List of CS:GO Soundscapes: Difference between revisions
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(Added all the soundscapes in the game to the list, put all the soundscape in alphabetical order, added some more descriptional text, added some info about the generic soundscapes, cleaned up the page a bit and removed some unnecessary bit, WIP) |
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|ko=:List of CS:GO Soundscapes:ko | |ko=:List of CS:GO Soundscapes:ko | ||
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{{WIP|[[User:Soer4769|Soer4769]] ([[User talk:Soer4769|talk]])}} | |||
Here is a list of 574 [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Global Offensive]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | |||
{| | == Generic and Test == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |e3_techdemo_gmanspeaking | ||
| | |DSP 10. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |e3_Techdemo_02 | ||
| | |Physics room. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |e3_Techdemo_03 | ||
| | |DSP 1. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |e3_Techdemo_05 | ||
| | |Dripping cave ambient. | ||
| | |||
| | |||
| | |||
|- | |||
|e3_Techdemo_06 | |||
|Lake. | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |e3_end | ||
| | |No DSP, no ambients. | ||
| | |||
| | |||
| | |||
|- | |||
|GenericIndoor | |||
|Fluorescent lighting hum. | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |GenericOutdoor | ||
| | |Electric hum like above with a motor / gas / wind kind of sound in the background. | ||
|align="center"|0 | |||
| | |||
|Quiet electric hum. | |||
|- | |- | ||
| | |cabin | ||
| | |Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | ||
|align="center"|0 | |||
| | |||
|Faint banjo-like TV music. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center"|1 | |||
| | |||
|Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
|- | |- | ||
| | |cabin_outdoor | ||
| | |Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |test_tvset | ||
| | |Music coming from a TV set | ||
|align="center"|0 | |||
| | |||
|Banjo-like TV music. | |||
|} | |||
== Assault == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |assault.outside | ||
| Continual | |Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.inside | ||
| Continual | |Continual industrial hum, occasional noise of gas in machinery. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.vents_distant | ||
| Continual rumble of machinery. | |Continual low pitch rumble. | ||
| | |||
| | |||
| | |||
|- | |||
|assault.flies | |||
|The buzzing of flies. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.steamvent | |||
|Continual low pitch rush of steam with drips. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.industrial1 | |||
|Continual sound of machinery operating interspersed with louder machine noises. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.industrial2 | |||
|Continual sound of machinery operating interspersed with gas venting noises. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.industrial3 | |||
|Continual industrial rumble interspersed with rattles & squeaks. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.industrial4 | |||
|Continual throb of machinery. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.powerline | |||
|Continual electrical hum | |||
| | |||
| | |||
| | |||
|- | |||
|assault.fan | |||
|Continual fan running. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.humminglight | |||
|Continual electrical hum. | |||
| | |||
| | |||
| | |||
|- | |||
|assault.acunit | |||
|Continual rumble of machinery. | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.acunit_alt | ||
| Sound of machinery starting up, running then shutting down. | |Sound of machinery starting up, running then shutting down. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.uppertracks | ||
| Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.rourkestreet | ||
| Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.stephenst | ||
| Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.ctalley | ||
| Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.talley | ||
| Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.building | ||
| Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.parking | ||
| Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.ware | ||
| Continual electrical hum & low pitch white noise, occasional machinery noises. | |Continual electrical hum & low pitch white noise, occasional machinery noises. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.hroom | ||
| Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.vents | ||
| Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |assault.roof | ||
| Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
| | |||
| | |||
| | |||
|} | |} | ||
{| | == Aztec == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |aztec.outdoors_e3 | ||
| | |Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |aztec.outdoors | ||
| | |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |aztec.indoors | ||
| | |Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |aztec.indoors_river | ||
| | |The similar to <code>aztec.indoors</code> but with churning water and without the electrical hum. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |aztec.outdoors_river | ||
| | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
|- | | | ||
| | | | ||
| | | | ||
|- | |||
|coopcementplant.rain1 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.rain2 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.rain3 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.rain4 | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
|- | == Baggage == | ||
| | {| class=standard-table | style="width:100%;" | ||
| | !Name | ||
|- | !Description | ||
| | !Position Number | ||
| | !Position Origin | ||
|- | !Location Description | ||
| | |- | ||
| | |baggage.indoors_main | ||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.indoors_lower_level_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.indoors_lower_level_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.counterterror_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.terror_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_terror_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_counterterror_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_07 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_08 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_09 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|baggage.hallway_10 | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{| | == Bank == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|bank.outdoors_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_05 | |||
| | |||
| | |||
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|- | |||
|bank.outdoors_06 | |||
| | |||
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| | |||
| | |||
|- | |||
|bank.outdoors_07 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_08 | |||
| | |||
| | |||
| | |||
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|- | |||
|bank.outdoors_09 | |||
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|- | |||
|bank.outdoors_10 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.outdoors_11 | |||
| | |||
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| | |||
|- | |||
|bank.outdoors_12 | |||
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|- | |||
|bank.outdoors_13 | |||
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|- | |||
|bank.outdoors_14 | |||
| | |||
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| | |||
| | |||
|- | |||
|bank.indoors_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.indoors_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bank.indoors_03 | |||
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|- | |||
|bank.indoors_04 | |||
| | |||
| | |||
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|- | |||
|bank.indoors_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |bank.indoors_06 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |bank.indoors_07 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|bank.indoors_08 | |||
| | |||
| | |||
| | |||
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|- | |||
|bank.indoors_09 | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |bank.indoors_10 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |bank.indoors_11 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |bank.indoors_12 | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
|} | |} | ||
== | == Boathouse == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|boathouse.dock | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|boathouse.ext | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|boathouse.int | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|boathouse.boat.int | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Canals == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|canals.Outside | |||
|Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |||
| | |||
| | |||
| | |||
|- | |||
|canals.CTStart | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.CT_Lower | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.Water_CT | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.ABomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.ABomb_Back | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.Shop | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.Arch | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.Garden | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|canals.TMain | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |canals.TStart_Interior | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |canals.TStart_Exterior | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |canals.TSide_Upper | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|canals.Ivy | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |canals.Stairwell | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.BBomb | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Lobby | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Water | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.WaterPoints | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Balcony | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Window | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Courtyard | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Windows | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Tunnel_Stairs | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Tunnels | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |canals.Short | ||
| | | | ||
| | | | ||
| | |||
| | |||
|} | |} | ||
== | == Cbble == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|cbble.indoors | |||
|A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |||
| | |||
| | |||
| | |||
|- | |||
|cbble.under | |||
|A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
| | |||
| | |||
| | |||
|- | |||
|cbble.outdoors1 | |||
|A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |||
| | |||
| | |||
| | |||
|- | |||
|cbble.outdoors2 | |||
|Very similar to <code>cbble.outdoors1</code> with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Cementplant == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |coopcementplant.missionselect_blank | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.drainage_pipe | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.drainage_bigroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.drainage_stairs | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.forest_tower | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.forest_dawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.forest_night | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.entrance | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_1 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_1b | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_3 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.dock_outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.dock_under | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.truck_fillup | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.sniper_alley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.sniperalley_rain_light | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.tents_exterior | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.tents_interior | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.hostage_storage | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.dock_apc_garage | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.vent | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.clinker_room | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.pcroom_inside_rain_light | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_rain_med | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_rain_heavy | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|coopcementplant.factory_outside_rain_heaviest | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |coopcementplant.MissionSelect_TechRoom | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |coopcementplant.MissionSelect_M1 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |coopcementplant.MissionSelect_M3 | ||
| | | | ||
| | | | ||
| | |||
| | |||
|} | |} | ||
== | == Chateau == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|chateau.indoor | |||
|Continual white noise with occasional creaks. | |||
| | |||
| | |||
| | |||
|- | |||
|chateau.outdoor | |||
|Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |||
| | |||
| | |||
| | |||
|- | |||
|chateau.water | |||
|Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | |||
| | |||
| | |||
| | |||
|- | |||
|chateau.water_enc | |||
|A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Compound == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |compound.outdoora | ||
| | |No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |compound.indoora | ||
| | |Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. | ||
| | |||
| | |||
| | |||
|} | |||
== Dust == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |dust.Indoors | ||
| | |Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dust.Outdoors1 | ||
|Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |||
| | |||
| | |||
| | |||
|- | |||
|dust.Outdoors2 | |||
|Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== Dust 2 == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|dust2.indoors | |||
|Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
| | |||
| | |||
| | |||
|- | |||
|dust2.outdoors | |||
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
| | |||
| | |||
| | |||
|} | |||
== | == Dust 2 (new) == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !Name | ||
! | !Description | ||
! | !Position Number | ||
!Position Origin | |||
!Location Description | |||
|- | |||
|dust2_new.indoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.outdoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.BBomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.BDoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.MidDoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.ctstart | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.ABomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.LongA | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.UnderA | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.ShortStairs | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.MidDoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.Middle | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.lowertunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.UpperTunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dust2_new.OutsideTunnel | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dust2_new.TopMid | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dust2_new.LongTunnel | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.LongDoors | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |dust2_new.OutsideLong | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.topmidtunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|dust2_new.TStart | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Havana == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|havana.indoors | |||
|Continual low white noise, occasional sounds of creaking and barking dogs. | |||
| | |||
| | |||
| | |||
|- | |||
|havana.outdoors | |||
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |||
| | |||
| | |||
| | |||
|- | |||
|wood_scape | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
{| | == House == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |de.house.ctspwan | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |de.house.tspawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |de.house.ext | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |de.house.int | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Inferno == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|inferno.Outside | |||
|Continual city white noise. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.Inside | |||
|Continual low pitch white noise with occasional bird tweets and tree swaying. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.LightbulbHum | |||
|Electrical hum. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.RefrigeratorHum | |||
|A Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CeilingFan | |||
|Electrical hum and squeaking. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.AngryDog | |||
|Noise of a chain, scratching and growling. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.Cricket | |||
|Chirping Cricket. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.Birds | |||
|Occasional bird calls. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.Pigeons | |||
|Cooing of Pigeons. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.TSpawn | |||
|Continual city white noise, flowing water and birdsong. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.FarBackCorner | |||
|Continual city white noise and occasional bird song. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BackAlley | |||
|Continual city white noise and muffled music. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.TSpawnHall | |||
|Continual low white noise, electrical hum and Cricket chirp. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BellTowerArea | |||
|Continual city white noise and occasional bird song. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.LowerApartment | |||
|Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.UpperApartment | |||
|Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BridgeApartment | |||
|Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BackHall | |||
|Continual low white noise & electrical hum. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BalconyAlley | |||
|Continual city white noise & birdsong. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.ApartmentHalls | |||
|Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.SniperBalcony | |||
|Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BackBalcony | |||
|Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.MiddleAlley | |||
|Continual electrical hum and some Pigeons. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CrawlAlley | |||
|Continual low white noise and a Cricket chirping. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CrawlTunnel | |||
|Low white noise. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BombsiteB | |||
|Continual city white noise and birdsong. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CTApartment | |||
|Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BombsiteBTunnel | |||
|Low white noise. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.DogBarkingInside | |||
|The sound of a dog barking in an enclosed space. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CTTunnel | |||
|Low white noise and <code>inferno.DogBarkingInside.</code> | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.CTSpawn | |||
|Continual sound of an engine running*, birdsong and water drips*. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.TheRuins | |||
|Continual howl of wind, occasion wind gusts. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.BombsiteA | |||
|Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.ColumnAlley | |||
|Continual music playing and Pigeons cooing. | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Inferno (new) == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|inferno_new.Outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.Inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.CeilingFan | |||
|Series of squeaking and an electrical hum. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno.RefrigeratorHum | |||
|A Refrigerator starting up, running & shutting down. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.AngryDog | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.Cricket | |||
|Chirping Cricket. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.Birds | |||
|Occasional bird calls. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.Pigeons | |||
|Cooing of Pigeons. | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.TSpawn | |||
| | |||
|align="center"|0 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|Birds chirping | |||
|- | |||
| | |||
| | |||
|align="center"|2 | |||
| | |||
|Water wheel sound. | |||
|- | |||
| | |||
| | |||
|align="center"|4 | |||
| | |||
|Cricket chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|5 | |||
| | |||
|Flamenco music. | |||
|- | |||
|inferno_new.CrawlTunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|inferno_new.BombsiteA | |||
| | |||
|align="center"|1 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|2 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|5 | |||
| | |||
|Cricket chirping. | |||
|- | |||
|inferno_new.CTSpawn | |||
| | |||
|align="center"|0 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|APC noises. | |||
|- | |||
| | |||
| | |||
|align="center"|2 | |||
| | |||
|Distant dripping sounds. | |||
|- | |||
| | |||
| | |||
|align="center"|3 | |||
| | |||
|Latin music. | |||
|- | |||
| | |||
| | |||
|align="center"|4 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|5 | |||
| | |||
|Cricket chirping. | |||
|- | |||
|inferno_new.Church | |||
| | |||
|align="center"|0 | |||
| | |||
|Church ambience. | |||
|- | |||
|inferno_new.BombsiteB | |||
| | |||
|align="center"|0 | |||
| | |||
|Horse sounds. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|2 | |||
| | |||
|Water stream ambience. | |||
|- | |||
| | |||
| | |||
|align="center"|3 | |||
| | |||
|Cricket chirping. | |||
|- | |- | ||
| | |inferno_new.Banana | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |inferno_new.Mid | ||
| | | | ||
|align="center"|0 | |||
| | |||
|Birds chirping. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center"|1 | |||
| | |||
|Cricket chirping. | |||
|- | |- | ||
| | |inferno_new.AltMid | ||
| | | | ||
|align="center"|0 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|Birds chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|4 | |||
| | |||
|Cricket chirping. | |||
|- | |||
| | |||
| | |||
|align="center"|5 | |||
| | |||
|Faded radio music. | |||
|- | |||
|inferno_new.TApp | |||
| | |||
|align="center"|0 | |||
| | |||
|Ceiling fan. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|Fridge. | |||
|- | |||
|inferno.ApartmentA | |||
| | |||
|align="center"|0 | |||
| | |||
|Ceiling fan. | |||
|- | |||
| | |||
| | |||
|align="center"|1 | |||
| | |||
|Gas noises. | |||
|- | |||
| | |||
| | |||
|align="center"|2 | |||
| | |||
|Angry dog barking. | |||
|} | |} | ||
== | == Island == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|island.generic | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.forest | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.elevation | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|substations | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|bridge | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|metal.stress | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.outside.forest.high | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.outside.forest.low | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.outside.barren | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.outside.buildings | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.outside.coast | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.bunker | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.caves | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.house | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.shack | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.hanger | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|island.inside.crawlspace | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|trees | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|wateredge | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Italy == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|italy.indoor | |||
|Continual low white noise, occasional creaks. | |||
| | |||
| | |||
| | |||
|- | |- | ||
|italy.indoor_b | |||
|Continual low wind white noise, occasional creaks. | |||
| | |||
| | |||
| | |||
|- | |||
|italy.indoor_t | |||
|Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |||
| | |||
| | |||
| | |||
|- | |||
|italy.outdoors | |||
|Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |||
| | |||
| | |||
| | |||
|- | |||
|wood_scape | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
| | == Militia == | ||
| | {| class=standard-table | style="width:100%;" | ||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|militia.Outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.OutsideWinter | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.OutsideOnRoof | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.TunnelTone | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.LightbulbHum | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.FluorescentLightHum | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.FluorescentLightHum2 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.RefrigeratorHum | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.CeilingFan | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Cricket | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Rodent | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Birds | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.CTSpawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Bridge | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.FrontRoad | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Creek | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Sewer | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Dugtunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Cellarconnector | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.TunnelBreach | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.UnderTheShed | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Shed | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Backyard | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.SideYard | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.FrontYard | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.FirstFloor | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Kitchen | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Garage | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.GarageAttic | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.SiloAddon | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.TractorGarage | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Bedroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Bathroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|militia.Upstairs | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |militia.FrontRoom | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|militia.Roof | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Mill == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|mill.Outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|mill.inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.LightHum2 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.MetalStress | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|mill.TSpawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TankFarmRoad | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TankFarm | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.Pier | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.AroundTheWarehouse | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.Warehouse | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TunnelTone | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.WarehouseTunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TunnelA3 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TunnelA2 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.TunnelA1 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.Docks | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|millport.Ship | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Mirage == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |Mirage.Outside.Generic | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |Mirage.Outside.CTSpawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Outside.Alley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Outside.Palace | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Outside.Palace_alley_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Shop | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Tunnel | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Quiet_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|mirage_suite_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|Mirage.Inside.Apartment | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
== Monestary == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|sndsc_ct_spawn_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_ct_spawn_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_ct_spawn_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_ct_spawn_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_ct_spawn_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_ct_spawn_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_t_spawn_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |sndsc_indoor | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|sndsc_indoor_open | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|sndsc_outdoor | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
== Nuke (legacy) == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|nuke.outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.roof | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.flies | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tank | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.light | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ac | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.acloop | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.cricket | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.transformer | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.transformerlrg | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.birds | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.pigeons | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.drips | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctcourtyard | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctalley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.middle | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tentrance | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.talley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.warehouse | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.catwalk | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.troof | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctinside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ramproom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tinside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.computerroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.abomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.vents | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.bbomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tunnelentrance | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.generatorroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tunnel | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Nuke (new) == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !Name | ||
! | !Description | ||
! | !Position Number | ||
!Position Origin | |||
!Location Description | |||
|- | |||
|nuke.outside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.roof | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.flies | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.light | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.substation1 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.substation2 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctcourtyard | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctalley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.middle | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tentrance | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.talley | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.warehouse | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.catwalk | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.troof | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ctinside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.ramproom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.tinside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.computerroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.abomb | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|nuke.vents | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |nuke.bbomb | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |nuke.generatorroom | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|nuke.tunnel | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Office == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !Name | ||
! | !Description | ||
! | !Position Number | ||
!Position Origin | |||
!Location Description | |||
|- | |||
|office.indoor_garage_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_garage_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_ct_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_t_spawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_proj | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_breakroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_storeroom | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_reception | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_tickets | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_elevator_lobby | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_07 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_hallway_08 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_main_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_main_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_loading_dock | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.outdoor_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.outdoor_01b | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.outdoor_01c | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |office.outdoor_02 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |office.outdoor_02b | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_loading_hall | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_stairway | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_security | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_security_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_side_stairs_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_side_stairs_02 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_side_entrance | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.indoor_sneaky | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.outdoor_sneaky | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|office.outdoor_sneaky_ladder | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Overpass == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !Name | ||
! | !Description | ||
! | !Position Number | ||
!Position Origin | |||
!Location Description | |||
|- | |||
|overpass.Inside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Inside.TSide | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Birds | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Traffic | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Airplanes | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |overpass.CTSpawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |overpass.TSpawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |overpass.Canal.Water | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |overpass.Canal.Water.Tunnel | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|overpass.Canal | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Park | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Park.Fountain | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|overpass.Park.Toilet | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Piranesi == | ||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |||
|piranesi.indoor | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|piranesi.outdoor | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
{| | == Port == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |port.Outside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.LightHum | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.LightHum2 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.MetalStress | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TSpawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TankFarmRoad | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TankFarm | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.Pier | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.AroundTheWarehouse | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.Warehouse | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TunnelTone | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.WarehouseTunnel | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TunnelA3 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TunnelA2 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.TunnelA1 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |port.Docks | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |port.Ship | ||
| | | | ||
| | |||
| | |||
| | |||
|} | |||
== Prodigy == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |prodigy.computers | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |prodigy.vents | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |prodigy.tunnels | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |prodigy.outside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |prodigy.hangar | ||
| | | | ||
| | |||
| | |||
| | |||
|} | |||
== Rialto == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |rialto.Outside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |rialto.Inside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |rialto.Tunnel | ||
| | | | ||
| | |||
| | |||
| | |||
|} | |||
== Shacks == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |shacks.ext | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shacks.ext_flag | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shacks.ext_t_spawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shacks.ext_water | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shacks.ext_steam | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shack.int | ||
| | | | ||
| | |||
| | |||
| | |||
|} | |||
== Shoots == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |shoots.outdoors | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |shoots.indoors | ||
| | | | ||
| | |||
| | |||
| | |||
|} | |} | ||
== | == Train == | ||
{| class=standard-table | style="width:100%;" | |||
{| | !Name | ||
! | !Description | ||
! | !Position Number | ||
! | !Position Origin | ||
! | !Location Description | ||
|- | |- | ||
| | |train.Outside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.Dumpster | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.Traffic | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.Tank1 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.Tank2 | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.BombTarget | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.Birds | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.TSpawn | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train.TWalkway | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|train.twalkway_02 | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BackAlley | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BackCorner | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.SideAlley | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.CourtyardA | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |train.courtyarda_02 | ||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
| | |train.BombsiteA | ||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
|train.CTSpawn | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BombsiteBCatwalk | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.catwalk | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BombsiteB | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BackHall | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |train.BrickRoom | ||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
|train.brickroom_entrance | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.Restroom | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.LockerRoom | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.BreakRoom | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train.SniperNest | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |train.Middle | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|} | |||
== Train (new) == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |train_new.Outside | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|train_new.Outside_TSpawn | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Outside_CTSpawn | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Warehouse | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.InteriorGeneric | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |train_new.Breakroom | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |train_new.Showers | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|train_new.Outside_Ivy | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |train_new.OfficeRoom | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|train_new.TechRoom | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|train_new.Alley | |||
| | |||
| | | | ||
| | | | ||
| | | | ||
| | |} | ||
== Training == | |||
{| class=standard-table | style="width:100%;" | |||
!Name | |||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
|training.intro | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_01 | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|training.headshot | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |training.outdoor_transition_02 | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |||
|training.outdoor_transition_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.outdoor_transition_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.outdoor_transition_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.reactiontime_intro | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|training.reactiontime | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |training.reactiontime_exit_a | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|- | |- | ||
|training.reactiontime_exit | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|training.final_01 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.final_02 | |||
| | |||
| | |||
| | | | ||
| | | | ||
|- | |- | ||
|training.outdoor_transition_06 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.outdoor_transition_07 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.final_03 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.final_04 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.final_05 | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|training.final_finishline | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
{| | == Vertigo == | ||
! | {| class=standard-table | style="width:100%;" | ||
! | !Name | ||
!Description | |||
!Position Number | |||
!Position Origin | |||
!Location Description | |||
|- | |- | ||
| | |vertigo.edges | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |vertigo.roof | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |vertigo.inside | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |vertigo.insulated | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |||
|vertigo.flies | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.light | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.transformer | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.generator | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.ctspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.scaffolding | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.ceilingtile | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.stairs | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |vertigo.stairsbase | ||
| | | | ||
| | |||
| | |||
| | |||
|- | |- | ||
|vertigo.tspawninside | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.tspawn | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.tspawngenerator | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.ramp | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.cthole | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.thole | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|vertigo.bombb | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Counter-Strike: Global Offensive]] | |||
[[Category:Counter-Strike: Global Offensive]] |
Revision as of 17:18, 28 December 2018
Here is a list of 574 soundscapes for use in Counter-Strike: Global Offensive. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.
Generic and Test
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
e3_techdemo_gmanspeaking | DSP 10. | |||
e3_Techdemo_02 | Physics room. | |||
e3_Techdemo_03 | DSP 1. | |||
e3_Techdemo_05 | Dripping cave ambient. | |||
e3_Techdemo_06 | Lake. | |||
e3_end | No DSP, no ambients. | |||
GenericIndoor | Fluorescent lighting hum. | |||
GenericOutdoor | Electric hum like above with a motor / gas / wind kind of sound in the background. | 0 | Quiet electric hum. | |
cabin | Medium-low sound of fire burning or rumbling; soft clicking; a slightly louder four-tick rhythm followed by a release or exhaust sound (ahuugha). | 0 | Faint banjo-like TV music. | |
1 | Regular melodious whirring sound, like a small engine trying to start or a sump pump kicking in. | |||
cabin_outdoor | Faint ambient white noise or rumble with occasional bird twittering. In the background, a faint but noticeable medium low sound that regularly builds up and then drops off before beginning again: wwwwwwwwwwwww - enuu. | |||
test_tvset | Music coming from a TV set | 0 | Banjo-like TV music. |
Assault
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
assault.outside | Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.inside | Continual industrial hum, occasional noise of gas in machinery. | |||
assault.vents_distant | Continual low pitch rumble. | |||
assault.flies | The buzzing of flies. | |||
assault.steamvent | Continual low pitch rush of steam with drips. | |||
assault.industrial1 | Continual sound of machinery operating interspersed with louder machine noises. | |||
assault.industrial2 | Continual sound of machinery operating interspersed with gas venting noises. | |||
assault.industrial3 | Continual industrial rumble interspersed with rattles & squeaks. | |||
assault.industrial4 | Continual throb of machinery. | |||
assault.powerline | Continual electrical hum | |||
assault.fan | Continual fan running. | |||
assault.humminglight | Continual electrical hum. | |||
assault.acunit | Continual rumble of machinery. | |||
assault.acunit_alt | Sound of machinery starting up, running then shutting down. | |||
assault.uppertracks | Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.rourkestreet | Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.stephenst | Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ctalley | Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.talley | Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.building | Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.parking | Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
assault.ware | Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
assault.hroom | Continual electrical hum & higher pitch white noise. | |||
assault.vents | Continual industrial rumble, occasional creaking and machinery noise. | |||
assault.roof | Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. |
Aztec
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
aztec.outdoors_e3 | Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | |||
aztec.outdoors | Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
|||
aztec.indoors | Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | |||
aztec.indoors_river | The similar to aztec.indoors but with churning water and without the electrical hum.
|
|||
aztec.outdoors_river | Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
|||
coopcementplant.rain1 | ||||
coopcementplant.rain2 | ||||
coopcementplant.rain3 | ||||
coopcementplant.rain4 |
Baggage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
baggage.indoors_main | ||||
baggage.indoors_lower_level_01 | ||||
baggage.indoors_lower_level_02 | ||||
baggage.counterterror_spawn | ||||
baggage.terror_spawn | ||||
baggage.hallway_terror_spawn | ||||
baggage.hallway_counterterror_spawn | ||||
baggage.hallway_01 | ||||
baggage.hallway_02 | ||||
baggage.hallway_03 | ||||
baggage.hallway_04 | ||||
baggage.hallway_05 | ||||
baggage.hallway_06 | ||||
baggage.hallway_07 | ||||
baggage.hallway_08 | ||||
baggage.hallway_09 | ||||
baggage.hallway_10 |
Bank
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
bank.outdoors_01 | ||||
bank.outdoors_02 | ||||
bank.outdoors_03 | ||||
bank.outdoors_04 | ||||
bank.outdoors_05 | ||||
bank.outdoors_06 | ||||
bank.outdoors_07 | ||||
bank.outdoors_08 | ||||
bank.outdoors_09 | ||||
bank.outdoors_10 | ||||
bank.outdoors_11 | ||||
bank.outdoors_12 | ||||
bank.outdoors_13 | ||||
bank.outdoors_14 | ||||
bank.indoors_01 | ||||
bank.indoors_02 | ||||
bank.indoors_03 | ||||
bank.indoors_04 | ||||
bank.indoors_05 | ||||
bank.indoors_06 | ||||
bank.indoors_07 | ||||
bank.indoors_08 | ||||
bank.indoors_09 | ||||
bank.indoors_10 | ||||
bank.indoors_11 | ||||
bank.indoors_12 |
Boathouse
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
boathouse.dock | ||||
boathouse.ext | ||||
boathouse.int | ||||
boathouse.boat.int |
Canals
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
canals.Outside | Generic outdoors ambience. Uses various sounds such as a bell or light traffic sounds that utilize a world origin point. | |||
canals.CTStart | ||||
canals.CT_Lower | ||||
canals.Water_CT | ||||
canals.ABomb | ||||
canals.ABomb_Back | ||||
canals.Shop | ||||
canals.Arch | ||||
canals.Garden | ||||
canals.TMain | ||||
canals.TStart_Interior | ||||
canals.TStart_Exterior | ||||
canals.TSide_Upper | ||||
canals.Ivy | ||||
canals.Stairwell | ||||
canals.BBomb | ||||
canals.Lobby | ||||
canals.Water | ||||
canals.WaterPoints | ||||
canals.Balcony | ||||
canals.Window | ||||
canals.Courtyard | ||||
canals.Windows | ||||
canals.Tunnel_Stairs | ||||
canals.Tunnels | ||||
canals.Short |
Cbble
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
cbble.indoors | A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | |||
cbble.under | A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | |||
cbble.outdoors1 | A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | |||
cbble.outdoors2 | Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Cementplant
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
coopcementplant.missionselect_blank | ||||
coopcementplant.outside | ||||
coopcementplant.drainage_pipe | ||||
coopcementplant.drainage_bigroom | ||||
coopcementplant.drainage_stairs | ||||
coopcementplant.forest_tower | ||||
coopcementplant.forest_dawn | ||||
coopcementplant.forest_night | ||||
coopcementplant.entrance | ||||
coopcementplant.factory_outside_1 | ||||
coopcementplant.factory_outside_1b | ||||
coopcementplant.factory_outside_3 | ||||
coopcementplant.dock_outside | ||||
coopcementplant.dock_under | ||||
coopcementplant.truck_fillup | ||||
coopcementplant.sniper_alley | ||||
coopcementplant.sniperalley_rain_light | ||||
coopcementplant.tents_exterior | ||||
coopcementplant.tents_interior | ||||
coopcementplant.hostage_storage | ||||
coopcementplant.dock_apc_garage | ||||
coopcementplant.vent | ||||
coopcementplant.clinker_room | ||||
coopcementplant.pcroom_inside_rain_light | ||||
coopcementplant.factory_outside_rain_med | ||||
coopcementplant.factory_outside_rain_heavy | ||||
coopcementplant.factory_outside_rain_heaviest | ||||
coopcementplant.MissionSelect_TechRoom | ||||
coopcementplant.MissionSelect_M1 | ||||
coopcementplant.MissionSelect_M3 |
Chateau
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
chateau.indoor | Continual white noise with occasional creaks. | |||
chateau.outdoor | Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |||
chateau.water | Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | |||
chateau.water_enc | A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
compound.outdoora | No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | |||
compound.indoora | Continual low white noise, steady electrical hum and buzzing flies. Occasional sounds of gas inside machinery. |
Dust
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust.Indoors | Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |||
dust.Outdoors1 | Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |||
dust.Outdoors2 | Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. |
Dust 2
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2.indoors | Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |||
dust2.outdoors | Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. |
Dust 2 (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
dust2_new.indoors | ||||
dust2_new.outdoors | ||||
dust2_new.BBomb | ||||
dust2_new.BDoors | ||||
dust2_new.MidDoors | ||||
dust2_new.ctstart | ||||
dust2_new.ABomb | ||||
dust2_new.LongA | ||||
dust2_new.UnderA | ||||
dust2_new.ShortStairs | ||||
dust2_new.MidDoors | ||||
dust2_new.Middle | ||||
dust2_new.lowertunnel | ||||
dust2_new.UpperTunnel | ||||
dust2_new.OutsideTunnel | ||||
dust2_new.TopMid | ||||
dust2_new.LongTunnel | ||||
dust2_new.LongDoors | ||||
dust2_new.OutsideLong | ||||
dust2_new.topmidtunnel | ||||
dust2_new.TStart |
Havana
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
havana.indoors | Continual low white noise, occasional sounds of creaking and barking dogs. | |||
havana.outdoors | Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
|||
wood_scape |
House
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
de.house.ctspwan | ||||
de.house.tspawn | ||||
de.house.ext | ||||
de.house.int |
Inferno
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno.Outside | Continual city white noise. | |||
inferno.Inside | Continual low pitch white noise with occasional bird tweets and tree swaying. | |||
inferno.LightbulbHum | Electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno.CeilingFan | Electrical hum and squeaking. | |||
inferno.AngryDog | Noise of a chain, scratching and growling. | |||
inferno.Cricket | Chirping Cricket. | |||
inferno.Birds | Occasional bird calls. | |||
inferno.Pigeons | Cooing of Pigeons. | |||
inferno.TSpawn | Continual city white noise, flowing water and birdsong. | |||
inferno.FarBackCorner | Continual city white noise and occasional bird song. | |||
inferno.BackAlley | Continual city white noise and muffled music. | |||
inferno.TSpawnHall | Continual low white noise, electrical hum and Cricket chirp. | |||
inferno.BellTowerArea | Continual city white noise and occasional bird song. | |||
inferno.LowerApartment | Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | |||
inferno.UpperApartment | Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BridgeApartment | Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackHall | Continual low white noise & electrical hum. | |||
inferno.BalconyAlley | Continual city white noise & birdsong. | |||
inferno.ApartmentHalls | Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.SniperBalcony | Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BackBalcony | Continual city white noise and occasionally the sound of bird song and an angry dog. | |||
inferno.MiddleAlley | Continual electrical hum and some Pigeons. | |||
inferno.CrawlAlley | Continual low white noise and a Cricket chirping. | |||
inferno.CrawlTunnel | Low white noise. | |||
inferno.BombsiteB | Continual city white noise and birdsong. | |||
inferno.CTApartment | Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | |||
inferno.BombsiteBTunnel | Low white noise. | |||
inferno.DogBarkingInside | The sound of a dog barking in an enclosed space. | |||
inferno.CTTunnel | Low white noise and inferno.DogBarkingInside.
|
|||
inferno.CTSpawn | Continual sound of an engine running*, birdsong and water drips*. | |||
inferno.TheRuins | Continual howl of wind, occasion wind gusts. | |||
inferno.BombsiteA | Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | |||
inferno.ColumnAlley | Continual music playing and Pigeons cooing. |
Inferno (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
inferno_new.Outside | ||||
inferno_new.Inside | ||||
inferno_new.CeilingFan | Series of squeaking and an electrical hum. | |||
inferno.RefrigeratorHum | A Refrigerator starting up, running & shutting down. | |||
inferno_new.AngryDog | ||||
inferno_new.Cricket | Chirping Cricket. | |||
inferno_new.Birds | Occasional bird calls. | |||
inferno_new.Pigeons | Cooing of Pigeons. | |||
inferno_new.TSpawn | 0 | Birds chirping. | ||
1 | Birds chirping | |||
2 | Water wheel sound. | |||
4 | Cricket chirping. | |||
5 | Flamenco music. | |||
inferno_new.CrawlTunnel | ||||
inferno_new.BombsiteA | 1 | Birds chirping. | ||
2 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.CTSpawn | 0 | Birds chirping. | ||
1 | APC noises. | |||
2 | Distant dripping sounds. | |||
3 | Latin music. | |||
4 | Birds chirping. | |||
5 | Cricket chirping. | |||
inferno_new.Church | 0 | Church ambience. | ||
inferno_new.BombsiteB | 0 | Horse sounds. | ||
1 | Birds chirping. | |||
2 | Water stream ambience. | |||
3 | Cricket chirping. | |||
inferno_new.Banana | ||||
inferno_new.Mid | 0 | Birds chirping. | ||
1 | Cricket chirping. | |||
inferno_new.AltMid | 0 | Birds chirping. | ||
1 | Birds chirping. | |||
4 | Cricket chirping. | |||
5 | Faded radio music. | |||
inferno_new.TApp | 0 | Ceiling fan. | ||
1 | Fridge. | |||
inferno.ApartmentA | 0 | Ceiling fan. | ||
1 | Gas noises. | |||
2 | Angry dog barking. |
Island
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
island.generic | ||||
island.forest | ||||
island.elevation | ||||
substations | ||||
bridge | ||||
metal.stress | ||||
island.outside.forest.high | ||||
island.outside.forest.low | ||||
island.outside.barren | ||||
island.outside.buildings | ||||
island.outside.coast | ||||
island.inside.bunker | ||||
island.inside.caves | ||||
island.inside.house | ||||
island.inside.shack | ||||
island.inside.hanger | ||||
island.inside.crawlspace | ||||
trees | ||||
wateredge |
Italy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
italy.indoor | Continual low white noise, occasional creaks. | |||
italy.indoor_b | Continual low wind white noise, occasional creaks. | |||
italy.indoor_t | Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | |||
italy.outdoors | Continual low wind white noise and a piano playing. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |||
wood_scape |
Militia
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
militia.Outside | ||||
militia.OutsideWinter | ||||
militia.OutsideOnRoof | ||||
militia.TunnelTone | ||||
militia.Inside | ||||
militia.LightbulbHum | ||||
militia.FluorescentLightHum | ||||
militia.FluorescentLightHum2 | ||||
militia.RefrigeratorHum | ||||
militia.CeilingFan | ||||
militia.Cricket | ||||
militia.Rodent | ||||
militia.Birds | ||||
militia.CTSpawn | ||||
militia.Bridge | ||||
militia.FrontRoad | ||||
militia.Creek | ||||
militia.Sewer | ||||
militia.Dugtunnel | ||||
militia.Cellarconnector | ||||
militia.TunnelBreach | ||||
militia.UnderTheShed | ||||
militia.Shed | ||||
militia.Backyard | ||||
militia.SideYard | ||||
militia.FrontYard | ||||
militia.FirstFloor | ||||
militia.Kitchen | ||||
militia.Garage | ||||
militia.GarageAttic | ||||
militia.SiloAddon | ||||
militia.TractorGarage | ||||
militia.Bedroom | ||||
militia.Bathroom | ||||
militia.Upstairs | ||||
militia.FrontRoom | ||||
militia.Roof |
Mill
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
mill.Outside | ||||
mill.inside | ||||
millport.LightHum2 | ||||
millport.MetalStress | ||||
mill.TSpawn | ||||
millport.TankFarmRoad | ||||
millport.TankFarm | ||||
millport.Pier | ||||
millport.AroundTheWarehouse | ||||
millport.Warehouse | ||||
millport.TunnelTone | ||||
millport.WarehouseTunnel | ||||
millport.TunnelA3 | ||||
millport.TunnelA2 | ||||
millport.TunnelA1 | ||||
millport.Docks | ||||
millport.Ship |
Mirage
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
Mirage.Outside.Generic | ||||
Mirage.Outside.CTSpawn | ||||
Mirage.Outside.Alley | ||||
Mirage.Outside.Palace | ||||
Mirage.Outside.Palace_alley_01 | ||||
Mirage.Inside.Shop | ||||
Mirage.Inside.Tunnel | ||||
Mirage.Inside.Quiet | ||||
Mirage.Inside.Quiet_02 | ||||
Mirage.Inside.Quiet_03 | ||||
Mirage.Inside.Quiet_04 | ||||
Mirage.Inside.Quiet_05 | ||||
Mirage.Inside.Quiet_06 | ||||
mirage_suite_01 | ||||
Mirage.Inside.Apartment |
Monestary
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
sndsc_ct_spawn_01 | ||||
sndsc_ct_spawn_02 | ||||
sndsc_ct_spawn_03 | ||||
sndsc_ct_spawn_04 | ||||
sndsc_ct_spawn_05 | ||||
sndsc_ct_spawn_06 | ||||
sndsc_t_spawn_01 | ||||
sndsc_t_spawn_02 | ||||
sndsc_t_spawn_03 | ||||
sndsc_t_spawn_04 | ||||
sndsc_t_spawn_05 | ||||
sndsc_t_spawn_06 | ||||
sndsc_indoor | ||||
sndsc_indoor_open | ||||
sndsc_outdoor |
Nuke (legacy)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.tank | ||||
nuke.light | ||||
nuke.ac | ||||
nuke.acloop | ||||
nuke.cricket | ||||
nuke.transformer | ||||
nuke.transformerlrg | ||||
nuke.birds | ||||
nuke.pigeons | ||||
nuke.drips | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.tunnelentrance | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Nuke (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
nuke.outside | ||||
nuke.roof | ||||
nuke.inside | ||||
nuke.flies | ||||
nuke.light | ||||
nuke.substation1 | ||||
nuke.substation2 | ||||
nuke.ctspawn | ||||
nuke.ctcourtyard | ||||
nuke.ctalley | ||||
nuke.middle | ||||
nuke.tentrance | ||||
nuke.talley | ||||
nuke.tspawn | ||||
nuke.warehouse | ||||
nuke.catwalk | ||||
nuke.troof | ||||
nuke.ctinside | ||||
nuke.ramproom | ||||
nuke.tinside | ||||
nuke.computerroom | ||||
nuke.abomb | ||||
nuke.vents | ||||
nuke.bbomb | ||||
nuke.generatorroom | ||||
nuke.tunnel |
Office
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
office.indoor_garage_01 | ||||
office.indoor_garage_02 | ||||
office.indoor_ct_spawn | ||||
office.indoor_t_spawn | ||||
office.indoor_proj | ||||
office.indoor_breakroom | ||||
office.indoor_storeroom | ||||
office.indoor_reception | ||||
office.indoor_hallway_01 | ||||
office.indoor_hallway_02 | ||||
office.indoor_hallway_03 | ||||
office.indoor_hallway_04 | ||||
office.indoor_tickets | ||||
office.indoor_elevator_lobby | ||||
office.indoor_hallway_05 | ||||
office.indoor_hallway_06 | ||||
office.indoor_hallway_07 | ||||
office.indoor_hallway_08 | ||||
office.indoor_main_01 | ||||
office.indoor_main_02 | ||||
office.indoor_loading_dock | ||||
office.outdoor_01 | ||||
office.outdoor_01b | ||||
office.outdoor_01c | ||||
office.outdoor_02 | ||||
office.outdoor_02b | ||||
office.indoor_loading_hall | ||||
office.indoor_stairway | ||||
office.indoor_security | ||||
office.indoor_security_02 | ||||
office.indoor_side_stairs_01 | ||||
office.indoor_side_stairs_02 | ||||
office.indoor_side_entrance | ||||
office.indoor_sneaky | ||||
office.outdoor_sneaky | ||||
office.outdoor_sneaky_ladder |
Overpass
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
overpass.Inside | ||||
overpass.Inside.TSide | ||||
overpass.Birds | ||||
overpass.Traffic | ||||
overpass.Airplanes | ||||
overpass.CTSpawn | ||||
overpass.TSpawn | ||||
overpass.Canal.Water | ||||
overpass.Canal.Water.Tunnel | ||||
overpass.Canal | ||||
overpass.Park | ||||
overpass.Park.Fountain | ||||
overpass.Park.Toilet |
Piranesi
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
piranesi.indoor | ||||
piranesi.outdoor |
Port
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
port.Outside | ||||
port.LightHum | ||||
port.LightHum2 | ||||
port.MetalStress | ||||
port.TSpawn | ||||
port.TankFarmRoad | ||||
port.TankFarm | ||||
port.Pier | ||||
port.AroundTheWarehouse | ||||
port.Warehouse | ||||
port.TunnelTone | ||||
port.WarehouseTunnel | ||||
port.TunnelA3 | ||||
port.TunnelA2 | ||||
port.TunnelA1 | ||||
port.Docks | ||||
port.Ship |
Prodigy
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
prodigy.computers | ||||
prodigy.vents | ||||
prodigy.tunnels | ||||
prodigy.outside | ||||
prodigy.hangar |
Rialto
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
rialto.Outside | ||||
rialto.Inside | ||||
rialto.Tunnel |
Shacks
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shacks.ext | ||||
shacks.ext_flag | ||||
shacks.ext_t_spawn | ||||
shacks.ext_water | ||||
shacks.ext_steam | ||||
shack.int |
Shoots
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
shoots.outdoors | ||||
shoots.indoors |
Train
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train.Outside | ||||
train.Dumpster | ||||
train.Traffic | ||||
train.Tank1 | ||||
train.Tank2 | ||||
train.BombTarget | ||||
train.Birds | ||||
train.TSpawn | ||||
train.TWalkway | ||||
train.twalkway_02 | ||||
train.BackAlley | ||||
train.BackCorner | ||||
train.SideAlley | ||||
train.CourtyardA | ||||
train.courtyarda_02 | ||||
train.BombsiteA | ||||
train.CTSpawn | ||||
train.BombsiteBCatwalk | ||||
train.catwalk | ||||
train.BombsiteB | ||||
train.BackHall | ||||
train.BrickRoom | ||||
train.brickroom_entrance | ||||
train.Restroom | ||||
train.LockerRoom | ||||
train.BreakRoom | ||||
train.SniperNest | ||||
train.Middle |
Train (new)
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
train_new.Outside | ||||
train_new.Outside_TSpawn | ||||
train_new.Outside_CTSpawn | ||||
train_new.Warehouse | ||||
train_new.InteriorGeneric | ||||
train_new.Breakroom | ||||
train_new.Showers | ||||
train_new.Outside_Ivy | ||||
train_new.OfficeRoom | ||||
train_new.TechRoom | ||||
train_new.Alley |
Training
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
training.intro | ||||
training.outdoor_transition_01 | ||||
training.headshot | ||||
training.outdoor_transition_02 | ||||
training.outdoor_transition_03 | ||||
training.outdoor_transition_04 | ||||
training.outdoor_transition_05 | ||||
training.reactiontime_intro | ||||
training.reactiontime | ||||
training.reactiontime_exit_a | ||||
training.reactiontime_exit | ||||
training.final_01 | ||||
training.final_02 | ||||
training.outdoor_transition_06 | ||||
training.outdoor_transition_07 | ||||
training.final_03 | ||||
training.final_04 | ||||
training.final_05 | ||||
training.final_finishline |
Vertigo
Name | Description | Position Number | Position Origin | Location Description |
---|---|---|---|---|
vertigo.edges | ||||
vertigo.roof | ||||
vertigo.inside | ||||
vertigo.insulated | ||||
vertigo.flies | ||||
vertigo.light | ||||
vertigo.transformer | ||||
vertigo.generator | ||||
vertigo.ctspawn | ||||
vertigo.scaffolding | ||||
vertigo.ceilingtile | ||||
vertigo.stairs | ||||
vertigo.stairsbase | ||||
vertigo.tspawninside | ||||
vertigo.tspawn | ||||
vertigo.tspawngenerator | ||||
vertigo.ramp | ||||
vertigo.cthole | ||||
vertigo.thole | ||||
vertigo.bombb |