Target cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
Dr. Orange (talk | contribs) m (Fixed 15 appearing twice) |
m (I noticed this HL entity (target_cdaudio) needs the Health key and value set in order for it to play a media track ingame!) |
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Line 72: | Line 72: | ||
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{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{KV|Health|float|The amount of health the entity has. (For some reason the media track will not play without this base key and value set, nor with a value of 0.)}} | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 17:44, 23 February 2022
Template:GoldSource base point
Entity description
Plays a specified track either on the CD or in the media folder when this entity is triggered.

Keyvalues
Value Mp3 file to play 1
<None>
2
Half-Life01.mp3 3
Prospero01.mp3 4
Half-Life12.mp3 5
Half-Life07.mp3 6
Half-Life10.mp3 7
Suspense01.mp3 8
Suspense03.mp3 9
Half-Life09.mp3 10
Half-Life02.mp3 11
Half-Life13.mp3 12
Half-Life04.mp3 13
Half-Life15.mp3 14
Half-Life14.mp3 15
Half-Life16.mp3 16
Suspense02.mp3 17
Half-Life03.mp3 18
Half-Life08.mp3 19
Prospero02.mp3 20
Half-Life05.mp3 21
Prospero04.mp3 22
Half-Life11.mp3 23
Half-Life06.mp3 24
Prospero03.mp3 25
Half-Life17.mp3 26
Prospero05.mp3 27
Suspense05.mp3 28
Suspense07.mp3
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.