List of CS:S Soundscapes: Difference between revisions

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(Added more positional information. WIP)
(Added more position descriptions and gave extra information about if a soundscape is a utility, if it is not marked as so otherwise. WIP.)
Line 224: Line 224:
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|<code>assault.outside</code>
|<code>assault.outside</code>
|Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
|Utility soundscape. Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
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|-
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|<code>assault.inside</code>
|<code>assault.inside</code>
|Continual industrial hum, occasional noise of gas in machinery.
|Utility soundscape. Continual industrial hum, occasional noise of gas in machinery.
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Line 249: Line 249:
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|<code>assault.industrial1</code>
|<code>assault.industrial1</code>
|Continual sound of machinery operating interspersed with louder machine noises.
|Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
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|-
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|<code>assault.industrial2</code>
|<code>assault.industrial2</code>
|Continual sound of machinery operating interspersed with gas venting noises.
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
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|-
|-
|<code>assault.industrial3</code>
|<code>assault.industrial3</code>
|Continual industrial rumble interspersed with rattles & squeaks.
|Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
|
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|-
|-
|<code>assault.industrial4</code>
|<code>assault.industrial4</code>
|Continual throb of machinery.
|Utility soundscape. Continual throb of machinery.
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Line 739: Line 739:
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|<code>wood_scape</code>
|<code>wood_scape</code>
|Wood creaking.
|Utility soundscape. Wood creaking.
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Line 752: Line 752:
|-
|-
|<code>inferno.Outside</code>
|<code>inferno.Outside</code>
|Continual city white noise.
|Utility soundscape. Continual city white noise.
|
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|-
|-
|<code>inferno.Inside</code>
|<code>inferno.Inside</code>
|Continual low pitch white noise.
|Utility soundscape. Continual low pitch white noise.
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|-
|-
|<code>inferno.LightbulbHum</code>
|<code>inferno.LightbulbHum</code>
|Electrical hum.
|Utility soundscape. Electrical hum.
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|-
|-
|<code>inferno.RefrigeratorHum</code>
|<code>inferno.RefrigeratorHum</code>
|A Refrigerator starting up, running & shutting down.
|Utility soundscape. A Refrigerator starting up, running & shutting down.
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|-
|-
|<code>inferno.CeilingFan</code>
|<code>inferno.CeilingFan</code>
|Electrical hum and squeaking.
|Utility soundscape. Electrical hum and squeaking.
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|-
|-
|<code>inferno.AngryDog</code>
|<code>inferno.AngryDog</code>
|Noise of a chain, scratching and growling.
|Utility soundscape. Noise of a chain, scratching and growling.
|
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|-
|-
|<code>inferno.Cricket</code>
|<code>inferno.Cricket</code>
|Chirping Cricket.
|Utility soundscape. Chirping Cricket.
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|-
|-
|<code>inferno.Birds</code>
|<code>inferno.Birds</code>
|Occasional bird calls.
|Utility soundscape. Occasional bird calls.
|
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|-
|-
|<code>inferno.Pigeons</code>
|<code>inferno.Pigeons</code>
|Cooing of Pigeons.
|Utility soundscape. Cooing of Pigeons.
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Line 1,195: Line 1,195:
|-
|-
|<code>wood_scape</code>
|<code>wood_scape</code>
|Identical to Havana's version of <code>wood_scape</code>
|Utility soundscape. Identical to Havana's version of <code>wood_scape</code>
|
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Line 1,208: Line 1,208:
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|-
|<code>militia.Outside</code>
|<code>militia.Outside</code>
|Continual woodland white noise, occasional rustle of leaves.
|Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
|
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|-
|-
|<code>militia.OutsideOnRoof</code>
|<code>militia.OutsideOnRoof</code>
|Continual woodland white noise, occasional howls of wind and creaks.
|Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
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Line 1,223: Line 1,223:
|-
|-
|<code>militia.Inside</code>
|<code>militia.Inside</code>
|Continual low white noise, occasional creaks.
|Utility soundscape. Continual low white noise, occasional creaks.
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Line 1,797: Line 1,797:
|-
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|<code>nuke.outside</code>
|<code>nuke.outside</code>
|White noise, occasional wind howls.
|Utility soundscape. White noise, occasional wind howls.
|
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|-
|-
|<code>nuke.roof</code>
|<code>nuke.roof</code>
|White noise, continualal wind howls.
|Utility soundscape. White noise, continualal wind howls.
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|-
|-
|<code>nuke.inside</code>
|<code>nuke.inside</code>
|Hum of machinery.
|Utility soundscape. Hum of machinery.
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|-
|-
|<code>nuke.flies</code>
|<code>nuke.flies</code>
|The buzzing of flies.
|Utility soundscape. The buzzing of flies.
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|-
|-
|<code>nuke.tank</code>
|<code>nuke.tank</code>
|Continual sound of machinery operating interspersed with gas venting noises.
|Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
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|-
|-
|<code>nuke.light</code>
|<code>nuke.light</code>
|Continual electrical hum.
|Utility soundscape. Continual electrical hum.
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|-
|-
|<code>nuke.ac</code>
|<code>nuke.ac</code>
|Sound of air conditioning starting up, running then shutting down.
|Utility soundscape. Sound of air conditioning starting up, running then shutting down.
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|-
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|<code>nuke.acloop</code>
|<code>nuke.acloop</code>
|Sound of air conditioning running.
|Utility soundscape. Sound of air conditioning running.
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|-
|-
|<code>nuke.cricket</code>
|<code>nuke.cricket</code>
|Chirping Cricket.
|Utility soundscape. Chirping Cricket.
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|-
|-
|<code>nuke.transformer</code>
|<code>nuke.transformer</code>
|Electrical hum.
|Utility soundscape. Electrical hum.
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|<code>nuke.transformerlrg</code>
|<code>nuke.transformerlrg</code>
|Deep electrical hum.
|Utility soundscape. Deep electrical hum.
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|-
|-
|<code>nuke.birds</code>
|<code>nuke.birds</code>
|Occasional bird calls.
|Utility soundscape. Occasional bird calls.
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|-
|-
|<code>nuke.pigeons</code>
|<code>nuke.pigeons</code>
|Cooing of Pigeons & flapping of wings.
|Utility soundscape. Cooing of Pigeons & flapping of wings.
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|-
|-
|<code>nuke.drips</code>
|<code>nuke.drips</code>
|Occasional echoing drips.
|Utility soundscape. Occasional echoing drips.
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Line 1,868: Line 1,868:
|<code>nuke.ctspawn</code>
|<code>nuke.ctspawn</code>
|Loud industrial white noise, occasional dird calls.
|Loud industrial white noise, occasional dird calls.
|align="center" |0
|Birds singing.
|-
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|align="center" |1
|Idle APC engine.
|-
|-
|<code>nuke.ctcourtyard</code>
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
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|align="center" |2
|Cooling tank.
|-
|-
|<code>nuke.ctalley</code>
|Electrical hum, flies, chirping cricket, low wind howling.
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|align="center" |3
|Air conditioning unit.
|-
|-
|<code>nuke.middle</code>
|White noise, chirping crickets, occasional howling wind & drips.
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|align="center" |4
|Small transformer.
|-
|<code>nuke.ctcourtyard</code>
|Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
|align="center" |0
|Air conditioning unit.
|-
|-
|<code>nuke.tentrance</code>
|Running machinery, gas venting, low machinery white noise.
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|align="center" |1
|Continues steam loop.
|-
|-
|<code>nuke.talley</code>
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
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|align="center" |2
|Crickets.
|-
|-
|<code>nuke.tspawn</code>
|Low electrical hum, industrial white noise, flies, occasional wind howels.
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|align="center" |3
|Continues steam loop.
|-
|<code>nuke.ctalley</code>
|Electrical hum, flies, chirping cricket, low wind howling.
|align="center" |0
|Power transformer.
|-
|-
|<code>nuke.warehouse</code>
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
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|align="center" |1
|Crickets.
|-
|-
|<code>nuke.catwalk</code>
|Industrial white noise, howling wind, shifting & settling wood/metal.
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|align="center" |2
|Buzzing flies.
|-
|<code>nuke.middle</code>
|White noise, chirping crickets, occasional howling wind & drips.
|align="center" |0
|Crickets.
|-
|-
|<code>nuke.troof</code>
|Electric hum, ac unit, howling wind, creaking.
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|align="center" |1
|Dripping water.
|-
|-
|<code>nuke.ctinside</code>
|Electric hum, deep electric hum.
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|align="center" |2
|Crickets.
|-
|-
|<code>nuke.ramproom</code>
|Electric hum, flowing gas, creaking metal, drips.
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|align="center" |3
|Dripping water.
|-
|-
|<code>nuke.tinside</code>
|Electric hum, deep electric hum, flowing gas, drips.
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|align="center" |4
|Turbine generator.
|-
|-
|<code>nuke.computerroom</code>
|Deep electric hum, reel to reel computer noises.
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|align="center" |5
|Birds chirping.
|-
|<code>nuke.tentrance</code>
|Running machinery, gas venting, low machinery white noise.
|align="center" |0
|Refinery machine and occationally steam release sounds.
|-
|-
|<code>nuke.abomb</code>
|Electric hum, deep electric hum, wind howls.
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|align="center" |1
|Air conditioning unit.
|-
|-
|<code>nuke.vents</code>
|Low wind white noise, ac unit starting and stopping.
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|align="center" |2
|Buzzing flies.
|-
|-
|<code>nuke.bbomb</code>
|Flowing gas, drips, moving water, low electric hum.
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|align="center" |3
|Large power transformer.
|-
|<code>nuke.talley</code>
|Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
|align="center" |0
|Crickets.
|-
|-
|<code>nuke.tunnelentrance</code>
|Deep electric hum, electric hum, flowing gas, drips.
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|align="center" |1
|Power transformer.
|-
|-
|<code>nuke.generatorroom</code>
|Electrical hum, medium tone electric hum, reel to reel computer noises.
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|align="center" |2
|Buzzing flies.
|-
|<code>nuke.tspawn</code>
|Low electrical hum, industrial white noise, flies, occasional wind howels.
|align="center" |0
|Buzzing flies.
|-
|-
|<code>nuke.tunnel</code>
|Flowing gas, white noise, drips.
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|}
|align="center" |1
 
|Air conditioning unit.
==Office==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|-
|<code>office.outdoorsa</code>
|Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
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|align="center" |2
|Large power transformer.
|-
|<code>nuke.warehouse</code>
|Flowing gas, low white noise, drips, pigeones, occasional wind howls.
|align="center" |0
|Pipe constantly releasing steam.
|-
|-
|<code>office.garagea</code>
|Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. ''*These are dependant on where in the soundscape you are.''
|
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|align="center" |1
|Pigeons.
|-
|<code>nuke.catwalk</code>
|Industrial white noise, howling wind, shifting & settling wood/metal.
|align="center" |0
|Air conditioning unit.
|-
|-
|<code>office.indoorsa</code>
|Continual low rumbling white noise, occasional sounds of gas moving inside machinery.
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|}
|align="center" |1
 
|Air conditioning starting up, running, then shutting down.
==Piranesi==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|-
|<code>piranesi.indoor</code>
|Continual wind white noise, occasional sounds of shifting earth / shale.
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|align="center" |2
|Wind snippets.
|-
|<code>nuke.troof</code>
|Electric hum, ac unit, howling wind, creaking.
|align="center" |0
|Air conditioning unit.
|-
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|align="center" |1
|Air conditioning starting up, running, then shutting down.
|-
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|align="center" |2
|Large power transformer.
|-
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|align="center" |3
|Pipe releasing steam.
|-
|-
|<code>piranesi.outdoor</code>
|Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. ''*When played using the '''playsoundscape''' command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
|
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|}
|align="center" |4
 
|Refinery machine and occationally steam release sounds.
==Port==
|-
{| class=standard-table | style="width:100%;"
|<code>nuke.ctinside</code>
!Name
|Electric hum, deep electric hum.
!Description
|align="center" |0
!Position Number
|Fluorescent light hum.
|-
|
|
|align="center" |2
|Air conditioning unit.
|-
|<code>nuke.ramproom</code>
|Electric hum, flowing gas, creaking metal, drips.
|align="center" |0
|Metal stress.
|-
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|
|align="center" |1
|Fluorescent light hum.
|-
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|align="center" |2
|Pipe releasing steam.
|-
|<code>nuke.tinside</code>
|Electric hum, deep electric hum, flowing gas, drips.
|align="center" |0
|Fluorescent light hum.
|-
|
|
|align="center" |1
|Pipe releasing steam.
|-
|<code>nuke.computerroom</code>
|Deep electric hum, reel to reel computer noises.
|align="center" |0
|Air conditioning unit.
|-
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|
|align="center" |1
|Idle computer terminal.
|-
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|align="center" |2
|Fluorescent light hum.
|-
|<code>nuke.abomb</code>
|Electric hum, deep electric hum, wind howls.
|align="center" |0
|Fluorescent light hum.
|-
|
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|align="center" |1
|Occational wind snippets.
|-
|<code>nuke.vents</code>
|Low wind white noise, ac unit starting and stopping.
|
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|-
|<code>nuke.bbomb</code>
|Flowing gas, drips, moving water, low electric hum.
|align="center" |0
|Pipe releasing steam.
|-
|
|
|align="center" |1
|Underwater / boiling water sounds.
|-
|<code>nuke.tunnelentrance</code>
|Deep electric hum, electric hum, flowing gas, drips.
|align="center" |0
|Pipe releasing steam.
|-
|
|
|align="center" |1
|Fluorescent light hum.
|-
|<code>nuke.generatorroom</code>
|Electrical hum, medium tone electric hum, reel to reel computer noises.
|align="center" |0
|Fluorescent light hum.
|-
|
|
|align="center" |1
|Idle computer terminal.
|-
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|
|align="center" |2
|Power transformer.
|-
|
|
|align="center" |3
|Pipe releasing steam.
|-
|<code>nuke.tunnel</code>
|Flowing gas, white noise, drips.
|align="center" |0
|Fluorescent light hum.
|-
|
|
|align="center" |1
|Vent / ambient tunnel.
|-
|
|
|align="center" |2
|Pipe releasing steam.
|-
|
|
|align="center" |3
|Vent fan.
|}
 
==Office==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
!Position Description
|-
|-
|<code>port.Outside</code>
|<code>office.outdoorsa</code>
|Continual white noise, occasional gusts & howels of wind and gulls crying.
|Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
|
|
|
|
|-
|-
|<code>port.LightHum</code>
|<code>office.garagea</code>
|Continual electric hum.
|Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. ''*These are dependant on where in the soundscape you are.''
|
|align="center" |0
|
|Quiet buzzing flies.
|-
|-
|<code>port.LightHum2</code>
|-
|Continual electric hum at a different frequency.
|
|
|
|
|align="center" |1
|-
|Quiet buzzing flies.
|<code>port.MetalStress</code>
|-
|Very occasional metal creaking.
|
|
|
|
|align="center" |2
|-
|Quiet buzzing flies.
|<code>port.TSpawn</code>
|-
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|<code>office.indoorsa</code>
|
|Continual low rumbling white noise, occasional sounds of gas moving inside machinery.
|
|align="center" |0
|-
|Running engine.
|-
|
|
|align="center" |1
|Fluorescent light hum.
|-
|
|
|align="center" |2
|Random elevator sounds.
|-
|
|
|align="center" |3
|Film projector.
|-
|
|
|align="center" |4
|Rare quiet bathroom toilet flushing.
|}
 
==Piranesi==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>piranesi.indoor</code>
|Continual wind white noise, occasional sounds of shifting earth / shale.
|
|
|-
|<code>piranesi.outdoor</code>
|Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. ''*When played using the '''playsoundscape''' command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.''
|align="center" |0
|Idle APC engine.
|-
|
|
|align="center" |1
|Flowing lake water.
|-
|
|
|align="center" |2
|Infrequent quiet sound of cars driving by.
|}
 
==Port==
{| class=standard-table | style="width:100%;"
!Name
!Description
!Position Number
!Position Description
|-
|<code>port.Outside</code>
|Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
|
|
|-
|<code>port.LightHum</code>
|Utility soundscape. Continual electric hum.
|align="center" |0
|Fluorescent light hum.
|-
|<code>port.LightHum2</code>
|Identical to above.
|
|
|-
|<code>port.MetalStress</code>
|Utility soundscape. Very occasional metal creaking.
|
|
|-
|<code>port.TSpawn</code>
|Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
|align="center" |1
|Air conditioning starting up, running, then shutting down.
|-
|-
|
|
|align="center" |2
|Crickets.
|-
|
|
|align="center" |3
|Turbine and birds singing.
|-
|
|
|align="center" |4
|Refinery mechine.
|-
|
|
|align="center" |5
|Quiet gas loop.
|<code>port.TankFarmRoad</code>
|<code>port.TankFarmRoad</code>
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
|Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
Line 2,160: Line 2,436:
|-
|-
|<code>train.Outside</code>
|<code>train.Outside</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.Dumpster</code>
|<code>train.Dumpster</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.Traffic</code>
|<code>train.Traffic</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.Tank1</code>
|<code>train.Tank1</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.Tank2</code>
|<code>train.Tank2</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.BombTarget</code>
|<code>train.BombTarget</code>
|
|Utility soundscape.
|
|
|  
|  
|-
|-
|<code>train.Birds</code>
|<code>train.Birds</code>
|
|Utility soundscape.
|
|
|  
|  

Revision as of 15:15, 1 April 2018

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Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

General / Utilities

Name Description Position Number Position Description
util_windgusts Wind gusts and snippets.
util_drips Water dripping.
util_fardrips Water dripping a bit further away, with interior echo.
util_shoreline Small waves hitting shore.
util_critters Croaking noises.
util_flies Buzzing flies.
util_rats Quiet rat sounds.
util_birds Swamp birds and critters.
citystart Distant train horns.
traintunnel Underground ambient atmosphere.
junkyard Sound of creaking metal and put over stress.
truck_pass Infrequent close and distant windy sounds of trucks passing overhead.
canal_pipe_chamber Dripping water and passing trucks overhead.
drainroom Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. 0 Running water.
1 Running water.
2 Ambient windy underground atmosphere.
steamtunnel Atmospheric tunnel.
util_tunnel_windgusts Wind snippets.
util_critters_under_docks Constant sound of swamp frogs with critters and small waves breaking shore.
util_toxic_slime Gurbling toxic slime.
util_industrial Metalic industrial steam atmosphere.
general_dripping_tunnel Wet dripping tunnel and wind gusts.
general_windy_tunnel Constant tunnel wind with random wind snippets.
general_watery_tunnel Quiet running water with dripping plus animal critters. 0 Far away drips.
1 Critters.
general_watery_tunnel_shore Similar to above but with shore waves too.
redbarn_ambience Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
shore_and_reeds Waves breaking shore with birds and wind gusts.
spooky_infested_pipe Spooky windy atmosphere, dripping and sometimes critters.
water_tunnel_with_frogs Water rivulet, frogs, waves and critters.
windchimes_and_wind Wind and windchimes with birds singing far away. 0 Windchimes.
slime_outside Quiet tunnel ambience with toxic slime. 0 Toxic slime.
slime_tunnel Similar to above but with wind gusts and more predominant ambient tunnel sounds. 0 Toxic slime.
tunnel_dry Calm dry underground tunnel with wind gusts and car like winds of driving overhead.
tunnel_wet Dripping wet tunnel with critters.
canal_nowater Very quiet with sometimes distant birds and wind gusts.
canal_water Similar to above but with frequent waves crashing.
canal_water_industrial Similar, but with more wind, to above and in an industrial setting
river Similar to canal_water but not very loud.
river_calm Shoreline waves, wind gusts, distant birds and constant swamp frog and other such animals.

Assault

Name Description Position Number Position Description
assault.outside Utility soundscape. Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.inside Utility soundscape. Continual industrial hum, occasional noise of gas in machinery.
assault.vents_distant Utility soundscape. Continual low pitch rumble.
assault.flies Utility soundscape. Buzzing flies.
assault.steamvent Utility soundscape. Continual low pitch rush of steam with drips.
assault.industrial1 Utility soundscape. Continual sound of machinery operating interspersed with louder machine noises.
assault.industrial2 Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
assault.industrial3 Utility soundscape. Continual industrial rumble interspersed with rattles & squeaks.
assault.industrial4 Utility soundscape. Continual throb of machinery.
assault.powerline Utility soundscape. Continual electrical hum
assault.fan Utility soundscape. Continual fan running.
assault.humminglight Utility soundscape. Continual electrical hum.
assault.acunit Utility soundscape. Continual rumble of machinery.
assault.acunit_alt Utility soundscape. Sound of machinery starting up, running then shutting down.
assault.uppertracks Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.rourkestreet Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Powerline.
1 Powerline.
2 Powerline.
3 Pump machine loop.
4 Buzzing flies.
5 Industrial machinery loop.
assault.stephenst Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Refinery machine and occationally steam release sounds.
1 Powerline.
2 Powerline.
3 Powerline.
4 Buzzing flies.
5 Buzzing flies.
6 Fluorescent lighting hum.
7 Buzzing flies.
assault.ctalley Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Air conditioning unit.
1 Buzzing flies.
2 Vent constantly releasing steam.
assault.talley Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Industrial ambience and metal squeaks / rattles.
1 Vent constantly releasing steam.
assault.building Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Refinery machine and occationally steam release sounds.
assault.parking Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Fluorescent lighting hum.
assault.ware Continual electrical hum & low pitch white noise, occasional machinery noises. 0 Fluorescent lighting hum.
1 Fluorescent lighting hum.
2 Fluorescent lighting hum.
3 Fluorescent lighting hum.
4 Outside warehouse ambient, plays assault.outside.
5 Wind blowing through a vent.
assault.hroom Continual electrical hum & higher pitch white noise. 0 Fluorescent lighting hum.
assault.vents Continual industrial rumble, occasional creaking and machinery noise. 0 Vent fan.
1 Vent fan.
assault.roof Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. 0 Air conditioning unit.
1 Alternative air conditioning unit.
2 Wind blowing through a vent.

Aztec

Name Description Position Number Position Description
aztec.outdoors_e3 Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
aztec.outdoors Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator. 0 Idle APC engine.
aztec.indoors Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
aztec.indoors_river The similar to aztec.indoors but with churning water and without the electrical hum.
aztec.outdoors_river Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum. 0 Fluorescent lighting hum.
1 Verious kinds of wood creaking.

Cobble

Name Description Position Number Position Description
cbble.indoors A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
cbble.under A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
cbble.outdoors1 A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
cbble.outdoors2 Identical to above.

Chateau

Name Description Position Number Position Description
chateau.indoor Continual white noise with occasional creaks.
chateau.outdoor Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. 0 Looping piano music.
chateau.water Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. 0 Occational metal clang.
chateau.water_enc A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.

Compound

Name Description Position Number Position Description
compound.outdoora No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
compound.indoora Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.

*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are.

0 Buzzing flies.
1 Buzzing flies.
2 Buzzing flies.

Dust

Name Description Position Number Position Description
dust.Indoors Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
dust.Outdoors1 Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. *When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. 0 Dust music with sometimes random arabic radio chatter noises.
1 Dust music.
2 Arabic radio chatter noises.
3 Arabic radio chatter noises.
dust.Outdoors2 Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. *When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. 0 Bongo music loop.
1 Arabic radio chatter noises.
2 Arabic radio chatter noises.
3 Dust music.

Dust 2

Name Description Position Number Position Description
dust2.indoors Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
dust2.outdoors Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. 0 Arabic radio chatter noises.
1 Dust music.
2 Dust music.
3 Dust music.
4 Bongo music loop.
6 Arabic radio chatter noises.

Havana

Name Description Position Number Position Description
havana.indoors Continual low white noise, occasional sounds of creaking and barking dogs.
havana.outdoors Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions. 0 Spanish radio chatter noises.
1 Spanish radio chatter noises.
2 Spanish radio chatter noises.
3 Spanish radio chatter noises.
4 Funky Cuban radio music loop.
5 Spanish radio chatter noises.
6 Spanish radio chatter noises.
7 Spanish radio chatter noises.
wood_scape Utility soundscape. Wood creaking.

Inferno

Name Description Position Number Position Description
inferno.Outside Utility soundscape. Continual city white noise.
inferno.Inside Utility soundscape. Continual low pitch white noise.
inferno.LightbulbHum Utility soundscape. Electrical hum.
inferno.RefrigeratorHum Utility soundscape. A Refrigerator starting up, running & shutting down.
inferno.CeilingFan Utility soundscape. Electrical hum and squeaking.
inferno.AngryDog Utility soundscape. Noise of a chain, scratching and growling.
inferno.Cricket Utility soundscape. Chirping Cricket.
inferno.Birds Utility soundscape. Occasional bird calls.
inferno.Pigeons Utility soundscape. Cooing of Pigeons.
inferno.TSpawn Continual city white noise, flowing water and birdsong. 0 Birds singing.
1 Birds singing.
2 Water gently lapping.
3 Looping flamenco music.
4 Crickets.
inferno.FarBackCorner Continual city white noise and occasional bird song. 1 Birds singing.
2 Birds singing.
3 Birds singing.
inferno.BackAlley Continual city white noise and muffled music. 2 Mirame radio music heard through a wall.
inferno.TSpawnHall Continual low white noise, electrical hum and Cricket chirp. 0 Lightbulb hum.
1 Crickets.
inferno.BellTowerArea Continual city white noise and occasional bird song. 0 Birds singing.
inferno.LowerApartment Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. 0 Lightbulb hum.
1 Lightbulb hum.
2 Random refrigerator hum.
inferno.UpperApartment Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. 0 Lightbulb hum.
1 Squeaking rotating ceiling fan.
2 Random refrigerator hum.
3 Lightbulb hum.
inferno.BridgeApartment Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. 1 Squeaking rotating ceiling fan.
2 Random refrigerator hum.
inferno.BackHall Continual low white noise & electrical hum. 0 Lightbulb hum.
1 Lightbulb hum.
inferno.BalconyAlley Continual city white noise & birdsong. 0 Birds singing.
1 Birds singing.
3 Crickets.
inferno.ApartmentHalls Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. 0 Lightbulb hum.
1 Random refrigerator hum.
2 Squeaking rotating ceiling fan.
3 Quiet gas loop / water heater.
4 Spanish radio chatter noises.
5 Angry dog behind door.
inferno.SniperBalcony Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. 0 Birds singing.
1 Power cable / transformer.
2 Random refrigerator hum.
3 Squeaking rotating ceiling fan.
inferno.BackBalcony Continual city white noise and occasionally the sound of bird song and an angry dog. 0 Angry dog.
1 Birds singing.
2 Birds singing.
inferno.MiddleAlley Continual electrical hum and some Pigeons. 0 Pigeons.
1 Power cable / transformer.
2 Pigeons.
3 Birds singing.
inferno.CrawlAlley Continual low white noise and a Cricket chirping. 0 Crickets.
inferno.CrawlTunnel Low white noise.
inferno.BombsiteB Continual city white noise and birdsong. 1 Birds singing.
2 Birds singing.
5 Crickets.
6 Birds singing.
inferno.CTApartment Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. 0 Random refrigerator hum.
1 Gas loop / water heater.
2 Lightbulb hum.
inferno.BombsiteBTunnel Low white noise.
inferno.DogBarkingInside The sound of a dog barking in an enclosed space.
inferno.CTTunnel Low white noise and inferno.DogBarkingInside. 0 Dog barking from the interior of a house.
inferno.CTSpawn Continual sound of an engine running*, birdsong and water drips*. *These are dependant on where in the soundstage you are. 0 Birds singing.
1 Running APC engine and frequent radio chatter.
2 Water dripping.
3 Birds chirping
4 Birds chirping
5 Dog barking from the interior of a house.
6 Crickets.
inferno.TheRuins Continual howl of wind, occasion wind gusts. 0 Infrequent sound of metal stress.
inferno.BombsiteA Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. 0 Horses.
1 Birds singing.
2 Fountain water lapping.
3 Crickets.
4 Latin Lover by jane marie finstrom.
inferno.ColumnAlley Continual music playing and Pigeons cooing. 1 Latin Lover by jane marie finstrom.
2 Pigeons
3 Birds singing.

Italy

Name Description Position Number Position Description
italy.indoor Continual low white noise, occasional creaks.
italy.indoor_b Continual low wind white noise, occasional creaks.
italy.indoor_t Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking.
italy.outdoors Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. *When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are. 0 Looping piano music.
1 Italian radio chatter.
2 Italian radio chatter and looping piano music.
3 Italian radio chatter.
wood_scape Utility soundscape. Identical to Havana's version of wood_scape

Militia

Name Description Position Number Position Description
militia.Outside Utility soundscape. Continual woodland white noise, occasional rustle of leaves.
militia.OutsideOnRoof Utility soundscape. Continual woodland white noise, occasional howls of wind and creaks.
militia.TunnelTone Utility soundscape. Continual low howling white noise.
militia.Inside Utility soundscape. Continual low white noise, occasional creaks.
militia.LightbulbHum Utility soundscape. Continual low electric hum. 0 Lightbulb hum.
militia.FluorescentLightHum Utility soundscape. Continual electric hum. 0 Fluorescent Light.
militia.FluorescentLightHum2 Identical to above.
militia.RefrigeratorHum Utility soundscape. A Refrigerator starting up, running & shutting down. 0 Random refrigerator hum.
militia.CeilingFan Utility soundscape. Continual electrical hum and squeaking.
militia.Cricket Utility soundscape. Chirping Cricket.
militia.Rodent Utility soundscape. Occasional scampering noises.
militia.Birds Utility soundscape. Occasional bird calls.
militia.CTSpawn Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. 0 Running APC engine and radio chatter.
1 Running APC engine.
2 Birds singing.
3 Birds singing.
4 Crickets.
militia.CoveredBridge Continual sound of running water and bird calls, occasional sounds of rustling leaves. 0 The gentle sound of a water stream.
1 Birds calling.
2 Birds calling.
3 Birds calling.
4 Medium sized stream waterwall.
5 Birds calling.
6 Crickets.
militia.CavePassage Continual sound of an engine running, occasional scampering noises. 0 Rodent.
1 Running APC engine.
2 Water stream.
militia.Stream Continual running water and amphibian croaking. 0 Medium sized stream waterfall.
2 Frequent frog croaking.
3 Tunnel wind.
5 Birds singing.
6 Crickets.
militia.Tunnel1 Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. 0 A steady flowing water stream and outside nature sounds.
1 Crickets.
2 Lightbulb hum.
3 Lightbulb hum.
4 Quiet nature sounds from outside the tunnel.
militia.Tunnel2 Continual low howling white noise, water flowing and an electrical hum. 0 Lightbulb hum.
1 Flowing water from the stream.
2 Fluorescent light hum.
militia.Tunnel3 Continual low howling white noise and water flowing. 0 Lightbulb hum.
1 Quiet outside tunnel sounds.
2 Flowing water from the stream.
3 Lightbulb hum.
militia.TunnelBreach Continual low howling white noise, electrical hum and water dripping. 0 Fluorescent light hum.
1 Fluorescent light hum.
2 Dripping water.
3 Crickets.
militia.UnderTheShed Continual low howling white noise and a cricket chirping. 0 Ambient tunnel.
1 Crickets.
militia.Shed Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. 0 Crickets.
1 Birds singing.
2 Birds singing.
3 Birds singing.
militia.BackYard Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. 0 Birds chirping.
1 Birds chirping.
2 Uncommon air conditioner cycles.
3 Birds chirping and sometimes the sound of crows
4 Crickets and rodents
6 Crickets.
7 Birds chirping.
militia.SideYard Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. 0 Birds singing.
1 Birds chirping.
2 Flowing water from the stream.
3 Rodents.
4 Birds chirping and singing.
5 Birds singing.
6 Quiet ambient tunnel.
militia.FrontYard Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. 0 Bird song.
1 Birds chirping.
2 Birds chirping.
3 Birds chirping.
4 Quiet ambient tunnel sounds.
7 Rodent.
militia.FirstFloor Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. 0 Crickets.
1 Lightbulb hum.
2 Ceiling fan.
3 Country rock radio loop.
militia.Kitchen Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. 0 Fluorescent light.
1 Fluorescent light.
2 Refrigerator hum.
3 Wall clock ticking.
4 Open fusebox hum.
5 Gas loop / furnace.
7 Lightbulb hum.
militia.Garage Continual low electrical hum. 0 Lightbulb hum.
2 Fluorescent light.
4 Fluorescent light.
5 Crickets.
militia.GarageAttic Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. 0 Rodent.
1 Crickets.
2 Quiet nature sounds from outside the house.
militia.Bedroom Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. 0 Birds singing.
1 Birds singing.
2 Fluorescent light.
3 Fluorescent light.
militia.Bathroom Continual sound of a boiler running and drips. Occasional creaks. 0 Water dripping.
1 Toilet refilling loop.
militia.Upstairs Continual electrical hum, a very low white noise and squeaking. Occasional creaks. 0 Lightbulb hum.
1 Lightbulb hum.
2 Fluorescent light.
3 Lightbulb hum.
4 Quiet nature sounds from outside the house.
5 Rodents.
militia.FrontRoom Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. 0 Birds singing.
1 Quiet nature sounds from outside the house.
2 Birds chirping.
3 Birds chirping.
militia.Roof Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. 0 Birds flapping their wings.
1 Birds chirping.
2 Birds chirping.
3 Birds chirping.
4 Birds chirping.
5 Birds chirping.
6 Birds chirping.
7 The water stream.

Nuke

Name Description Position Number Position Description
nuke.outside Utility soundscape. White noise, occasional wind howls.
nuke.roof Utility soundscape. White noise, continualal wind howls.
nuke.inside Utility soundscape. Hum of machinery.
nuke.flies Utility soundscape. The buzzing of flies.
nuke.tank Utility soundscape. Continual sound of machinery operating interspersed with gas venting noises.
nuke.light Utility soundscape. Continual electrical hum.
nuke.ac Utility soundscape. Sound of air conditioning starting up, running then shutting down.
nuke.acloop Utility soundscape. Sound of air conditioning running.
nuke.cricket Utility soundscape. Chirping Cricket.
nuke.transformer Utility soundscape. Electrical hum.
nuke.transformerlrg Utility soundscape. Deep electrical hum.
nuke.birds Utility soundscape. Occasional bird calls.
nuke.pigeons Utility soundscape. Cooing of Pigeons & flapping of wings.
nuke.drips Utility soundscape. Occasional echoing drips.
nuke.ctspawn Loud industrial white noise, occasional dird calls. 0 Birds singing.
1 Idle APC engine.
2 Cooling tank.
3 Air conditioning unit.
4 Small transformer.
nuke.ctcourtyard Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. 0 Air conditioning unit.
1 Continues steam loop.
2 Crickets.
3 Continues steam loop.
nuke.ctalley Electrical hum, flies, chirping cricket, low wind howling. 0 Power transformer.
1 Crickets.
2 Buzzing flies.
nuke.middle White noise, chirping crickets, occasional howling wind & drips. 0 Crickets.
1 Dripping water.
2 Crickets.
3 Dripping water.
4 Turbine generator.
5 Birds chirping.
nuke.tentrance Running machinery, gas venting, low machinery white noise. 0 Refinery machine and occationally steam release sounds.
1 Air conditioning unit.
2 Buzzing flies.
3 Large power transformer.
nuke.talley Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. 0 Crickets.
1 Power transformer.
2 Buzzing flies.
nuke.tspawn Low electrical hum, industrial white noise, flies, occasional wind howels. 0 Buzzing flies.
1 Air conditioning unit.
2 Large power transformer.
nuke.warehouse Flowing gas, low white noise, drips, pigeones, occasional wind howls. 0 Pipe constantly releasing steam.
1 Pigeons.
nuke.catwalk Industrial white noise, howling wind, shifting & settling wood/metal. 0 Air conditioning unit.
1 Air conditioning starting up, running, then shutting down.
2 Wind snippets.
nuke.troof Electric hum, ac unit, howling wind, creaking. 0 Air conditioning unit.
1 Air conditioning starting up, running, then shutting down.
2 Large power transformer.
3 Pipe releasing steam.
4 Refinery machine and occationally steam release sounds.
nuke.ctinside Electric hum, deep electric hum. 0 Fluorescent light hum.
2 Air conditioning unit.
nuke.ramproom Electric hum, flowing gas, creaking metal, drips. 0 Metal stress.
1 Fluorescent light hum.
2 Pipe releasing steam.
nuke.tinside Electric hum, deep electric hum, flowing gas, drips. 0 Fluorescent light hum.
1 Pipe releasing steam.
nuke.computerroom Deep electric hum, reel to reel computer noises. 0 Air conditioning unit.
1 Idle computer terminal.
2 Fluorescent light hum.
nuke.abomb Electric hum, deep electric hum, wind howls. 0 Fluorescent light hum.
1 Occational wind snippets.
nuke.vents Low wind white noise, ac unit starting and stopping.
nuke.bbomb Flowing gas, drips, moving water, low electric hum. 0 Pipe releasing steam.
1 Underwater / boiling water sounds.
nuke.tunnelentrance Deep electric hum, electric hum, flowing gas, drips. 0 Pipe releasing steam.
1 Fluorescent light hum.
nuke.generatorroom Electrical hum, medium tone electric hum, reel to reel computer noises. 0 Fluorescent light hum.
1 Idle computer terminal.
2 Power transformer.
3 Pipe releasing steam.
nuke.tunnel Flowing gas, white noise, drips. 0 Fluorescent light hum.
1 Vent / ambient tunnel.
2 Pipe releasing steam.
3 Vent fan.

Office

Name Description Position Number Position Description
office.outdoorsa Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
office.garagea Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are. 0 Quiet buzzing flies.
1 Quiet buzzing flies.
2 Quiet buzzing flies.
office.indoorsa Continual low rumbling white noise, occasional sounds of gas moving inside machinery. 0 Running engine.
1 Fluorescent light hum.
2 Random elevator sounds.
3 Film projector.
4 Rare quiet bathroom toilet flushing.

Piranesi

Name Description Position Number Position Description
piranesi.indoor Continual wind white noise, occasional sounds of shifting earth / shale.
piranesi.outdoor Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are. 0 Idle APC engine.
1 Flowing lake water.
2 Infrequent quiet sound of cars driving by.

Port

Name Description Position Number Position Description
port.Outside Utility soundscape. Continual white noise, occasional gusts & howels of wind and gulls crying.
port.LightHum Utility soundscape. Continual electric hum. 0 Fluorescent light hum.
port.LightHum2 Identical to above.
port.MetalStress Utility soundscape. Very occasional metal creaking.
port.TSpawn Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. 1 Air conditioning starting up, running, then shutting down.
2 Crickets.
3 Turbine and birds singing.
4 Refinery mechine.
5 Quiet gas loop. port.TankFarmRoad Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.TankFarm Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Pier Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
port.AroundTheWarehouse Continual white noise, occasional gusts & howels of wind and gulls crying.
port.Warehouse Continual louder white noise, chirping cricket and electrical hum.
port.TunnelTone Continual deep white noise.
port.WarehouseTunnel Continual hissing of gas, loud electrical hum and deep white noise.
port.TunnelA3 Continual rushing of gas and AC unit running.
port.TunnelA2 Continual loud Electrical hum, deep white noise.
port.TunnelA1 Continual electrical hum, drips, deep white noise and distant machinery.
port.Docks Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Ship Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.

Prodigy

Name Description Position Number Position Description
prodigy.computers Low electrical hum, reel to reel computer noises & beeps.
prodigy.vents Low white noise, flowing gas, fan blades "swooshing".
prodigy.tunnels Low electric hum, flowing gas, electric sparking.
prodigy.outside Low white noise, occasional birdsong.
prodigy.hangar Low machinery white noise.

Tides

Name Description Position Number Position Description
tides.tunnel Low electrical white noise.
tides.courtyard Low white noise, flies, birdsong.

Train

Name Description Position Number Position Description
train.Outside Utility soundscape.
train.Dumpster Utility soundscape.
train.Traffic Utility soundscape.
train.Tank1 Utility soundscape.
train.Tank2 Utility soundscape.
train.BombTarget Utility soundscape.
train.Birds Utility soundscape.
train.TSpawn
train.TWalkway
train.BackAlley
train.BackCorner
train.SideAlley
train.CourtyardA
train.BombsiteA
train.CTSpawn
train.BombsiteBCatwalk
train.catwalk
train.BombsiteB
train.BackHall
train.BrickRoom
train.Restroom
train.LockerRoom
train.BreakRoom
train.SniperNest
train.Middle