List of CS:S Soundscapes: Difference between revisions
(Added position information for the rest of the soundscapes on the page. WIP.) |
(Checked that no positional information was missing. WIP.) |
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Line 426: | Line 426: | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Outside warehouse ambient | |Outside warehouse ambient. | ||
|- | |- | ||
| | | | ||
Line 456: | Line 456: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Air conditioning unit. | ||
|- | |- | ||
| | | | ||
Line 575: | Line 575: | ||
''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.'' | ''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.'' | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Quiet buzzing flies. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
| | |Quiet buzzing flies. | ||
|} | |} | ||
Line 603: | Line 603: | ||
|Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. ''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | |Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. ''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | ||
|align="center" |0 | |align="center" |0 | ||
|Dust music with sometimes random | |Dust music with sometimes random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Looping dust music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Arabic radio chatter noises. | |Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Arabic radio chatter noises. | |Random Arabic radio chatter noises. | ||
|- | |- | ||
|<code>dust.Outdoors2</code> | |<code>dust.Outdoors2</code> | ||
Line 628: | Line 628: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Arabic radio chatter noises. | |Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Arabic radio chatter noises. | |Random Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
| | |Quiet looping dust music. | ||
|- | |- | ||
|} | |} | ||
Line 657: | Line 657: | ||
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
|align="center" |0 | |align="center" |0 | ||
|Arabic radio chatter noises. | |Quiet Arabic radio chatter noises. | ||
|- | |- | ||
| | | | ||
Line 682: | Line 682: | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Arabic radio chatter noises. | |Quiet Arabic radio chatter noises. | ||
|- | |- | ||
|} | |} | ||
Line 701: | Line 701: | ||
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | ||
|align="center" |0 | |align="center" |0 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
| | |Quiet funky Cuban radio music loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |align="center" |5 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |6 | |align="center" |6 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
|Spanish radio chatter noises. | |Quiet Spanish radio chatter noises. | ||
|- | |- | ||
|<code>wood_scape</code> | |<code>wood_scape</code> | ||
Line 763: | Line 763: | ||
|<code>inferno.LightbulbHum</code> | |<code>inferno.LightbulbHum</code> | ||
|Utility soundscape. Electrical hum. | |Utility soundscape. Electrical hum. | ||
| | |align="center" |0 | ||
| | |Lightbulb hum. | ||
|- | |- | ||
|<code>inferno.RefrigeratorHum</code> | |<code>inferno.RefrigeratorHum</code> | ||
|Utility soundscape. A Refrigerator starting up, running & shutting down. | |Utility soundscape. A Refrigerator starting up, running & shutting down. | ||
| | |align="center" |0 | ||
| | |Random refrigerator hum. | ||
|- | |- | ||
|<code>inferno.CeilingFan</code> | |<code>inferno.CeilingFan</code> | ||
Line 870: | Line 870: | ||
|align="center" |2 | |align="center" |2 | ||
|Random refrigerator hum. | |Random refrigerator hum. | ||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Ticking clock. | |||
|- | |- | ||
|<code>inferno.UpperApartment</code> | |<code>inferno.UpperApartment</code> | ||
Line 979: | Line 984: | ||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
|align="center" |0 | |align="center" |0 | ||
|Angry dog. | |Angry dog behind door. | ||
|- | |- | ||
| | | | ||
Line 1,062: | Line 1,067: | ||
|- | |- | ||
|<code>inferno.DogBarkingInside</code> | |<code>inferno.DogBarkingInside</code> | ||
|The sound of a dog barking in an enclosed space. | |Utility soundscape. The sound of a dog barking in an enclosed space. | ||
| | | | ||
| | | | ||
Line 1,079: | Line 1,084: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Idle APC engine and frequent radio chatter. | ||
|- | |- | ||
| | | | ||
Line 1,124: | Line 1,129: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Fountain water lapping. | |Fountain / gentle water lapping. | ||
|- | |- | ||
| | | | ||
Line 1,134: | Line 1,139: | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Latin Lover by | |Latin Lover by Jane Marie Finstrom. | ||
|- | |- | ||
|<code>inferno.ColumnAlley</code> | |<code>inferno.ColumnAlley</code> | ||
|Continual music playing and Pigeons cooing. | |Continual music playing and Pigeons cooing. | ||
|align="center" |1 | |align="center" |1 | ||
|Latin Lover by | |Latin Lover by Jane Marie Finstrom. | ||
|- | |- | ||
| | | | ||
Line 1,177: | Line 1,182: | ||
|Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. ''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.'' | |Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. ''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.'' | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet looping piano music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Italian radio chatter. | |Quiet random Italian radio chatter. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Italian radio chatter and looping piano music. | |Quiet random Italian radio chatter and looping piano music. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Italian radio chatter. | |Quiet random Italian radio chatter. | ||
|- | |- | ||
|<code>wood_scape</code> | |<code>wood_scape</code> | ||
Line 1,280: | Line 1,285: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Birds singing. | |Birds singing and crow sounds. | ||
|- | |- | ||
| | | | ||
Line 1,370: | Line 1,375: | ||
|Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | |Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | ||
|align="center" |0 | |align="center" |0 | ||
|A steady flowing water stream and outside nature sounds. | |A steady flowing water stream and quiet outside nature sounds. | ||
|- | |- | ||
| | | | ||
Line 1,400: | Line 1,405: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
|Flowing water from | |Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
Line 1,420: | Line 1,425: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Flowing water from | |Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
Line 1,450: | Line 1,455: | ||
|Continual low howling white noise and a cricket chirping. | |Continual low howling white noise and a cricket chirping. | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet ambient tunnel. | ||
|- | |- | ||
| | | | ||
Line 1,525: | Line 1,530: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Flowing water from | |Flowing water from a stream. | ||
|- | |- | ||
| | | | ||
Line 1,610: | Line 1,615: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
| | |Random refrigerator hum. | ||
|- | |- | ||
| | | | ||
Line 1,785: | Line 1,790: | ||
| | | | ||
|align="center" |7 | |align="center" |7 | ||
| | |Water sounds from a stream. | ||
|- | |- | ||
|} | |} | ||
Line 1,889: | Line 1,894: | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
|Small transformer. | |Small power transformer. | ||
|- | |- | ||
|<code>nuke.ctcourtyard</code> | |<code>nuke.ctcourtyard</code> | ||
Line 1,899: | Line 1,904: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Quiet continues steam loop. | ||
|- | |- | ||
| | | | ||
Line 1,909: | Line 1,914: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
| | |Quiet continues steam loop. | ||
|- | |- | ||
|<code>nuke.ctalley</code> | |<code>nuke.ctalley</code> | ||
Line 2,009: | Line 2,014: | ||
|Flowing gas, low white noise, drips, pigeones, occasional wind howls. | |Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
Line 2,049: | Line 2,054: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
Line 2,079: | Line 2,084: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
|<code>nuke.tinside</code> | |<code>nuke.tinside</code> | ||
Line 2,089: | Line 2,094: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
|<code>nuke.computerroom</code> | |<code>nuke.computerroom</code> | ||
Line 2,124: | Line 2,129: | ||
|Flowing gas, drips, moving water, low electric hum. | |Flowing gas, drips, moving water, low electric hum. | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Boiling water sounds. | ||
|- | |- | ||
|<code>nuke.tunnelentrance</code> | |<code>nuke.tunnelentrance</code> | ||
|Deep electric hum, electric hum, flowing gas, drips. | |Deep electric hum, electric hum, flowing gas, drips. | ||
|align="center" |0 | |align="center" |0 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
Line 2,174: | Line 2,179: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
| | |Quiet pipe releasing steam. | ||
|- | |- | ||
| | | | ||
Line 2,213: | Line 2,218: | ||
|Continual low rumbling white noise, occasional sounds of gas moving inside machinery. | |Continual low rumbling white noise, occasional sounds of gas moving inside machinery. | ||
|align="center" |0 | |align="center" |0 | ||
|Running engine. | |Running engine / soda mechine. | ||
|- | |- | ||
| | | | ||
Line 2,261: | Line 2,266: | ||
| | | | ||
|align="center" |2 | |align="center" |2 | ||
|Infrequent quiet | |Infrequent quiet sounds of cars driving by. | ||
|} | |} | ||
Line 2,320: | Line 2,325: | ||
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | |Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
|align="center" |1 | |align="center" |1 | ||
| | |Quiet gas loop. | ||
|- | |- | ||
| | | | ||
Line 2,474: | Line 2,479: | ||
|<code>port.TunnelA2</code> | |<code>port.TunnelA2</code> | ||
|Continual loud Electrical hum, deep white noise. | |Continual loud Electrical hum, deep white noise. | ||
|align="center" |1 | |align="center" |1 | ||
|Fluorescent light hum. | |Fluorescent light hum. | ||
Line 2,490: | Line 2,490: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
|Fluorescent light hum. | |Fluorescent light hum and looping gas sounds. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
| | |Turbine. | ||
|- | |- | ||
| | | | ||
Line 2,520: | Line 2,520: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
| | |Quiet continues gas loop. | ||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |align="center" |4 | ||
| | |Quiet steam loop. | ||
|- | |- | ||
| | | | ||
Line 2,560: | Line 2,560: | ||
| | | | ||
|align="center" |3 | |align="center" |3 | ||
| | |Turbine. | ||
|- | |- | ||
| | | | ||
Line 2,613: | Line 2,613: | ||
| | | | ||
|align="center" |1 | |align="center" |1 | ||
| | |Quiet steam loop. | ||
|- | |- | ||
|<code>prodigy.outside</code> | |<code>prodigy.outside</code> | ||
Line 2,820: | Line 2,820: | ||
|align="center" |5 | |align="center" |5 | ||
|Gas loop and underwater / boiling water sounds. | |Gas loop and underwater / boiling water sounds. | ||
|- | |- | ||
|<code>train.BombsiteA</code> | |<code>train.BombsiteA</code> | ||
Line 2,929: | Line 2,924: | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
| | |Air conditioning starting up, running, then shutting down. | ||
|- | |- | ||
| | | |
Revision as of 16:05, 2 April 2018

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Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
General / Utilities
Name | Description | Position Number | Position Description |
---|---|---|---|
util_windgusts
|
Wind gusts and snippets. | ||
util_drips
|
Water dripping. | ||
util_fardrips
|
Water dripping a bit further away, with interior echo. | ||
util_shoreline
|
Small waves hitting shore. | ||
util_critters
|
Croaking noises. | ||
util_flies
|
Buzzing flies. | ||
util_rats
|
Quiet rat sounds. | ||
util_birds
|
Swamp birds and critters. | ||
citystart
|
Distant train horns. | ||
traintunnel
|
Underground ambient atmosphere. | ||
junkyard
|
Sound of creaking metal and put over stress. | ||
truck_pass
|
Infrequent close and distant windy sounds of trucks passing overhead. | ||
canal_pipe_chamber
|
Dripping water and passing trucks overhead. | ||
drainroom
|
Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | 0 | Running water. |
1 | Running water. | ||
2 | Ambient windy underground atmosphere. | ||
steamtunnel
|
Atmospheric tunnel. | ||
util_tunnel_windgusts
|
Wind snippets. | ||
util_critters_under_docks
|
Constant sound of swamp frogs with critters and small waves breaking shore. | ||
util_toxic_slime
|
Gurbling toxic slime. | ||
util_industrial
|
Metalic industrial steam atmosphere. | ||
general_dripping_tunnel
|
Wet dripping tunnel and wind gusts. | ||
general_windy_tunnel
|
Constant tunnel wind with random wind snippets. | ||
general_watery_tunnel
|
Quiet running water with dripping plus animal critters. | 0 | Far away drips. |
1 | Critters. | ||
general_watery_tunnel_shore
|
Similar to above but with shore waves too. | ||
redbarn_ambience
|
Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
shore_and_reeds
|
Waves breaking shore with birds and wind gusts. | ||
spooky_infested_pipe
|
Spooky windy atmosphere, dripping and sometimes critters. | ||
water_tunnel_with_frogs
|
Water rivulet, frogs, waves and critters. | ||
windchimes_and_wind
|
Wind and windchimes with birds singing far away. | 0 | Windchimes. |
slime_outside
|
Quiet tunnel ambience with toxic slime. | 0 | Toxic slime. |
slime_tunnel
|
Similar to above but with wind gusts and more predominant ambient tunnel sounds. | 0 | Toxic slime. |
tunnel_dry
|
Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
tunnel_wet
|
Dripping wet tunnel with critters. | ||
canal_nowater
|
Very quiet with sometimes distant birds and wind gusts. | ||
canal_water
|
Similar to above but with frequent waves crashing. | ||
canal_water_industrial
|
Similar, but with more wind, to above and in an industrial setting | ||
river
|
Similar to canal_water but not very loud.
|
||
river_calm
|
Shoreline waves, wind gusts, distant birds and constant swamp frog and other such animals. |
Assault
Name | Description | Position Number | Position Description |
---|---|---|---|
assault.outside
|
Utility soundscape. Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.inside
|
Utility soundscape. Continual industrial hum, occasional noise of gas in machinery. | ||
assault.vents_distant
|
Utility soundscape. Continual low pitch rumble. | ||
assault.flies
|
Utility soundscape. Buzzing flies. | ||
assault.steamvent
|
Utility soundscape. Continual low pitch rush of steam with drips. | ||
assault.industrial1
|
Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises. | ||
assault.industrial2
|
Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
assault.industrial3
|
Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks. | ||
assault.industrial4
|
Utility soundscape. Continual throb of machinery. | ||
assault.powerline
|
Utility soundscape. Continual electrical hum | ||
assault.fan
|
Utility soundscape. Continual fan running. | ||
assault.humminglight
|
Utility soundscape. Continual electrical hum. | ||
assault.acunit
|
Utility soundscape. Continual rumble of machinery. | ||
assault.acunit_alt
|
Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
assault.uppertracks
|
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.rourkestreet
|
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Powerline. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Pump machine loop. | ||
4 | Buzzing flies. | ||
5 | Industrial machinery loop. | ||
assault.stephenst
|
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occationally steam release sounds. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Powerline. | ||
4 | Buzzing flies. | ||
5 | Buzzing flies. | ||
6 | Fluorescent lighting hum. | ||
7 | Buzzing flies. | ||
assault.ctalley
|
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Air conditioning unit. |
1 | Buzzing flies. | ||
2 | Vent constantly releasing steam. | ||
assault.talley
|
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | ||
assault.building
|
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occationally steam release sounds. |
assault.parking
|
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Fluorescent lighting hum. |
assault.ware
|
Continual electrical hum & low pitch white noise, occasional machinery noises. | 0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | ||
2 | Fluorescent lighting hum. | ||
3 | Fluorescent lighting hum. | ||
4 | Outside warehouse ambient. | ||
5 | Wind blowing through a vent. | ||
assault.hroom
|
Continual electrical hum & higher pitch white noise. | 0 | Fluorescent lighting hum. |
assault.vents
|
Continual industrial rumble, occasional creaking and machinery noise. | 0 | Vent fan. |
1 | Vent fan. | ||
assault.roof
|
Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | 0 | Air conditioning unit. |
1 | Air conditioning unit. | ||
2 | Wind blowing through a vent. |
Aztec
Name | Description | Position Number | Position Description |
---|---|---|---|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
0 | Idle APC engine. |
aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
||
aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
Cobble
Name | Description | Position Number | Position Description |
---|---|---|---|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
cbble.outdoors2
|
Identical to above. |
Chateau
Name | Description | Position Number | Position Description |
---|---|---|---|
chateau.indoor
|
Continual white noise with occasional creaks. | ||
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 0 | Looping piano music. |
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | 0 | Occational metal clang. |
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Description |
---|---|---|---|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
compound.indoora
|
Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are. |
0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | ||
2 | Quiet buzzing flies. |
Dust
Name | Description | Position Number | Position Description |
---|---|---|---|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. *When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. | 0 | Dust music with sometimes random Arabic radio chatter noises. |
1 | Looping dust music. | ||
2 | Random Arabic radio chatter noises. | ||
3 | Random Arabic radio chatter noises. | ||
dust.Outdoors2
|
Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. *When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. | 0 | Bongo music loop. |
1 | Random Arabic radio chatter noises. | ||
2 | Random Arabic radio chatter noises. | ||
3 | Quiet looping dust music. |
Dust 2
Name | Description | Position Number | Position Description |
---|---|---|---|
dust2.indoors
|
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
dust2.outdoors
|
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | 0 | Quiet Arabic radio chatter noises. |
1 | Dust music. | ||
2 | Dust music. | ||
3 | Dust music. | ||
4 | Bongo music loop. | ||
6 | Quiet Arabic radio chatter noises. |
Havana
Name | Description | Position Number | Position Description |
---|---|---|---|
havana.indoors
|
Continual low white noise, occasional sounds of creaking and barking dogs. | ||
havana.outdoors
|
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
0 | Quiet Spanish radio chatter noises. |
1 | Quiet Spanish radio chatter noises. | ||
2 | Quiet Spanish radio chatter noises. | ||
3 | Quiet Spanish radio chatter noises. | ||
4 | Quiet funky Cuban radio music loop. | ||
5 | Quiet Spanish radio chatter noises. | ||
6 | Quiet Spanish radio chatter noises. | ||
7 | Quiet Spanish radio chatter noises. | ||
wood_scape
|
Utility soundscape. Wood creaking. |
Inferno
Name | Description | Position Number | Position Description |
---|---|---|---|
inferno.Outside
|
Utility soundscape. Continual city white noise. | ||
inferno.Inside
|
Utility soundscape. Continual low pitch white noise. | ||
inferno.LightbulbHum
|
Utility soundscape. Electrical hum. | 0 | Lightbulb hum. |
inferno.RefrigeratorHum
|
Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
inferno.CeilingFan
|
Utility soundscape. Electrical hum and squeaking. | ||
inferno.AngryDog
|
Utility soundscape. Noise of a chain, scratching and growling. | ||
inferno.Cricket
|
Utility soundscape. Chirping Cricket. | ||
inferno.Birds
|
Utility soundscape. Occasional bird calls. | ||
inferno.Pigeons
|
Utility soundscape. Cooing of Pigeons. | ||
inferno.TSpawn
|
Continual city white noise, flowing water and birdsong. | 0 | Birds singing. |
1 | Birds singing. | ||
2 | Water gently lapping. | ||
3 | Looping flamenco music. | ||
4 | Crickets. | ||
inferno.FarBackCorner
|
Continual city white noise and occasional bird song. | 1 | Birds singing. |
2 | Birds singing. | ||
3 | Birds singing. | ||
inferno.BackAlley
|
Continual city white noise and muffled music. | 2 | Mirame radio music heard through a wall. |
inferno.TSpawnHall
|
Continual low white noise, electrical hum and Cricket chirp. | 0 | Lightbulb hum. |
1 | Crickets. | ||
inferno.BellTowerArea
|
Continual city white noise and occasional bird song. | 0 | Birds singing. |
inferno.LowerApartment
|
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
2 | Random refrigerator hum. | ||
3 | Ticking clock. | ||
inferno.UpperApartment
|
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Squeaking rotating ceiling fan. | ||
2 | Random refrigerator hum. | ||
3 | Lightbulb hum. | ||
inferno.BridgeApartment
|
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | 1 | Squeaking rotating ceiling fan. |
2 | Random refrigerator hum. | ||
inferno.BackHall
|
Continual low white noise & electrical hum. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
inferno.BalconyAlley
|
Continual city white noise & birdsong. | 0 | Birds singing. |
1 | Birds singing. | ||
3 | Crickets. | ||
inferno.ApartmentHalls
|
Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | 0 | Lightbulb hum. |
1 | Random refrigerator hum. | ||
2 | Squeaking rotating ceiling fan. | ||
3 | Quiet gas loop / water heater. | ||
4 | Spanish radio chatter noises. | ||
5 | Angry dog behind door. | ||
inferno.SniperBalcony
|
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | 0 | Birds singing. |
1 | Power cable / transformer. | ||
2 | Random refrigerator hum. | ||
3 | Squeaking rotating ceiling fan. | ||
inferno.BackBalcony
|
Continual city white noise and occasionally the sound of bird song and an angry dog. | 0 | Angry dog behind door. |
1 | Birds singing. | ||
2 | Birds singing. | ||
inferno.MiddleAlley
|
Continual electrical hum and some Pigeons. | 0 | Pigeons. |
1 | Power cable / transformer. | ||
2 | Pigeons. | ||
3 | Birds singing. | ||
inferno.CrawlAlley
|
Continual low white noise and a Cricket chirping. | 0 | Crickets. |
inferno.CrawlTunnel
|
Low white noise. | ||
inferno.BombsiteB
|
Continual city white noise and birdsong. | 1 | Birds singing. |
2 | Birds singing. | ||
5 | Crickets. | ||
6 | Birds singing. | ||
inferno.CTApartment
|
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
1 | Gas loop / water heater. | ||
2 | Lightbulb hum. | ||
inferno.BombsiteBTunnel
|
Low white noise. | ||
inferno.DogBarkingInside
|
Utility soundscape. The sound of a dog barking in an enclosed space. | ||
inferno.CTTunnel
|
Low white noise and inferno.DogBarkingInside .
|
0 | Dog barking from the interior of a house. |
inferno.CTSpawn
|
Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. | 0 | Birds singing. |
1 | Idle APC engine and frequent radio chatter. | ||
2 | Water dripping. | ||
3 | Birds chirping | ||
4 | Birds chirping | ||
5 | Dog barking from the interior of a house. | ||
6 | Crickets. | ||
inferno.TheRuins
|
Continual howl of wind, occasion wind gusts. | 0 | Infrequent sound of metal stress. |
inferno.BombsiteA
|
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | 0 | Horses. |
1 | Birds singing. | ||
2 | Fountain / gentle water lapping. | ||
3 | Crickets. | ||
4 | Latin Lover by Jane Marie Finstrom. | ||
inferno.ColumnAlley
|
Continual music playing and Pigeons cooing. | 1 | Latin Lover by Jane Marie Finstrom. |
2 | Pigeons | ||
3 | Birds singing. |
Italy
Name | Description | Position Number | Position Description |
---|---|---|---|
italy.indoor
|
Continual low white noise, occasional creaks. | ||
italy.indoor_b
|
Continual low wind white noise, occasional creaks. | ||
italy.indoor_t
|
Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||
italy.outdoors
|
Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. *When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are. | 0 | Quiet looping piano music. |
1 | Quiet random Italian radio chatter. | ||
2 | Quiet random Italian radio chatter and looping piano music. | ||
3 | Quiet random Italian radio chatter. | ||
wood_scape
|
Utility soundscape. Identical to Havana's version of wood_scape
|
Militia
Name | Description | Position Number | Position Description |
---|---|---|---|
militia.Outside
|
Utility soundscape. Continual woodland white noise, occasional rustle of leaves. | ||
militia.OutsideOnRoof
|
Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks. | ||
militia.TunnelTone
|
Utility soundscape. Continual low howling white noise. | ||
militia.Inside
|
Utility soundscape. Continual low white noise, occasional creaks. | ||
militia.LightbulbHum
|
Utility soundscape. Continual low electric hum. | 0 | Lightbulb hum. |
militia.FluorescentLightHum
|
Utility soundscape. Continual electric hum. | 0 | Fluorescent Light. |
militia.FluorescentLightHum2
|
Identical to above. | ||
militia.RefrigeratorHum
|
Utility soundscape. A Refrigerator starting up, running & shutting down. | 0 | Random refrigerator hum. |
militia.CeilingFan
|
Utility soundscape. Continual electrical hum and squeaking. | ||
militia.Cricket
|
Utility soundscape. Chirping Cricket. | ||
militia.Rodent
|
Utility soundscape. Occasional scampering noises. | ||
militia.Birds
|
Utility soundscape. Occasional bird calls. | ||
militia.CTSpawn
|
Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | 0 | Running APC engine and radio chatter. |
1 | Running APC engine. | ||
2 | Birds singing and crow sounds. | ||
3 | Birds singing. | ||
4 | Crickets. | ||
militia.CoveredBridge
|
Continual sound of running water and bird calls, occasional sounds of rustling leaves. | 0 | The gentle sound of a water stream. |
1 | Birds calling. | ||
2 | Birds calling. | ||
3 | Birds calling. | ||
4 | Medium sized stream waterwall. | ||
5 | Birds calling. | ||
6 | Crickets. | ||
militia.CavePassage
|
Continual sound of an engine running, occasional scampering noises. | 0 | Rodent. |
1 | Running APC engine. | ||
2 | Water stream. | ||
militia.Stream
|
Continual running water and amphibian croaking. | 0 | Medium sized stream waterfall. |
2 | Frequent frog croaking. | ||
3 | Tunnel wind. | ||
5 | Birds singing. | ||
6 | Crickets. | ||
militia.Tunnel1
|
Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | 0 | A steady flowing water stream and quiet outside nature sounds. |
1 | Crickets. | ||
2 | Lightbulb hum. | ||
3 | Lightbulb hum. | ||
4 | Quiet nature sounds from outside the tunnel. | ||
militia.Tunnel2
|
Continual low howling white noise, water flowing and an electrical hum. | 0 | Lightbulb hum. |
1 | Flowing water from a stream. | ||
2 | Fluorescent light hum. | ||
militia.Tunnel3
|
Continual low howling white noise and water flowing. | 0 | Lightbulb hum. |
1 | Quiet outside tunnel sounds. | ||
2 | Flowing water from a stream. | ||
3 | Lightbulb hum. | ||
militia.TunnelBreach
|
Continual low howling white noise, electrical hum and water dripping. | 0 | Fluorescent light hum. |
1 | Fluorescent light hum. | ||
2 | Dripping water. | ||
3 | Crickets. | ||
militia.UnderTheShed
|
Continual low howling white noise and a cricket chirping. | 0 | Quiet ambient tunnel. |
1 | Crickets. | ||
militia.Shed
|
Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | 0 | Crickets. |
1 | Birds singing. | ||
2 | Birds singing. | ||
3 | Birds singing. | ||
militia.BackYard
|
Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | 0 | Birds chirping. |
1 | Birds chirping. | ||
2 | Uncommon air conditioner cycles. | ||
3 | Birds chirping and sometimes the sound of crows | ||
4 | Crickets and rodents | ||
6 | Crickets. | ||
7 | Birds chirping. | ||
militia.SideYard
|
Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | 0 | Birds singing. |
1 | Birds chirping. | ||
2 | Flowing water from a stream. | ||
3 | Rodents. | ||
4 | Birds chirping and singing. | ||
5 | Birds singing. | ||
6 | Quiet ambient tunnel. | ||
militia.FrontYard
|
Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | 0 | Bird song. |
1 | Birds chirping. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
4 | Quiet ambient tunnel sounds. | ||
7 | Rodent. | ||
militia.FirstFloor
|
Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | 0 | Crickets. |
1 | Lightbulb hum. | ||
2 | Ceiling fan. | ||
3 | Country rock radio loop. | ||
militia.Kitchen
|
Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | 0 | Fluorescent light. |
1 | Fluorescent light. | ||
2 | Random refrigerator hum. | ||
3 | Wall clock ticking. | ||
4 | Open fusebox hum. | ||
5 | Gas loop / furnace. | ||
7 | Lightbulb hum. | ||
militia.Garage
|
Continual low electrical hum. | 0 | Lightbulb hum. |
2 | Fluorescent light. | ||
4 | Fluorescent light. | ||
5 | Crickets. | ||
militia.GarageAttic
|
Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | 0 | Rodent. |
1 | Crickets. | ||
2 | Quiet nature sounds from outside the house. | ||
militia.Bedroom
|
Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | 0 | Birds singing. |
1 | Birds singing. | ||
2 | Fluorescent light. | ||
3 | Fluorescent light. | ||
militia.Bathroom
|
Continual sound of a boiler running and drips. Occasional creaks. | 0 | Water dripping. |
1 | Toilet refilling loop. | ||
militia.Upstairs
|
Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | 0 | Lightbulb hum. |
1 | Lightbulb hum. | ||
2 | Fluorescent light. | ||
3 | Lightbulb hum. | ||
4 | Quiet nature sounds from outside the house. | ||
5 | Rodents. | ||
militia.FrontRoom
|
Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | 0 | Birds singing. |
1 | Quiet nature sounds from outside the house. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
militia.Roof
|
Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. | 0 | Birds flapping their wings. |
1 | Birds chirping. | ||
2 | Birds chirping. | ||
3 | Birds chirping. | ||
4 | Birds chirping. | ||
5 | Birds chirping. | ||
6 | Birds chirping. | ||
7 | Water sounds from a stream. |
Nuke
Name | Description | Position Number | Position Description |
---|---|---|---|
nuke.outside
|
Utility soundscape. White noise, occasional wind howls. | ||
nuke.roof
|
Utility soundscape. White noise, continualal wind howls. | ||
nuke.inside
|
Utility soundscape. Hum of machinery. | ||
nuke.flies
|
Utility soundscape. The buzzing of flies. | ||
nuke.tank
|
Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises. | ||
nuke.light
|
Utility soundscape. Continual electrical hum. | ||
nuke.ac
|
Utility soundscape. Sound of air conditioning starting up, running then shutting down. | ||
nuke.acloop
|
Utility soundscape. Sound of air conditioning running. | ||
nuke.cricket
|
Utility soundscape. Chirping Cricket. | ||
nuke.transformer
|
Utility soundscape. Electrical hum. | ||
nuke.transformerlrg
|
Utility soundscape. Deep electrical hum. | ||
nuke.birds
|
Utility soundscape. Occasional bird calls. | ||
nuke.pigeons
|
Utility soundscape. Cooing of Pigeons & flapping of wings. | ||
nuke.drips
|
Utility soundscape. Occasional echoing drips. | ||
nuke.ctspawn
|
Loud industrial white noise, occasional dird calls. | 0 | Birds singing. |
1 | Idle APC engine. | ||
2 | Cooling tank. | ||
3 | Air conditioning unit. | ||
4 | Small power transformer. | ||
nuke.ctcourtyard
|
Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | 0 | Air conditioning unit. |
1 | Quiet continues steam loop. | ||
2 | Crickets. | ||
3 | Quiet continues steam loop. | ||
nuke.ctalley
|
Electrical hum, flies, chirping cricket, low wind howling. | 0 | Power transformer. |
1 | Crickets. | ||
2 | Buzzing flies. | ||
nuke.middle
|
White noise, chirping crickets, occasional howling wind & drips. | 0 | Crickets. |
1 | Dripping water. | ||
2 | Crickets. | ||
3 | Dripping water. | ||
4 | Turbine generator. | ||
5 | Birds chirping. | ||
nuke.tentrance
|
Running machinery, gas venting, low machinery white noise. | 0 | Refinery machine and occationally steam release sounds. |
1 | Air conditioning unit. | ||
2 | Buzzing flies. | ||
3 | Large power transformer. | ||
nuke.talley
|
Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | 0 | Crickets. |
1 | Power transformer. | ||
2 | Buzzing flies. | ||
nuke.tspawn
|
Low electrical hum, industrial white noise, flies, occasional wind howels. | 0 | Buzzing flies. |
1 | Air conditioning unit. | ||
2 | Large power transformer. | ||
nuke.warehouse
|
Flowing gas, low white noise, drips, pigeones, occasional wind howls. | 0 | Quiet pipe releasing steam. |
1 | Pigeons. | ||
nuke.catwalk
|
Industrial white noise, howling wind, shifting & settling wood/metal. | 0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | ||
2 | Wind snippets. | ||
nuke.troof
|
Electric hum, ac unit, howling wind, creaking. | 0 | Air conditioning unit. |
1 | Air conditioning starting up, running, then shutting down. | ||
2 | Large power transformer. | ||
3 | Quiet pipe releasing steam. | ||
4 | Refinery machine and occationally steam release sounds. | ||
nuke.ctinside
|
Electric hum, deep electric hum. | 0 | Fluorescent light hum. |
2 | Air conditioning unit. | ||
nuke.ramproom
|
Electric hum, flowing gas, creaking metal, drips. | 0 | Metal stress. |
1 | Fluorescent light hum. | ||
2 | Quiet pipe releasing steam. | ||
nuke.tinside
|
Electric hum, deep electric hum, flowing gas, drips. | 0 | Fluorescent light hum. |
1 | Quiet pipe releasing steam. | ||
nuke.computerroom
|
Deep electric hum, reel to reel computer noises. | 0 | Air conditioning unit. |
1 | Idle computer terminal. | ||
2 | Fluorescent light hum. | ||
nuke.abomb
|
Electric hum, deep electric hum, wind howls. | 0 | Fluorescent light hum. |
1 | Occational wind snippets. | ||
nuke.vents
|
Low wind white noise, ac unit starting and stopping. | ||
nuke.bbomb
|
Flowing gas, drips, moving water, low electric hum. | 0 | Quiet pipe releasing steam. |
1 | Boiling water sounds. | ||
nuke.tunnelentrance
|
Deep electric hum, electric hum, flowing gas, drips. | 0 | Quiet pipe releasing steam. |
1 | Fluorescent light hum. | ||
nuke.generatorroom
|
Electrical hum, medium tone electric hum, reel to reel computer noises. | 0 | Fluorescent light hum. |
1 | Idle computer terminal. | ||
2 | Power transformer. | ||
3 | Pipe releasing steam. | ||
nuke.tunnel
|
Flowing gas, white noise, drips. | 0 | Fluorescent light hum. |
1 | Vent / ambient tunnel. | ||
2 | Quiet pipe releasing steam. | ||
3 | Vent fan. |
Office
Name | Description | Position Number | Position Description |
---|---|---|---|
office.outdoorsa
|
Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing. | ||
office.garagea
|
Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are. | 0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. | ||
2 | Quiet buzzing flies. | ||
office.indoorsa
|
Continual low rumbling white noise, occasional sounds of gas moving inside machinery. | 0 | Running engine / soda mechine. |
1 | Fluorescent light hum. | ||
2 | Random elevator sounds. | ||
3 | Film projector. | ||
4 | Rare quiet bathroom toilet flushing. |
Piranesi
Name | Description | Position Number | Position Description |
---|---|---|---|
piranesi.indoor
|
Continual wind white noise, occasional sounds of shifting earth / shale. | ||
piranesi.outdoor
|
Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are. | 0 | Idle APC engine. |
1 | Flowing lake water. | ||
2 | Infrequent quiet sounds of cars driving by. |
Port
Name | Description | Position Number | Position Description |
---|---|---|---|
port.Outside
|
Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.LightHum
|
Utility soundscape. Continual electric hum. | 0 | Fluorescent light hum. |
port.LightHum2
|
Identical to above. | ||
port.MetalStress
|
Utility soundscape. Very occasional metal creaking. | ||
port.TSpawn
|
Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | 1 | Air conditioning starting up, running, then shutting down. |
2 | Crickets. | ||
3 | Turbine and birds singing. | ||
4 | Refinery mechine. | ||
5 | Quiet gas loop. | ||
port.TankFarmRoad
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 1 | Quiet gas loop. |
2 | Metal stress groans. | ||
3 | Distant water drips. | ||
5 | Gentle lapping waves. | ||
port.TankFarm
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Continues gas loop. |
1 | Metal stress. | ||
2 | Metal stress. | ||
3 | Crickets. | ||
4 | Power transformer loop. | ||
5 | Birds singing. | ||
port.Pier
|
Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | 0 | Crickets. |
1 | Birds singing. | ||
port.AroundTheWarehouse
|
Continual white noise, occasional gusts & howels of wind and gulls crying. | 2 | Metal stress. |
3 | Birds singing. | ||
4 | Crickets. | ||
port.Warehouse
|
Continual louder white noise, chirping cricket and electrical hum. | 0 | Power transformer. |
1 | Crickets. | ||
2 | Strong wind ambience. | ||
3 | Strong dry air ambient. | ||
4 | General tunnel / enclosed area wind. | ||
port.TunnelTone
|
Continual deep white noise. | ||
port.WarehouseTunnel
|
Continual hissing of gas, loud electrical hum and deep white noise. | 0 | Continues gas loop. |
1 | Power transformer. | ||
2 | Fluorescent light hum. | ||
3 | Fluorescent light hum. | ||
4 | Quiet steam loop. | ||
5 | Fluorescent light hum. | ||
port.TunnelA3
|
Continual rushing of gas and AC unit running. | 0 | Quiet steam loop. |
1 | Air conditioning unit. | ||
2 | Fluorescent light hum. | ||
3 | Fluorescent light hum. | ||
port.TunnelA2
|
Continual loud Electrical hum, deep white noise. | 1 | Fluorescent light hum. |
2 | Power transformer. | ||
3 | Fluorescent light hum and looping gas sounds. | ||
4 | Turbine. | ||
5 | Air conditioning unit. | ||
port.TunnelA1
|
Continual electrical hum, drips, deep white noise and distant machinery. | 0 | Engine room ambience. |
1 | Fluorescent light hum. | ||
2 | Distant water drops. | ||
3 | Quiet continues gas loop. | ||
4 | Quiet steam loop. | ||
5 | Fluorescent light hum. | ||
port.Docks
|
Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | 0 | Metal stress. |
2 | Birds chirping. | ||
4 | Quiet lapping water sounds. | ||
port.Ship
|
Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. | 1 | Quiet steam loop. |
2 | Continues gas loop. | ||
3 | Turbine. | ||
4 | Quiet steam loop. |
Prodigy
Name | Description | Position Number | Position Description |
---|---|---|---|
prodigy.computers
|
Low electrical hum, reel to reel computer noises & beeps. | ||
prodigy.vents
|
Low white noise, flowing gas, fan blades "swooshing". | 0 | Quiet vent fan. |
1 | Quiet vent fan. | ||
2 | Quiet vent fan. | ||
3 | Quiet vent fan. | ||
4 | Quiet vent fan. | ||
prodigy.tunnels
|
Low electric hum, flowing gas, electric sparking. | 0 | Quiet electric sparking / zap sounds. |
1 | Quiet steam loop. | ||
prodigy.outside
|
Low white noise, occasional birdsong. | ||
prodigy.hangar
|
Low machinery white noise. | 0 | Generator / heavy machinery. |
Tides
Name | Description | Position Number | Position Description |
---|---|---|---|
tides.tunnel
|
Low electrical white noise. | ||
tides.courtyard
|
Low white noise, flies, birdsong. | 0 | Quiet buzzing flies. |
1 | Quiet buzzing flies. |
Train
Name | Description | Position Number | Position Description |
---|---|---|---|
train.Outside
|
Utility soundscape. | ||
train.Dumpster
|
Utility soundscape. | ||
train.Traffic
|
Utility soundscape. | ||
train.Tank1
|
Utility soundscape. | ||
train.Tank2
|
Identical to above. | ||
train.BombTarget
|
Utility soundscape. | ||
train.Birds
|
Utility soundscape. | ||
train.TSpawn
|
0 | Pump loop / heavy machinery. | |
1 | Pipe steam loop. | ||
2 | Birds chirping. | ||
3 | Buzzing flies. | ||
train.TWalkway
|
0 | Buzzing flies. | |
1 | Calm indoor working-area atmosphere. | ||
2 | Power transformer. | ||
4 | Buzzing flies. | ||
5 | Steam loop. | ||
train.BackAlley
|
0 | Busy factory atmosphere. | |
1 | Turbine and infrequent metal stress sounds. | ||
2 | Refinery machine and occationally steam release sounds. | ||
3 | Refinery machine and occationally steam release sounds. | ||
4 | Buzzing flies. | ||
6 | Busy factory atmosphere. | ||
train.BackCorner
|
0 | Steam loop. | |
1 | Pump loop / heavy machinery, metal stress and infrequent sound of cars driving by. | ||
2 | Turbine. | ||
3 | Busy factory atmosphere. | ||
train.SideAlley
|
0 | Refinery machine and occationally steam release sounds. | |
train.CourtyardA
|
0 | Steam loop. | |
1 | Power transformer. | ||
2 | Idle truck engine. | ||
3 | Birds singing. | ||
4 | Buzzing flies. | ||
5 | Gas loop and underwater / boiling water sounds. | ||
train.BombsiteA
|
0 | Gas loop and underwater / boiling water sounds. | |
1 | Buzzing flies. | ||
2 | Power transformer. | ||
3 | Steam loop. | ||
4 | Refinery machine and occationally steam release sounds. | ||
5 | Refinery machine and occationally steam release sounds. | ||
6 | Steam loop. | ||
train.CTSpawn
|
2 | Quiet steam loop. | |
5 | Refinery machine and occationally steam release sounds. | ||
train.BombsiteBCatwalk
|
1 | Occationally passing trains. | |
2 | Distant train horns. | ||
train.catwalk
|
Identical to above. | ||
train.BombsiteB
|
0 | Gas loop and underwater / boiling water sounds. | |
1 | Buzzing flies. | ||
train.BackHall
|
0 | Refinery machine and occationally steam release sounds. | |
1 | Refinery machine and occationally steam release sounds. | ||
train.BrickRoom
|
|||
train.Restroom
|
Identical to above. | ||
train.LockerRoom
|
Similar to train.BrickRoom but with an air conditioner.
|
2 | Air conditioning unit. |
train.BreakRoom
|
Similar to train.BrickRoom but with a Fluorescent light.
|
0 | Loud fluorescent light hum. |
train.SniperNest
|
0 | Air conditioning starting up, running, then shutting down. | |
1 | Air conditioning unit. | ||
train.Middle
|
0 | Buzzing flies. | |
2 | Gentle running water. | ||
3 | Birds singing. |