Effect flags: Difference between revisions
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Note:Does not function with the "effects" keyvalue.
Warning:Causes crashes.
Note:Does not function with the "effects" keyvalue.
Note:Does not function with the "effects" keyvalue.
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;1 - <code>EF_BONEMERGE</code> | ;1 - <code>EF_BONEMERGE</code> | ||
:Merges bones of names shared with a parent entity to the position and direction of the parent's. | :Merges bones of names shared with a parent entity to the position and direction of the parent's. | ||
{{Note|Does not function with the "effects" keyvalue.}} | |||
;2 - <code>EF_BRIGHTLIGHT</code> | ;2 - <code>EF_BRIGHTLIGHT</code> | ||
:Emits a dynamic light of RGB(250,250,250) and a random radius of 400 to 431 from the origin. | :Emits a dynamic light of RGB(250,250,250) and a random radius of 400 to 431 from the origin. | ||
Line 19: | Line 20: | ||
;8 - <code>EF_NOINTERP</code> | ;8 - <code>EF_NOINTERP</code> | ||
:Don't [[interpolate]] on the next frame. | :Don't [[interpolate]] on the next frame. | ||
{{warning|Causes crashes.}} | |||
;16 - <code>EF_NOSHADOW</code> | ;16 - <code>EF_NOSHADOW</code> | ||
:Don't cast a shadow. {{TODO|Does this also apply to shadow maps?}} | :Don't cast a shadow. {{TODO|Does this also apply to shadow maps?}} | ||
Line 27: | Line 29: | ||
;128 - <code>EF_BONEMERGE_FASTCULL</code> | ;128 - <code>EF_BONEMERGE_FASTCULL</code> | ||
:For use with <code>EF_BONEMERGE</code>. If set, the entity will use its parent's origin to calculate whether it is visible; if not set, it will set up parent's bones every frame even if the parent is not in the [[PVS]]. | :For use with <code>EF_BONEMERGE</code>. If set, the entity will use its parent's origin to calculate whether it is visible; if not set, it will set up parent's bones every frame even if the parent is not in the [[PVS]]. | ||
{{Note|Does not function with the "effects" keyvalue.}} | |||
;256 - <code>EF_ITEM_BLINK</code> | ;256 - <code>EF_ITEM_BLINK</code> | ||
:Blink an item so that the user notices it. Added for original Xbox, and really not very subtle. | :Blink an item so that the user notices it. Added for original Xbox, and really not very subtle. | ||
;512 - <code>EF_PARENT_ANIMATES</code> | ;512 - <code>EF_PARENT_ANIMATES</code> | ||
:Assume that the [[parent]] entity is always animating. Causes it to realign every frame. | :Assume that the [[parent]] entity is always animating. Causes it to realign every frame. | ||
{{Note|Does not function with the "effects" keyvalue.}} | |||
;1024 - <code>EF_MARKED_FOR_FAST_REFLECTION</code> | ;1024 - <code>EF_MARKED_FOR_FAST_REFLECTION</code> | ||
:{{TODO|What does this do?}} | :{{TODO|What does this do?}} |
Revision as of 01:28, 16 May 2018
For configuring client-side visual effects.
Usage from Hammer
Effect flags can be configured from Hammer. To do so turn off SmartEdit and add a new keyvalue pair:
effects <n>
'n
' is the sum total of the flags you want to use. For example, 66 would mean EF_BRIGHTLIGHT
and EF_NORECEIVESHADOW
.
Flags
- 1 -
EF_BONEMERGE
- Merges bones of names shared with a parent entity to the position and direction of the parent's.

- 2 -
EF_BRIGHTLIGHT
- Emits a dynamic light of RGB(250,250,250) and a random radius of 400 to 431 from the origin.
- 4 -
EF_DIMLIGHT
- Emits a dynamic light of RGB(100,100,100) and a random radius of 200 to 231 from the origin.
- 8 -
EF_NOINTERP
- Don't interpolate on the next frame.

- 16 -
EF_NOSHADOW
- Don't cast a shadow. Todo: Does this also apply to shadow maps?
- 32 -
EF_NODRAW
- Entity is completely ignored by the client. Can cause prediction errors if a player proceeds to collide with it on the server.
- 64 -
EF_NORECEIVESHADOW
- Don't receive dynamic shadows.
- 128 -
EF_BONEMERGE_FASTCULL
- For use with
EF_BONEMERGE
. If set, the entity will use its parent's origin to calculate whether it is visible; if not set, it will set up parent's bones every frame even if the parent is not in the PVS.

- 256 -
EF_ITEM_BLINK
- Blink an item so that the user notices it. Added for original Xbox, and really not very subtle.
- 512 -
EF_PARENT_ANIMATES
- Assume that the parent entity is always animating. Causes it to realign every frame.

- 1024 -
EF_MARKED_FOR_FAST_REFLECTION
- Todo: What does this do?
- 2048 -
EF_NOSHADOWDEPTH
- Todo: What does this do?
- 4096 -
EF_NOFLASHLIGHT
- Entity will not be brightened by projected textures or player flashlights.
Functions
AddEFlags()
/SetEFlags()
RemoveEFlags()
GetEFlags()
IsEFlagSet()