Talk:Choosing Player Models: Difference between revisions

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'''How do I modify the .kv file to accept theese models?'''
'''How do I modify the .kv file to accept theese models?'''
Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br />
Like the ct player is ''models/player/ctm_tek.mdl'' and its arms are ''models/weapons/ct_tek_arm.mdl'' and ''models/weapons/v_models/arms/tek/v_sleeve_tek.mdl''<br />
Theese are placed as the default ones placed.
These are placed as the default ones placed.

Revision as of 04:22, 17 July 2017

Why if I try to change models for Co-op Strike Mission gamemode, it's anyway stay on ST6 models? --★Fatal_Error★ (talk) 06:08, 9 May 2017 (UTC)

Custom player model for custom map

I tried to re-create the SWAT player model with different texture and use it in my map. The player working fine, but the viewmodel (v_model) arms aren't correct. I spent a lot of time with this .kv file, so:

  1. If I use default players it works fine, even if I different players with any of the arms.
  2. If I use my custom player model, the arms aren't working (they are strange big armors)
  3. I recreated and renamed the arm model of the swat, it works in model viewer, but not works in game.
  4. I downloaded some player models, they are placed in ROOT/models/player/custom_player/"creator"/"player", I couldn't bring them in game.

How do I modify the .kv file to accept theese models? Like the ct player is models/player/ctm_tek.mdl and its arms are models/weapons/ct_tek_arm.mdl and models/weapons/v_models/arms/tek/v_sleeve_tek.mdl
These are placed as the default ones placed.