Target cdaudio (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Fixed 15 appearing twice)
m (I noticed this HL entity (target_cdaudio) needs the Health key and value set in order for it to play a media track ingame!)
Line 72: Line 72:
|}
|}
{{Hl1_kv_targetname}}
{{Hl1_kv_targetname}}
{{KV|Health|float|The amount of health the entity has. (For some reason the media track will not play without this base key and value set, nor with a value of 0.)}}


[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Half-Life Entities]]
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 17:44, 23 February 2022

Template:GoldSource base point

Entity description

Plays a specified track either on the CD or in the media folder when this entity is triggered.

Note.pngNote:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.

Keyvalues

Track ([todo internal name (i)]) <integer>
The name of the track to play via the media folder.
Value Mp3 file to play
1 <None>
2 Half-Life01.mp3
3 Prospero01.mp3
4 Half-Life12.mp3
5 Half-Life07.mp3
6 Half-Life10.mp3
7 Suspense01.mp3
8 Suspense03.mp3
9 Half-Life09.mp3
10 Half-Life02.mp3
11 Half-Life13.mp3
12 Half-Life04.mp3
13 Half-Life15.mp3
14 Half-Life14.mp3
15 Half-Life16.mp3
16 Suspense02.mp3
17 Half-Life03.mp3
18 Half-Life08.mp3
19 Prospero02.mp3
20 Half-Life05.mp3
21 Prospero04.mp3
22 Half-Life11.mp3
23 Half-Life06.mp3
24 Prospero03.mp3
25 Half-Life17.mp3
26 Prospero05.mp3
27 Suspense05.mp3
28 Suspense07.mp3
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Health ([todo internal name (i)]) <float>
The amount of health the entity has. (For some reason the media track will not play without this base key and value set, nor with a value of 0.)