Tf glow: Difference between revisions
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Note:Targets cannot be dynamically assigned using AddOutput
Confirm:Choices 1 do not work
mNo edit summary |
IS NEW Puddy (talk | contribs) (→Keyvalues: confirm|Choices 1 do not work --> choices 2 work.) |
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:* 1 : Only when model is occluded | :* 1 : Only when model is occluded | ||
:* 2 : Only when model is visible | :* 2 : Only when model is visible | ||
{{confirm|Choices 1 | {{confirm|Choices 1 do not work}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} |
Revision as of 07:03, 15 June 2017
tf_glow
is a point entity available in Team Fortress 2.
Entity description
tf_glow allows mappers to add a colored outline to model, allowing it to become visible though world geometry, similar to outline displayed on the payload or the intelligence (if the player has 'glow_outline_effect_enable' enabled)
Keyvalues
- Target - ONE TARGET ONLY ([todo internal name (i)]) <string>
- The targetname of the entity to glow.

- Visibility Mode ([todo internal name (i)]) <choices>
- When the glow should be visible.
- 0 : Always
- 1 : Only when model is occluded
- 2 : Only when model is visible

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetGlowColor <color255 >
- Set glow color, with alpha.
Format:<r> <g> <b> <a>
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.