Talk:Choosing Player Models: Difference between revisions
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Zerocukor287 (talk | contribs) (→Custom player model for custom map: new section) |
Zerocukor287 (talk | contribs) |
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'''How do I modify the .kv file to accept theese models?''' | '''How do I modify the .kv file to accept theese models?''' | ||
Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br /> | Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br /> | ||
These are placed as the default ones placed. |
Revision as of 04:22, 17 July 2017
Why if I try to change models for Co-op Strike Mission gamemode, it's anyway stay on ST6 models? --★Fatal_Error★ (talk) 06:08, 9 May 2017 (UTC)
Custom player model for custom map
I tried to re-create the SWAT player model with different texture and use it in my map. The player working fine, but the viewmodel (v_model) arms aren't correct. I spent a lot of time with this .kv file, so:
- If I use default players it works fine, even if I different players with any of the arms.
- If I use my custom player model, the arms aren't working (they are strange big armors)
- I recreated and renamed the arm model of the swat, it works in model viewer, but not works in game.
- I downloaded some player models, they are placed in ROOT/models/player/custom_player/"creator"/"player", I couldn't bring them in game.
How do I modify the .kv file to accept theese models?
Like the ct player is models/player/ctm_tek.mdl and its arms are models/weapons/ct_tek_arm.mdl and models/weapons/v_models/arms/tek/v_sleeve_tek.mdl
These are placed as the default ones placed.