Talk:Hint nodes: Difference between revisions

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:::: Ah, go on... --[[User:Cargo Cult|Cargo Cult]] 06:59, 5 Aug 2005 (PDT)
:::: Ah, go on... --[[User:Cargo Cult|Cargo Cult]] 06:59, 5 Aug 2005 (PDT)
:::::Do it yourself, search within the SDK source files for 'tf2'. ;-) --[[user:TomEdwards|TomEdwards]] 07:03, 5 Aug 2005 (PDT)
:::::Do it yourself, search within the SDK source files for 'tf2'. ;-) --[[user:TomEdwards|TomEdwards]] 07:03, 5 Aug 2005 (PDT)
:::::OK, I talked to Jay and got the go ahead. [http://forums.steampowered.com/forums/showthread.php?s=&threadid=323745 It's here]. --[[user:TomEdwards|TomEdwards]] 02:28, 10 Aug 2005 (PDT)

Revision as of 02:28, 10 August 2005

I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:

// TF2 Hints
HINT_BUG_PATROL_POINT = 800,

Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)

Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)