Team Fortress 2/Particles: Difference between revisions
| IS NEW Puddy (talk | contribs)   (move weapon and teleport and mercenary park volcano particle) | |||
| Line 108: | Line 108: | ||
| | <code>particle_nemesis_red</code> | | <code>particle_nemesis_red</code> | ||
| |  Red Nemesis logo. | |  Red Nemesis logo. | ||
| |} | |||
| == Weapons == | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>rockettrail_!</code> | |||
| |  A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''. | |||
| |- | |||
| | <code>rockettrail</code> | |||
| |  A General Smoke trail.  | |||
| |- | |||
| | <code>critical_rocket_red</code> | |||
| |  Critical Rocket effect, in Red team Color. | |||
| |- | |||
| | <code>critical_rocket_blue</code> | |||
| |  Critical Rocket effect, in Blu team Color. | |||
| |- | |||
| | <code>critical_rocket_redsparks</code> | |||
| |  Critical Rocket effect, red sparks that are generated by effect. | |||
| |- | |||
| | <code>critical_rocket_bluesparks</code> | |||
| |  Critical Rocket effect, blue sparks that are generated by effect. | |||
| |- | |||
| | <code>rockettrail_underwater</code> | |||
| |  A stream of Bubbles that emits from a Rocket, instead of smoke. | |||
| |- | |||
| | <code>rockettrail_waterbubbles</code> | |||
| |  Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | |||
| |- | |||
| | <code>sentry_rocket</code> | |||
| |  The Main rocket muzzle effect. | |||
| |- | |||
| | <code>sentry_rocket_burst</code> | |||
| |  The effect made when Rockets are fired from the Sentry. | |||
| |- | |||
| | <code>sentry_rocket_fire</code> | |||
| |  The Smoke effects and small fire particles generate by the rocket when its in mid air. | |||
| |- | |||
| | <code>flaming_arrow</code> | |||
| |  The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. | |||
| |} | |} | ||
| == Teleporters == | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |||
| | <code>teleporter_red_exit </code> | |||
| |  The Glow effect generate from a Red exit Teleporter. | |||
| |- | |||
| | <code>teleporter_arms_circle_red</code> | |||
| |  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | |||
| |- | |||
| | <code>teleporter_red_entrance</code> | |||
| |  The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_charged</code> | |||
| |  The first stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_charged_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_charged_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_red_entrance_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_entrance_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_red_charged_wisps</code> | |||
| |  The small particles generated by a teleporter trail. | |||
| |- | |||
| | <code>teleporter_red_wisps_level2</code> | |||
| |  The teleporter circles generated in a teleporter trail. | |||
| |- | |||
| | <code>teleporter_blue_exit </code> | |||
| |  The Glow effect generate from a Blu exit Teleporter. | |||
| |- | |||
| | <code>teleporter_arms_circle_blue</code> | |||
| |  The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | |||
| |- | |||
| | <code>teleporter_blue_entrance</code> | |||
| |  The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_charged</code> | |||
| |  The first stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_charged_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_charged_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter. | |||
| |- | |||
| | <code>teleporter_blue_entrance_level2</code> | |||
| |  The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_entrance_level3</code> | |||
| |  The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | |||
| |- | |||
| | <code>teleporter_blue_charged_wisps</code> | |||
| |  The small particles generated by a teleporter trail. | |||
| |- | |||
| | <code>teleporter_blue_wisps_level2</code> | |||
| |  The teleporter circles generated in a teleporter trail. | |||
| |} | |||
| == Unusual Hats == | == Unusual Hats == | ||
| {| cellpadding=4 | {| cellpadding=4 | ||
| Line 535: | Line 641: | ||
| | <code>[https://streamable.com/buwd env_snow_stormfront_001]</code> | | <code>[https://streamable.com/buwd env_snow_stormfront_001]</code> | ||
| |  The snow storm particles seen in cp_coldfront. | |  The snow storm particles seen in cp_coldfront. | ||
| |} | |} | ||
| Line 659: | Line 740: | ||
| | Spooky eyes in the soccer minigame. | | Spooky eyes in the soccer minigame. | ||
| |- | |- | ||
| |} | |} | ||
| Line 747: | Line 800: | ||
| | <code>underworld_skull_smoke01</code> | | <code>underworld_skull_smoke01</code> | ||
| |  The Big skull smoke eyes. | |  The Big skull smoke eyes. | ||
| |- | |- | ||
| |} | |} | ||
| Line 982: | Line 1,022: | ||
| | <code>smoke_wispy_black_hoodoo</code> | | <code>smoke_wispy_black_hoodoo</code> | ||
| |  Wispy black smoke. | |  Wispy black smoke. | ||
| |} | |} | ||
| ==  | == Mercenary Park == | ||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>smoke_island_volcano_main_skybox</code> | ||
| |   | |  Big black smoke with fire as seen in mercenary park main area volcano | ||
| |- | |- | ||
| | <code> | | <code>smoke_island_volcano_skybox</code> | ||
| |   | |  Small black smoke with fire as seen in mercenary park another island volcano | ||
| |} | |} | ||
| ==  | == Halloween == | ||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/g2qq candle_light1]</code> | ||
| |  A  | |  A Nice Candle Fire particle. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/vn2z candle_light2]</code> | ||
| |  A  | |  A Nice Candle Fire particle. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/4fch hwn_bats01]</code> | ||
| |   | |  The Flying Bats. | ||
| |- | |- | ||
| | <code> | | <code>bombinomicon_airwaves</code> | ||
| |   | |  The Bombinomicon Airwaves. | ||
| |- | |- | ||
| | <code> | | <code>bombinomicon_vortex</code> | ||
| |   | |  The Bombinomicon Light vortex. | ||
| |- | |- | ||
| | <code> | | <code>skull_island_explosion</code> | ||
| |   | |  Skull Island Huge Purple Explosion. | ||
| |- | |- | ||
| |} | |} | ||
| == Mann VS Machine == | |||
| ==  | |||
| {| cellpadding=4 | {| cellpadding=4 | ||
| !align=left| Name | !align=left| Name | ||
| !align=left| Description and Notes | !align=left| Description and Notes | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/5l3d mvm_hatch_destroy]</code> | ||
| |   | |  Huge explosion as seen when the bomb reaches the hatch. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/epla mvm_tank_destroy]</code> | ||
| |   | |  Explosion as seen when the tank is destroyed. | ||
| |- | |- | ||
| | <code> | | <code>teleported_mvm_bot</code> | ||
| |   | |  Engineer Teleporter beacon in MvM. | ||
| |- | |- | ||
| | <code> | | <code>teleported_mvm_bot_persist</code> | ||
| |   | |  Engineer Teleporter beacon in MvM (persistent). | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/pkfm fireSmoke_collumn_mvmAcres]</code> | ||
| |   | |  Extra Huge explosion as seen when the bomb reaches the hatch.  | ||
| ''[Can be activated by model animation too. <code>props_mvm/mann_hatch_destruction_mvm_deathpit.mdl</code> - acres1]'' | |||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/9xo4 mvm_wood_boards_destroy]</code> | ||
| |   | |  Wood splinters. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/9hyd mvm_wood_boards_destroy_2BR]</code> | ||
| |   | |  wood splinters for rottenburg. | ||
| |} | |||
| == Mannpower == | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>mannpower_imbalance_blue</code> | ||
| |   | |  Revenge Crit spotlight (Blu). | ||
| |- | |- | ||
| | <code> | | <code>mannpower_imbalance_red</code> | ||
| |   | |  Revenge Crit spotlight (Red). | ||
| |- | |- | ||
| |  | |} | ||
| |  | == Payload == | ||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/i8m7 cart_flashinglight]</code> | ||
| |  The  | |  The light on the cart props. | ||
| |- | |- | ||
| | <code> | | <code>[https://streamable.com/p47i cart_flashinglight_red]</code> | ||
| |  The  | |  The light on the cart props. | ||
| |} | |||
| == PassTime == | |||
| {| cellpadding=4 | |||
| !align=left| Name | |||
| !align=left| Description and Notes | |||
| |- | |- | ||
| | <code> | | <code>fireSmokeExplosion</code> | ||
| |  The  | |  The Big Explosion we see when the team scored | ||
| |- | |- | ||
| | <code> | | <code>passtime_air_blast</code> | ||
| |  The  | |  The AirBlasting When you scored goal | ||
| |} | |} | ||
| [[Category:Particle Effects]] | [[Category:Particle Effects]] | ||
| [[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] | ||
Revision as of 03:47, 26 October 2017
Template:Otherlang2 Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
General
| Name | Description and Notes | 
|---|---|
| bday_1balloon | Single balloon floating up. | 
| bday_balloon01 | Two balloons floating up. | 
| bday_balloon02 | Two balloons floating up. | 
| bday_confetti | Confetti. | 
| ExplosionCore_buildings | Building Explosion. | 
| ExplosionCore_MidAir | Mid-Air Explosion. | 
| ExplosionCore_MidAir_underwater | Underwater Midair Explosion. | 
| ExplosionCore_sapperdestroyed | Small Electric Zap/Explosion. | 
| ExplosionCore_Wall | Wall Explosion. | 
| pyrovision_explosion | Pyroland Explosion. | 
| rd_robot_explosion | Robot Destruction : Robots Explosion. | 
| ExplosionCore_Wall | Wall Explosion. | 
| ExplosionCore_Wall_underwater | Underwater Wall Explosion. | 
| bl_killtaunt | Shred Alert's particle animation. | 
| critgun_weaponmodel_blu | Electric Ball effect (?). | 
| critgun_weaponmodel_red | Electric Ball effect (?). | 
| healthgained_blu | Single Health Cross floating up. | 
| healthgained_red | Single Health Cross floating up. | 
| healthlost_blu | Single dash falling down (Blu). | 
| healthlost_red | Single dash falling down (Red). | 
| repair_claw_heal_blue | Rescue Ranger's main healing particle animation (Blu). | 
| repair_claw_heal_blue2 | Rescue Ranger's particle sparkles animation (Blu). | 
| repair_claw_heal_blue3 | Rescue Ranger's particle flash animation (Blu). | 
| repair_claw_heal_red | Rescue Ranger's main healing particle animation (Red). | 
| repair_claw_heal_red2 | Rescue Ranger's particle sparkles animation (Blu). | 
| repair_claw_heal_red3 | Rescue Ranger's particle flash animation (Blu). | 
| eject_minigunbrass | Minigun Ejections. | 
| achieved | Achievement's particle effect. | 
| mini_fireworks | Achievement's particle effect without the trophy. | 
| duel_blue | Blu Dueling Opponent logo. | 
| duel_red | Red Dueling Opponent logo. | 
| particle_nemesis_blue | Blu Nemesis logo. | 
| particle_nemesis_red | Red Nemesis logo. | 
Weapons
| Name | Description and Notes | 
|---|---|
| rockettrail_! | A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
| rockettrail | A General Smoke trail. | 
| critical_rocket_red | Critical Rocket effect, in Red team Color. | 
| critical_rocket_blue | Critical Rocket effect, in Blu team Color. | 
| critical_rocket_redsparks | Critical Rocket effect, red sparks that are generated by effect. | 
| critical_rocket_bluesparks | Critical Rocket effect, blue sparks that are generated by effect. | 
| rockettrail_underwater | A stream of Bubbles that emits from a Rocket, instead of smoke. | 
| rockettrail_waterbubbles | Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | 
| sentry_rocket | The Main rocket muzzle effect. | 
| sentry_rocket_burst | The effect made when Rockets are fired from the Sentry. | 
| sentry_rocket_fire | The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
| flaming_arrow | The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. | 
Teleporters
| Name | Description and Notes | 
|---|---|
| teleporter_red_exit  | The Glow effect generate from a Red exit Teleporter. | 
| teleporter_arms_circle_red | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_red_entrance | The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_red_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_red_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_red_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_red_wisps_level2 | The teleporter circles generated in a teleporter trail. | 
| teleporter_blue_exit  | The Glow effect generate from a Blu exit Teleporter. | 
| teleporter_arms_circle_blue | The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
| teleporter_blue_entrance | The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged | The first stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level2 | The second stage of the glow effect produced by a teleporter. | 
| teleporter_blue_charged_level3 | The third stage of the glow effect produced by a teleporter. | 
| teleporter_blue_entrance_level2 | The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_entrance_level3 | The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
| teleporter_blue_charged_wisps | The small particles generated by a teleporter trail. | 
| teleporter_blue_wisps_level2 | The teleporter circles generated in a teleporter trail. | 
Unusual Hats
| Name | Description and Notes | 
|---|---|
| community_sparkle | Community/Self-Made quality sparkle | 
| superrare_beams1 | Sunbeams unusual hat effect | 
| superrare_burning1 | Burning Flames unusual hat effect | 
| superrare_burning2 | Scorching Flames unusual hat effect | 
| superrare_circling_heart | Circling Heart unusual hat effect | 
| superrare_circling_peacesign | Circling Peace Sign unusual hat effect | 
| superrare_circling_skull | Unused Circling Skull unusual hat effect | 
| superrare_circling_tf | Circling Team Fortress Logo unusual hat effect | 
| superrare_confetti_green | Green Confetti unusual hat effect | 
| superrare_confetti_purple | Purple Confetti unusual hat effect | 
| superrare_flies | Massed Flies unusual hat effect | 
| superrare_ghosts | Ghosts unusual hat effect | 
| superrare_plasma1 | Searing Plasma unusual hat effect | 
| superrare_plasma2 | Vivid Plasma unusual hat effect | 
| superrare_greenenergy | Green Energy unusual hat effect | 
| superrare_purpleenergy | Purple Energy unusual hat effect | 
| unusual_orbit_planets | Orbiting Planets unusual hat effect | 
| unusual_storm | Stormy Storm unusual hat effect | 
| unusual_blizzard | Blizzardy Storm unusual hat effect | 
| unusual_steaming | Steaming unusual hat effect | 
| unusual_smoking | Smoking unusual hat effect | 
| unusual_bubbles | Bubbling unusual hat effect | 
| unusual_orbit_shells | Unused Orbiting Shells unusual hat effect | 
| unusual_orbit_nutsnbolt | Orbiting Nuts N' Bolts unusual hat effect | 
| unusual_orbit_fire | Orbiting Fire unusual hat effect | 
| unusual_orbit_fire_dark | Eerie Orbiting Fire unusual hat effect | 
| unusual_fullmoon_cloudy | Cloudy Moon unusual hat effect | 
| unusual_orbit_jack_flaming | Flaming Lantern Lantern unusual hat effect | 
| unusual_bubbles_green | Cauldron Bubbles unusual hat effect | 
| unusual_storm_knives | Knifestorm unusual hat effect | 
| unusual_skull_misty | Misty Skull unusual hat effect | 
| unusual_fullmoon_cloudy_green | Harvest Moon unusual hat effect | 
| unusual_storm_secret | It's A Secret To Everybody unusual hat effect | 
| unusual_storm_spooky | Stormy 13th Hour unusual hat effect | 
| unusual_storm_blood | Unused Blood Rain unusual hat effect | 
| unusual_robot_holo_glow_green | Phosphorous unusual hat effect | 
| unusual_robot_holo_glow_orange | Sulphorous unusual hat effect | 
| unusual_robot_orbit_binary | Memory Leak unusual hat effect | 
| unusual_robot_orbit_binary2 | Overclocked Rain unusual hat effect | 
| unusual_robot_orbiting_sparks | Electrostatic Rain unusual hat effect | 
| unusual_robot_orbiting_sparks2 | Power Surge Rain unusual hat effect | 
| unusual_robot_radioactive | Anti-Freeze unusual hat effect | 
| unusual_robot_time_warp | Time Warp unusual hat effect | 
| unusual_robot_time_warp2 | Green Black Hole unusual hat effect | 
| unusual_robot_radioactive2 | Roboactive unusual hat effect | 
Unusual Weapons
| Name | Description and Notes | 
|---|---|
| weapon_unusual_hot_flamethrower | Hot Unusual for Flamethrower. | 
| weapon_unusual_hot_grenade_launcher | Hot Unusual for Grenade Launcher. | 
| weapon_unusual_hot_knife | Hot Unusual for Knife. | 
| weapon_unusual_hot_medigun | Hot Unusual for Medigun. | 
| weapon_unusual_hot_minigun | Hot Unusual for Minigun. | 
| weapon_unusual_hot_pistol | Hot Unusual for Pistol. | 
| weapon_unusual_hot_revolver | Hot Unusual for Revolver. | 
| weapon_unusual_hot_rocketlauncher | Hot Unusual for Rocketlauncher. | 
| weapon_unusual_hot_scattergun | Hot Unusual for Scattergun. | 
| weapon_unusual_hot_shotgun | Hot Unusual for Shotgun. | 
| weapon_unusual_hot_smg | Hot Unusual for SMG. | 
| weapon_unusual_hot_sniperrifle | Hot Unusual for Sniper Rifle. | 
| weapon_unusual_hot_stickybomb_launcher | Hot Unusual for Stickybomb Launcher. | 
| weapon_unusual_hot_wrench | Hot Unusual for Wrench. | 
| weapon_unusual_cool_flamethrower | Cool Unusual for Flamethrower. | 
| weapon_unusual_cool_grenade_launcher | Cool Unusual for Grenade Launcher. | 
| weapon_unusual_cool_knife | Cool Unusual for Knife. | 
| weapon_unusual_cool_medigun | Cool Unusual for Medigun. | 
| weapon_unusual_hot_minigun | Cool Unusual for Minigun. | 
| weapon_unusual_cool_pistol | Cool Unusual for Pistol. | 
| weapon_unusual_cool_revolver | Cool Unusual for Revolver. | 
| weapon_unusual_cool_rocketlauncher | Cool Unusual for Rocketlauncher. | 
| weapon_unusual_cool_scattergun | Cool Unusual for Scattergun. | 
| weapon_unusual_cool_shotgun | Cool Unusual for Shotgun. | 
| weapon_unusual_cool_smg | Cool Unusual for SMG. | 
| weapon_unusual_cool_sniperrifle | Cool Unusual for Sniper Rifle. | 
| weapon_unusual_cool_stickybomb_launcher | Cool Unusual for Stickybomb Launcher. | 
| weapon_unusual_cool_wrench | Cool Unusual for Wrench. | 
| weapon_unusual_energyorb_flamethrower | Energy Orb Unusual for Flamethrower. | 
| weapon_unusual_energyorb_grenade_launcher | Energy Orb Unusual for Grenade Launcher. | 
| weapon_unusual_energyorb_knife | Energy Orb Unusual for Knife. | 
| weapon_unusual_energyorb_medigun | Energy Orb Unusual for Medigun. | 
| weapon_unusual_energyorb_minigun | Energy Orb Unusual for Minigun. | 
| weapon_unusual_energyorb_pistol | Energy Orb Unusual for Pistol. | 
| weapon_unusual_energyorb_revolver | Energy Orb Unusual for Revolver. | 
| weapon_unusual_energyorb_rocketlauncher | Energy Orb Unusual for Rocketlauncher. | 
| weapon_unusual_energyorb_scattergun | Energy Orb Unusual for Scattergun. | 
| weapon_unusual_energyorb_shotgun | Energy Orb Unusual for Shotgun. | 
| weapon_unusual_energyorb_smg | Energy Orb Unusual for SMG. | 
| weapon_unusual_energyorb_sniperrifle | Energy Orb Unusual for Sniper Rifle. | 
| weapon_unusual_energyorb_stickybomb_launcher | Energy Orb Unusual for Stickybomb Launcher. | 
| weapon_unusual_isotope_flamethrower | Isotope Unusual for Flamethrower. | 
| weapon_unusual_isotope_grenade_launcher | Isotope Unusual for Grenade Launcher. | 
| weapon_unusual_isotope_knife | Isotope Unusual for Knife. | 
| weapon_unusual_isotope_medigun | Isotope Unusual for Medigun. | 
| weapon_unusual_isotope_minigun | Isotope Unusual for Minigun. | 
| weapon_unusual_isotope_pistol | Isotope Unusual for Pistol. | 
| weapon_unusual_isotope_revolver | Isotope Unusual for Revolver. | 
| weapon_unusual_isotope_rocketlauncher | Isotope Unusual for Rocketlauncher. | 
| weapon_unusual_isotope_scattergun | Isotope Unusual for Scattergun. | 
| weapon_unusual_isotope_shotgun | Isotope Unusual for Shotgun. | 
| weapon_unusual_isotope_smg | Isotope Unusual for SMG. | 
| weapon_unusual_isotope_sniperrifle | Isotope Unusual for Sniper Rifle. | 
| weapon_unusual_isotope_stickybomb_launcher | Isotope Unusual for Stickybomb Launcher. | 
| weapon_unusual_isotope_wrench | Isotope Unusual for Wrench. | 
Granary
| Name | Description and Notes | 
|---|---|
| smoke_rocket_steam | Smoke from the end of the rockets on cp_granary. | 
| smoke_whitebillow_steamship_skybox | Smoke from the steamship in the skybox of cp_granary. | 
| smoke_wispy_black_granary | Wispy black smoke. | 
Dustbowl
| Name | Description and Notes | 
|---|---|
| smoke_blackbillow_dustbowl_skybox | Thick black smoke (with flame) found coming for the smoke stack in Dustbowl. | 
2Fort
| Name | Description and Notes | 
|---|---|
| smoke_wispy_black_2fort | Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Goldrush
| Name | Description and Notes | 
|---|---|
| cinefx_goldrush | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Hightower
| Name | Description and Notes | 
|---|---|
| hightower_explosion | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Sawmill
| Name | Description and Notes | 
|---|---|
| env_rain_001 | Rain particles found in Sawmill. | 
| env_rain_002_256 | Alternative rain particles. | 
| env_rain_ripples | Ripple effect for water found in Sawmill. | 
| waterfall_bottommist | Waterfall particles. | 
| waterfall_bottomsplash | Waterfall particles. | 
| waterfall_bottomwaves | Waterfall particles. | 
| waterfall_mist | Waterfall particles. | 
| waterfall_rocksplash | Waterfall particles. | 
| waterfall_rocksplash_2 | Waterfall particles. | 
| waterfall_sides | Waterfall particles. | 
| water_objectwake | Ripple effect for water. | 
Thunder Mountain
| Name | Description and Notes | 
|---|---|
| fireSmoke_collumnP | Huge explosion as seen if the opposing team's cart reaches at the end of the track. [Can be activate by model animation too. [Can be activate by model animation too. thundermountain_fx/thundermountain_bigboom1.mdl - anima] | 
Viaduct
| Name | Description and Notes | 
|---|---|
| env_snow_light_001 | The snow particles seen in koth_viaduct. | 
Coldfront
| Name | Description and Notes | 
|---|---|
| env_snow_stormfront_001 | The snow storm particles seen in cp_coldfront. | 
Eyeduct
| Name | Description and Notes | 
|---|---|
| eyeboss_doorway_vortex | The escape door from the UnderWorld particle. | 
| eyeboss_tp_vortex | MONOCULUS! teleport purple vortex. | 
| eyeboss_death_vortex | MONOCULUS! Death yellow vortex. | 
Medieval
| Name | Description and Notes | 
|---|---|
| m_torchflame | Medieval Torch fire. | 
| m_brazier_flame | Medieval Brazier fire. | 
Doomsday
| Name | Description and Notes | 
|---|---|
| fireSmoke_collumn | Huge explosion as seen when the rocket falls into the enemy base. | 
| flash_doomsday | White flash as seen when the rocket falls into the enemy base. | 
| base_destoyed_smoke_doomsday | Enemy base explosion smoke. | 
| dooms_nuke_collumn | Enemy base explosion (black) smoke collumn. | 
| dooms_nuke_ring | Enemy base explosion (black) smoke ring. | 
| rockettrail_doomsday | Rocket launch trail. [Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight] | 
| rockettrail_vents_doomsday | Rocket launch vent smoke. | 
Carnival of Carnage
| Name | Description and Notes | 
|---|---|
| bonzo_vomit_purple | Bonzo vomit eating purple platform. | 
| bonzo_vomit_blue | Bonzo vomit eating blu platform. | 
| bonzo_vomit_red | Bonzo vomit eating red platform. | 
| hammer_bell_ring_shockwave | The Bumper Car Madness Vortex Appears! | 
| hammer_bell_ring_shockwave2 | Fainter version of bell shockwave. | 
| hammer_souls_rising | Bumper Car Madness souls rising. | 
| hwm_bats_tent_blue | The flying bats around the blue tent in Duck Collectors minigame. | 
| hwm_bats_tent_red | The flying bats around the red tent in Duck Collectors minigame. | 
| hammer_bones_kickup | Necro Smasher hit the ground. | 
| hammer_impact_button | Necro Smasher hit the Bell Button. | 
| hwm_eye_crowd01 | Spooky eyes in the platform minigame. | 
| hwm_eye_crowd02 | Spooky eyes in the soccer minigame. | 
Mannworks
| Name | Description and Notes | 
|---|---|
| mannworks_smoke | Big Black Smoke for skybox. | 
| mvm_wood_boards_destroy_MW | wood splinters for mannworks. | 
Mannhattan
| Name | Description and Notes | 
|---|---|
| smoke_urbantower_skybox | Big Gray Smoke for skybox. | 
| mvm_emergency_light_glow_yellow | Yellow blinking light used over bot gates. | 
| mvm_emergencylight_glow | Blue blinking light used over bot gates. | 
| mvm_emergencylight_glow_red | Unused red blinking light particle. | 
Helltower
| Name | Description and Notes | 
|---|---|
| hwn_lava_01_smoke | The new lava particles included in plr_hightower_event. | 
| underworld_smoke01 | The lava smoke particles. | 
| underworld_smoke02 | The lava smoke particles. | 
| underworld_smoke03 | The lava smoke particles. | 
| underworld_smoke04 | The lava smoke particles. | 
| h2013_corpse_flame | The Smoke Flame of Flying Redmond/Blutarch in to the HellPit! | 
| h2013_corpse_smoke | The Smoke of Flying Redmond/Blutarch in to the HellPit! | 
| underworld_skull_smoke01 | The Big skull smoke eyes. | 
Snowplow
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| snowplow_snow_b_512 | The snow particles seen in cp_snowplow. | 
| snowplow_snow_b_800 | The snow particles seen in cp_snowplow. | 
| snowplow_snow_b01 | The snow particles seen in cp_snowplow. | 
| snowplow_laser | The final point cranelaser fired. | 
| snowplow_sparks01 | End of the Line broken Train wheel sparks. | 
| smoke_train | End of the Line broken Train black smoke. | 
| snowplow_train_explosion_3 | End of the Line broken Train Final Explosion. | 
Suijin
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| sakura_512 | Falling sakura tree leaves. | 
Byre
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| byreCharge | Byre Laser glowing charge. | 
| byreLaser | Byre Laser charge target. | 
| byreBoom | Mothership Final Explosion. | 
Watergate
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| barf_bubbles | Demoman's Beer on the floor Bubbles. | 
| barf_mist | Demoman's Beer on the floor Mist. | 
| waterfall_bottomwaves_huge | Huge version of waterfall_bottomwaves, as seen when the ufo arrives. | 
| bottle_icon_deposit | Beer Bottle deposit icon. | 
| alien_abduction2 | UFOs Abduction. | 
| alien_nuke | A far city destoryed by UFOs Nuke. | 
| ufo_3dksybox_return_finale | Drunk broken green fire UFO return to their mothership at Finale. | 
| alien_xl_mothership_laser_sep1 | Mothership glowing particle when the UFO came out/Mothership DeathLaser charge. | 
| alien_xl_mothership_laser_sep2 | (Unused) Mothership Death laser Stalemate charge particle. | 
| alien_xl_mothership_laser_sep3 | (Unused) Mothership Death laser Stalemate fired. | 
| alien_xl_mothership_explode | Mothership Finale Explode. | 
Probed
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| alien_props_chimney_fire | Destoyed chimney fire. | 
| alien_props_raygun_laser3 | Alien Walker eye laser. | 
| alien_megalaser_red | (Need target) RED Mega Laser fired. | 
| alien_megalaser_blue | (Need target) BLU Mega Laser fired. | 
| alien_teleporter_blue | teleportin UFO particle BLU. | 
| alien_teleporter_red | teleportin UFO particle RED. | 
| alien_teleportin | teleportout UFO particle. | 
| alien_abduction | (Need target) UFOs Abduction. | 
| alien_abduction_cows | (Need target) UFOs Abduction Cows. | 
| alien_ufo_explode_alt | Mothership/All UFOs around the skybox Final Explode. | 
| alien_ufo_explode | UFOs Final Explode. | 
2Fort Invasion
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| inv_envglow_green | UFO Crash site flame. | 
| inv_haze_green | UFO RED Fort Crash site flame. | 
| inv_quarantine_vent_exhaust | BLU Fort Quarantine Vent Exhaust. | 
Snowycoast
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| alien_mothership_explode_xl_center_red | RED Mothership Final Center Explosion. | 
| cauldron_embers | RED Mothership Huge Final Explosion. | 
Pit of Death Event
This particle will only work if you have the particle files.
| Name | Description and Notes | 
|---|---|
| deathpit_pd | A large purple portal to Underworld. | 
| deathpit_finale_blue | Red Team Souls fly away and giant monster appears. | 
| deathpit_finale_red | Blu Team Souls fly away and giant monster appears. | 
| deathpit_skull_eye_blue | Big Skull Blu Smoke. | 
| deathpit_skull_eye_red | Big Skull Red Smoke. | 
| underworld_gate_capzone | Underworld capture zone gate purple flame. | 
Hellfire
| Name | Description and Notes | 
|---|---|
| lava_fire | The new lava particles included in ctf_hellfire. | 
| lava_fireball | The lava fireball particles in ctf_hellfire. | 
| lava_smoke_02 | The part of lava fireball smoke particles in ctf_hellfire. | 
Hoodoo
| Name | Description and Notes | 
|---|---|
| asplode_hoodoo | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
| smoke_wispy_black_hoodoo | Wispy black smoke. | 
Mercenary Park
| Name | Description and Notes | 
|---|---|
| smoke_island_volcano_main_skybox | Big black smoke with fire as seen in mercenary park main area volcano | 
| smoke_island_volcano_skybox | Small black smoke with fire as seen in mercenary park another island volcano | 
Halloween
| Name | Description and Notes | 
|---|---|
| candle_light1 | A Nice Candle Fire particle. | 
| candle_light2 | A Nice Candle Fire particle. | 
| hwn_bats01 | The Flying Bats. | 
| bombinomicon_airwaves | The Bombinomicon Airwaves. | 
| bombinomicon_vortex | The Bombinomicon Light vortex. | 
| skull_island_explosion | Skull Island Huge Purple Explosion. | 
Mann VS Machine
| Name | Description and Notes | 
|---|---|
| mvm_hatch_destroy | Huge explosion as seen when the bomb reaches the hatch. | 
| mvm_tank_destroy | Explosion as seen when the tank is destroyed. | 
| teleported_mvm_bot | Engineer Teleporter beacon in MvM. | 
| teleported_mvm_bot_persist | Engineer Teleporter beacon in MvM (persistent). | 
| fireSmoke_collumn_mvmAcres | Extra Huge explosion as seen when the bomb reaches the hatch. [Can be activated by model animation too.  | 
| mvm_wood_boards_destroy | Wood splinters. | 
| mvm_wood_boards_destroy_2BR | wood splinters for rottenburg. | 
Mannpower
| Name | Description and Notes | 
|---|---|
| mannpower_imbalance_blue | Revenge Crit spotlight (Blu). | 
| mannpower_imbalance_red | Revenge Crit spotlight (Red). | 
Payload
| Name | Description and Notes | 
|---|---|
| cart_flashinglight | The light on the cart props. | 
| cart_flashinglight_red | The light on the cart props. | 
PassTime
| Name | Description and Notes | 
|---|---|
| fireSmokeExplosion | The Big Explosion we see when the team scored | 
| passtime_air_blast | The AirBlasting When you scored goal |