehall
|
|||
pit.intro_hall2
|
|||
pit.intro_powerhall
|
|||
pit.intro_facilhall
|
|||
pit.pipe_entry
|
|||
pit.waterpipes1
|
|||
pit.waterpipes2
|
|||
pit.narrowpipehall
|
|||
pit.verticalpipes
|
|||
pit.narrowpipehall2
|
|||
pit.duct1
|
|||
pit.roomofdoom
|
|||
pit.roomofdoomw
|
|||
pit.roomofdoomp
|
|||
pit.brickhall
|
|||
pit.tilehall
|
|||
pit.tilehall2
|
|||
pit.tilehall_pow
|
|||
pit.duct
|
|||
pit.quadralex
|
|||
pit.after_quadralex
|
|||
pit.firsttunnel
|
|||
pit.firsttunnel_trans
|
|||
pit.maze
|
|||
pit.low_bangs
|
|||
pit.distant_work
|
|||
pit.aftermaze
|
|||
pit.drivetoctrl
|
|||
pit.ctrlroom
|
|||
pit.secondtunnel
|
|||
pit.secondtunnel2
|
|||
pit.road
|
|||
pit.highriseintro
|
|||
industrial.machine_hits
|
Utility soundscape. | ||
pit.distantruns
|
Utility soundscape. | ||
pit.distanthowls
|
Utility soundscape. | ||
pit.misc_industrial2
|
Utility soundscape. | ||
pit.dudeattacked_freq
|
Utility soundscape. | ||
pit.dudeattacked
|
Utility soundscape. |
Highrise
Name | Description | Position Number | Position Description |
---|---|---|---|
highrise.start
|
|||
highrise.secstationone
|
|||
highrise.kiosk
|
|||
highrise.pregarage
|
|||
highrise.garage
|
|||
highrise.garage_vend
|
|||
highrise.start_hall
|
|||
highrise.start_utilityhall1
|
|||
highrise.physplant1
|
|||
highrise.start_utilityhall2
|
|||
highrise.start_warehouse1
|
|||
highrise.start_utilityhall3
|
|||
highrise.start_pipehall1
|
|||
highrise.start_fanvent
|
|||
highrise.atrium
|
|||
highrise.atrium_hall1
|
|||
highrise.atrium_hall2
|
|||
highrise.elev_lobby
|
|||
highrise.after_lobby
|
|||
highrise.after_secroom
|
|||
highrise.offices1
|
|||
highrise.snacks1
|
|||
highrise.offices2
|
|||
highrise.after_offices
|
|||
highrise.up_elevator
|
|||
highrise.noc_hallway
|
|||
highrise.noc
|
|||
highrise.elevator_going_up
|
|||
highrise.elevator_top
|
|||
highrise.lower_ledge
|
|||
highrise.emptyhall1
|
|||
highrise.industrialhall1
|
|||
highrise.storage_room1
|
|||
highrise.mid_ledge
|
|||
highrise.mid_ledge_windy
|
|||
highrise.heavyindustrial_room
|
|||
highrise.finalhall
|
|||
highrise.noc_computing
|
Utility soundscape. |
Finale
Name | Description | Position Number | Position Description |
---|---|---|---|
finale.finalhall
|
|||
finale.outside_ledge1
|
|||
finale.windyledge1
|
|||
finale.firsthealthroom
|
|||
finale.undergirders
|
|||
finale.helipad
|
|||
finale.rooftop
|