List of EP2 Soundscapes: Difference between revisions
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(Changed the table's look and added more position information for the soundscapes, will finish writing the rest in a bit.) |
(Added more descriptions for a lot of the soundscapes which did not have any) |
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|- | |- | ||
|<code>ep2_caves.cricket_tunnel</code> | |<code>ep2_caves.cricket_tunnel</code> | ||
| | |Constant sound of crickets together with quiet distant grubs, growls and rock rumbles. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.nests_tunnel</code> | |<code>ep2_caves.nests_tunnel</code> | ||
| | |Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.large_tunnel</code> | |<code>ep2_caves.large_tunnel</code> | ||
| | |Lots of all-around distant animal sounds as if being in a very busy forest, created together with the echoing effect of a cave, with as well as random distant grubs, growls and rock rumbles. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.large_grub_cavern</code> | |<code>ep2_caves.large_grub_cavern</code> | ||
| | |Lots of different animal sounds like above with up-close flies, distant grubs, crickets and rock rumbles. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.watery_cavern</code> | |<code>ep2_caves.watery_cavern</code> | ||
| | |Windy underground watery cavern with a lot of water drips, distant grubs, growls and rock rumbles. | ||
| | | | ||
| | | | ||
Line 153: | Line 153: | ||
!Position Description | !Position Description | ||
|- | |- | ||
|<code>ep2_portalstorm_stage_1 </code> | |<code>ep2_portalstorm_stage_1</code> | ||
| | |Eerie sounds of the citadel portal with heavy wind and rubble. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_portalstorm_stage_1_inside </code> | |<code>ep2_portalstorm_stage_1_inside</code> | ||
|Inside a cave with wind snippets and the citadel heard outside. | |Inside a cave with wind snippets and the citadel portal heard outside. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.outside </code> | |<code>ep2_mines.outside</code> | ||
|Birds and wind with the citadel being heard more silently. | |Birds and wind with the citadel being heard more silently. | ||
|align=center |0 | |align=center |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
|<code>ep2_mines.woodbuilding </code> | |<code>ep2_mines.woodbuilding</code> | ||
|Wood creaking and wind blowing. | |Wood creaking and wind blowing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.tunnel </code> | |<code>ep2_mines.tunnel</code> | ||
|Inside a cave with rocks falling and wood creaking. | |Inside a windy cave with rocks falling and wood creaking. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.tunnel_dropoff </code> | |<code>ep2_mines.tunnel_dropoff</code> | ||
| | |Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | ||
|align=center |0 | |align=center |0 | ||
|Distant cave howl | |Distant cave howl, growls, antlion grubs and rock rubbles. | ||
|- | |- | ||
|<code>ep2_mines.elevator_shaft </code> | |<code>ep2_mines.elevator_shaft</code> | ||
|Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | |Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.chamber </code> | |<code>ep2_mines.chamber</code> | ||
|Wind silently blowing. | |Wind silently blowing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.tunnel_nests </code> | |<code>ep2_mines.tunnel_nests</code> | ||
| | | Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_mines.tunnel_grubs </code> | |<code>ep2_mines.tunnel_grubs</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.quiet_tunnel_flies </code> | |<code>ep2_caves.quiet_tunnel_flies</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.watery_cavern_grubs </code> | |<code>ep2_caves.watery_cavern_grubs</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.large_watery_cavern_grubs </code> | |<code>ep2_caves.large_watery_cavern_grubs</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_caves.watery_cavern_grubs_dropoff </code> | |<code>ep2_caves.watery_cavern_grubs_dropoff</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock rubles. | |Distant cave howl, wind, growls, antlion grubs and rock rubles. | ||
|- | |- | ||
|<code>ep2_caves.dropoff_grubs </code> | |<code>ep2_caves.dropoff_grubs</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Distant cave howl, wind, growls, antlion grubs and rock rubles. | |Distant cave howl, wind, growls, antlion grubs and rock rubles. | ||
|- | |- | ||
|<code>ep2_factory.on_bridge </code> | |<code>ep2_factory.on_bridge</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
|<code>ep2_factory.woodenroom </code> | |<code>ep2_factory.woodenroom</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_factory.concreteroom </code> | |<code>ep2_factory.concreteroom</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_factory.slimepit </code> | |<code>ep2_factory.slimepit</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
Line 263: | Line 263: | ||
|Burbling toxic slime sound | |Burbling toxic slime sound | ||
|- | |- | ||
|<code>ep2_factory.vista </code> | |<code>ep2_factory.vista</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Quiet citadel vortex, wind and thunder. | |Quiet citadel vortex, wind and thunder. | ||
|- | |- | ||
|<code>ep2_util.advisorpod </code> | |<code>ep2_util.advisorpod</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_farm.advisor_room </code> | |<code>ep2_farm.advisor_room</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Combine computer terminal. | |Combine computer terminal. | ||
|- | |- | ||
|<code>ep2_farm.courtyard </code> | |<code>ep2_farm.courtyard</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Adviser pod; mechanical rumble and steam loop. | |Adviser pod; mechanical rumble and steam loop. | ||
|- | |- | ||
|<code>ep2_farm.barn </code> | |<code>ep2_farm.barn</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_farm.barn_crawlspace </code> | |<code>ep2_farm.barn_crawlspace</code> | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_util.hunters </code> | |<code>ep2_util.hunters</code> | ||
| | | | ||
| | | | ||
Line 303: | Line 303: | ||
|Citadel portal storm ambience. | |Citadel portal storm ambience. | ||
|- | |- | ||
|<code>ep2_radiotower.courtyard_no_hunters </code> | |<code>ep2_radiotower.courtyard_no_hunters</code> | ||
| | | | ||
|align="center" |0 | |align="center" |0 | ||
|Citadel portal storm ambience, vortex, wind and thunder. | |Citadel portal storm ambience, vortex, wind and thunder. | ||
|- | |- | ||
|<code>ep2_radiotower.basement </code> | |<code>ep2_radiotower.basement</code> | ||
| | |Fluorescent lighting / machinery and wood creaks. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_radiotower.radioroom_power_on </code> | |<code>ep2_radiotower.radioroom_power_on</code> | ||
| | |Combine control room environment with wood creaks. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_radiotower.radioroom_power_off</code> | |<code>ep2_radiotower.radioroom_power_off</code> | ||
| | |Very quiet with wood creaks and distant Hunter calls. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_industrial.garage </code> | |<code>ep2_industrial.garage</code> | ||
| | |Kind of like the sound of an indoors laundry / industrial work place with fluorescent light. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_industrial.courtyard_toxic </code> | |<code>ep2_industrial.courtyard_toxic</code> | ||
| | |Toxic burbling slime and wind gusts. | ||
|align="center" |0 | |align="center" |0 | ||
|Burbling toxic slime sound | |Burbling toxic slime sound | ||
Line 338: | Line 338: | ||
|Burbling toxic slime sound | |Burbling toxic slime sound | ||
|- | |- | ||
|<code>ep2_industrial.inside_turret_building </code> | |<code>ep2_industrial.inside_turret_building</code> | ||
| | |Only the sound of the combine field is being played. | ||
|align="center" |0 | |align="center" |0 | ||
|Combine field. | |Combine field. | ||
|- | |- | ||
|<code>ep2_industrial.crane_arena </code> | |<code>ep2_industrial.crane_arena</code> | ||
|Toxic burbling slime, toxic gas and wind ambience. | |||
|align="center" |0 | |||
|Burbling toxic slime sound | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Burbling toxic slime sound | |||
|- | |||
| | | | ||
| | |||
|align="center" |2 | |||
|Burbling toxic slime sound | |||
|- | |- | ||
|<code>ep2_industrial.no_slime_crane_arena </code> | |<code>ep2_industrial.no_slime_crane_arena</code> | ||
| | |Quiet wind blowing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_industrial.traintracks_tunnel</code> | |<code>ep2_industrial.traintracks_tunnel</code> | ||
| | |The sound of a quiet machine. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_industrial.traintracks_chopper </code> | |<code>ep2_industrial.traintracks_chopper</code> | ||
| | |Outside open area with wind gusts, wind blowing and birds chirping once in a while. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_industrial.traintracks_chopperarena </code> | |<code>ep2_industrial.traintracks_chopperarena</code> | ||
| | |Almost identical to above, just with the birds being a little louder. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_util.rocket</code> | |<code>ep2_util.rocket</code> | ||
| | |Constant steam sound together with occasionally gas igniting and metal groans. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silo.concretehall </code> | |<code>ep2_silo.concretehall</code> | ||
| | |The sound of a quiet machine. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silo.techroom </code> | |<code>ep2_silo.techroom</code> | ||
| | |Room ambience and beeping lab equipment. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silo.concreteroom </code> | |<code>ep2_silo.concreteroom</code> | ||
| | |General concrete room ambience. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silo.silo_top </code> | |<code>ep2_silo.silo_top</code> | ||
| | |Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | ||
| | |align="center" |0 | ||
| | |Wind and beeping lab equipment. | ||
|- | |- | ||
|<code>ep2_silo.silo_middle </code> | |<code>ep2_silo.silo_middle</code> | ||
| | |Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | ||
| | |align="center" |0 | ||
| | |Underground windy ambience. | ||
|- | |- | ||
|<code>ep2_silo.silo_bottom </code> | |<code>ep2_silo.silo_bottom</code> | ||
| | |Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silobattle.halls </code> | |<code>ep2_silobattle.halls</code> | ||
| | |Room ambience with random metal rattle sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silobattle.waterroom </code> | |<code>ep2_silobattle.waterroom</code> | ||
| | |Windy tunnel with dripping water and very quiet water sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silobattle.silo_open </code> | |<code>ep2_silobattle.silo_open</code> | ||
| | |Heavy tunnel wind and wind snippets. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_silobattle.silo_shut </code> | |<code>ep2_silobattle.silo_shut</code> | ||
| | |The constant sound of being in an elevator shaft / closed underground concrete room. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>p2_whiteforest.training </code> | |<code>p2_whiteforest.training</code> | ||
| | |An enclosed windy area open to the sky. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_whiteforest.pre_battle </code> | |<code>ep2_whiteforest.pre_battle</code> | ||
| | |Birds, critters and wind gusts. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_whiteforest.battle </code> | |<code>ep2_whiteforest.battle</code> | ||
| | |Occasionally quiet wind gusts. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>ep2_whiteforest.post_battle </code> | |<code>ep2_whiteforest.post_battle</code> | ||
| | |Identical to above. | ||
| | | | ||
| | | | ||
Line 451: | Line 461: | ||
!Position Description | !Position Description | ||
|- | |- | ||
|<code>silo_garage_1 </code> | |<code>silo_garage_1</code> | ||
|Metal rattling and people coughing in a garage ambience. | |Metal rattling and people coughing in a garage ambience. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>silo_indoor_upper_quiet_1 </code> | |<code>silo_indoor_upper_quiet_1</code> | ||
|Same as before, but in a room with a fluorescent light. | |Same as before, but in a room with a fluorescent light. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>silo_missle_upper_1 </code> | |<code>silo_missle_upper_1</code> | ||
|Same as before, but with water dripping. | |Same as before, but with water dripping. | ||
|align=center |0 | |align=center |0 | ||
|Quiet metal rattling, water dripping and people coughing. | |Quiet metal rattling, water dripping and people coughing. | ||
|- | |- | ||
|<code>silo_missle_labroom_1 </code> | |<code>silo_missle_labroom_1</code> | ||
|Lab ambience and other machines playing at random. | |Lab ambience and other machines playing at random. | ||
|align=center |1 | |align=center |1 |
Revision as of 13:28, 28 March 2018
Below is a list of soundscapes for use in Episode Two.
An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Outland 1
Name | Description | Position Number | Position Description |
---|---|---|---|
ep2_forest.util_windgusts
|
Gust-type winds, the type you would normally hear during a damaging thunderstorm. | ||
ep2_forest.util_shoreline
|
An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out. | ||
ep2_forest.util_small_river
|
Sound of a small river with medium-paced running water. | 0 | River with running water. |
1 | River with running water. | ||
ep2_forest.util_birds
|
A short 2 second clip of multiple birds in what sounds like a large forest. | ||
ep2_forest.util_critters
|
Random animal noises, most of which you would hear in the forest. | ||
ep2_forest.frogpond
|
A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above. | ||
ep2_forest.small_river
|
A trickling river, with ambient sounds including birds and insects. | ||
ep2_forest.light_forest
|
Sounds ranging from birds chattering, wind blowing, then a combination. | ||
ep2_traincrash.intro
|
Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure. | 0 | Flowing and shoreline water sounds. |
ep2_traincrash.vista_pre_bridgecrash
|
Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it. | 0 | Citadel vortex, wind and thunder. |
1 | Various metal stress and ship groans. | ||
ep2_traincrash.vista_post_bridgecrash
|
Similar to the above, except without most of the ambient wind noises. | 0 | Citadel vortex, wind and thunder. |
ep2_caves.util_flies
|
Several sounds of single flies buzzing in and out. | ||
ep2_caves.util_dist_grubs
|
Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance. | ||
ep2_caves.util_dist_growls
|
Very infrequent, odd echoing noises. | ||
ep2_caves.util_dist_rumbles
|
Only seems to play a short 1/2 second sound of small pebbles. | ||
ep2_caves.util_tunnel
|
Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind. | ||
ep2_caves.util_drips
|
A variation of local dripping sounds and distant, echoing dripping sounds. | ||
ep2_caves.main_cavern
|
Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now. | ||
ep2_caves.dropoff
|
Possibly a 300 foot dropoff as the name suggests, with various antlion grub and growling and rock crumbling sounds in the background. | ||
ep2_caves.quiet_tunnel
|
Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby. | ||
ep2_caves.cricket_tunnel
|
Constant sound of crickets together with quiet distant grubs, growls and rock rumbles. | ||
ep2_caves.nests_tunnel
|
Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles. | ||
ep2_caves.large_tunnel
|
Lots of all-around distant animal sounds as if being in a very busy forest, created together with the echoing effect of a cave, with as well as random distant grubs, growls and rock rumbles. | ||
ep2_caves.large_grub_cavern
|
Lots of different animal sounds like above with up-close flies, distant grubs, crickets and rock rumbles. | ||
ep2_caves.watery_cavern
|
Windy underground watery cavern with a lot of water drips, distant grubs, growls and rock rumbles. |
Outland 2 / White Forest
Name | Description | Position Number | Position Description |
---|---|---|---|
ep2_portalstorm_stage_1
|
Eerie sounds of the citadel portal with heavy wind and rubble. | ||
ep2_portalstorm_stage_1_inside
|
Inside a cave with wind snippets and the citadel portal heard outside. | ||
ep2_mines.outside
|
Birds and wind with the citadel being heard more silently. | 0 | Quiet citadel vortex, wind and thunder. |
ep2_mines.woodbuilding
|
Wood creaking and wind blowing. | ||
ep2_mines.tunnel
|
Inside a windy cave with rocks falling and wood creaking. | ||
ep2_mines.tunnel_dropoff
|
Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. | 0 | Distant cave howl, growls, antlion grubs and rock rubbles. |
ep2_mines.elevator_shaft
|
Inside an elevator shaft with rocks falling, wood creaking and wind blowing. | ||
ep2_mines.chamber
|
Wind silently blowing. | ||
ep2_mines.tunnel_nests
|
Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. | ||
ep2_mines.tunnel_grubs
|
|||
ep2_caves.quiet_tunnel_flies
|
|||
ep2_caves.watery_cavern_grubs
|
|||
ep2_caves.large_watery_cavern_grubs
|
|||
ep2_caves.watery_cavern_grubs_dropoff
|
0 | Distant cave howl, wind, growls, antlion grubs and rock rubles. | |
ep2_caves.dropoff_grubs
|
0 | Distant cave howl, wind, growls, antlion grubs and rock rubles. | |
ep2_factory.on_bridge
|
0 | Quiet citadel vortex, wind and thunder. | |
ep2_factory.woodenroom
|
|||
ep2_factory.concreteroom
|
|||
ep2_factory.slimepit
|
0 | Quiet citadel vortex, wind and thunder. | |
1 | Burbling toxic slime sound | ||
2 | Burbling toxic slime sound | ||
3 | Burbling toxic slime sound | ||
ep2_factory.vista
|
0 | Quiet citadel vortex, wind and thunder. | |
ep2_util.advisorpod
|
|||
ep2_farm.advisor_room
|
0 | Combine computer terminal. | |
ep2_farm.courtyard
|
0 | Adviser pod; mechanical rumble and steam loop. | |
ep2_farm.barn
|
|||
ep2_farm.barn_crawlspace
|
|||
ep2_util.hunters
|
|||
ep2_radiotower.courtyard_hunters
|
0 | Citadel portal storm ambience. | |
ep2_radiotower.courtyard_no_hunters
|
0 | Citadel portal storm ambience, vortex, wind and thunder. | |
ep2_radiotower.basement
|
Fluorescent lighting / machinery and wood creaks. | ||
ep2_radiotower.radioroom_power_on
|
Combine control room environment with wood creaks. | ||
ep2_radiotower.radioroom_power_off
|
Very quiet with wood creaks and distant Hunter calls. | ||
ep2_industrial.garage
|
Kind of like the sound of an indoors laundry / industrial work place with fluorescent light. | ||
ep2_industrial.courtyard_toxic
|
Toxic burbling slime and wind gusts. | 0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | ||
ep2_industrial.inside_turret_building
|
Only the sound of the combine field is being played. | 0 | Combine field. |
ep2_industrial.crane_arena
|
Toxic burbling slime, toxic gas and wind ambience. | 0 | Burbling toxic slime sound |
1 | Burbling toxic slime sound | ||
2 | Burbling toxic slime sound | ||
ep2_industrial.no_slime_crane_arena
|
Quiet wind blowing. | ||
ep2_industrial.traintracks_tunnel
|
The sound of a quiet machine. | ||
ep2_industrial.traintracks_chopper
|
Outside open area with wind gusts, wind blowing and birds chirping once in a while. | ||
ep2_industrial.traintracks_chopperarena
|
Almost identical to above, just with the birds being a little louder. | ||
ep2_util.rocket
|
Constant steam sound together with occasionally gas igniting and metal groans. | ||
ep2_silo.concretehall
|
The sound of a quiet machine. | ||
ep2_silo.techroom
|
Room ambience and beeping lab equipment. | ||
ep2_silo.concreteroom
|
General concrete room ambience. | ||
ep2_silo.silo_top
|
Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. | 0 | Wind and beeping lab equipment. |
ep2_silo.silo_middle
|
Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. | 0 | Underground windy ambience. |
ep2_silo.silo_bottom
|
Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. | ||
ep2_silobattle.halls
|
Room ambience with random metal rattle sounds. | ||
ep2_silobattle.waterroom
|
Windy tunnel with dripping water and very quiet water sounds. | ||
ep2_silobattle.silo_open
|
Heavy tunnel wind and wind snippets. | ||
ep2_silobattle.silo_shut
|
The constant sound of being in an elevator shaft / closed underground concrete room. | ||
p2_whiteforest.training
|
An enclosed windy area open to the sky. | ||
ep2_whiteforest.pre_battle
|
Birds, critters and wind gusts. | ||
ep2_whiteforest.battle
|
Occasionally quiet wind gusts. | ||
ep2_whiteforest.post_battle
|
Identical to above. |
Silo
Name | Description | Position Number | Position Description |
---|---|---|---|
silo_garage_1
|
Metal rattling and people coughing in a garage ambience. | ||
silo_indoor_upper_quiet_1
|
Same as before, but in a room with a fluorescent light. | ||
silo_missle_upper_1
|
Same as before, but with water dripping. | 0 | Quiet metal rattling, water dripping and people coughing. |
silo_missle_labroom_1
|
Lab ambience and other machines playing at random. | 1 | Very silent beeping lab equipment. |