Insurgency: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Separated Insurgency page from INSURGENCY: Modern Infantry Combat page, the Insurgency page now has information about the commercial game, so no need for the merge anymore.)
m (Added a note that would be handy to anyone browsing for the mod.)
Line 4: Line 4:


Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
{{note|This page is about the commercial sequel to [[INSURGENCY: Modern Infantry Combat]].}}


== Features ==
== Features ==

Revision as of 13:43, 27 March 2018

Insurgency Insurgency is a multiplayer team-based first-person shooter.

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.


Note.pngNote:This page is about the commercial sequel to INSURGENCY: Modern Infantry Combat.

Features

  • Made on Valve's most up-to-date Source 1 Engine (CSGO).
  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Gameplay

Respawn system

The respawn system is a pool system, when one person dies they are placed in a pool. That pool will build up with other players that have died for a set amount of time. When the timer reaches zero, all the players that are currently waiting will respawn, and the process repeats until all waves for that team have depleted.