Env global (GoldSrc): Difference between revisions
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{{GoldSource base point|env_global}} | {{GoldSource base point|env_global}} It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another. | ||
== | ==Key Values== | ||
{{ScrollBox|title=Global State| | |||
{{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by <code>[[Trigger_auto_(GoldSource_Engine){{!}}trigger_auto]]</code> entities to fire a target after this <code>env_global</code> have been activated.}} | |||
{{KV|Trigger Mode|choices| | |||
* 0 : Off | * 0 : Off | ||
* 1 : On | * 1 : On | ||
* 2 : Dead | * 2 : Dead | ||
* 3 : Toggle | * 3 : Toggle}} | ||
{{KV|Initial State|choices| | |||
* 0 : Off | * 0 : Off | ||
* 1 : On | * 1 : On | ||
* 2 : Dead | * 2 : Dead}} | ||
}} | |||
== | ==Flags== | ||
* 1 : Set Initial State | * 1 : Set Initial State | ||
[[Category:Entities]] | |||
[[Category:Half-Life]] | |||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] |
Revision as of 03:42, 15 June 2018
Template:GoldSource base point It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
Global State:
- Global State to Set ([todo internal name (i)]) <string>
- The global state which this env_global will set. Can be anything and can be used by
trigger_auto
entities to fire a target after thisenv_global
have been activated.
- Trigger Mode ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
- 1 : Set Initial State