Diagnosing your server: Difference between revisions

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For a server to run best, it has to do as little as possible. Factors such as [[Entity_limit|entitycount]] and the messages between these are important to consider. Too many of these factors will debilitate your server or even crash it.
#REDIRECT[[Counter-Strike: Global Offensive/Dedicated Servers#Useful console commands for troubleshooting]]
 
===Useful console commands===
; <code>ent_messages_draw 1</code>
: Will show [[Inputs and Outputs]] in realtime in the world.
 
; <code>physics_report_active</code>
: Lists all active physics objects.
 
; <code>report_cliententitysim</code>
: List all clientside simulations and time - will report and turn itself off.
 
;<code>report_clientthinklist</code>
:List all clientside entities thinking and time - will report and turn itself off.
 
; <code>report_entities</code>
: Lists all entities.
 
<code>report_simthinklist</code>
: Lists all simulating/thinking entities.
 
<code>report_soundpatch</code>
: Reports sound patch count.
 
<code>report_touchlinks</code>
: Lists all touchlinks.
 
== See also ==
 
* [[Edict]]
* [[Entity limit]]
 
[[Category:Technical]][[Category:Counter-Strike: Global Offensive]]

Latest revision as of 19:49, 12 April 2023