User talk:Ardent: Difference between revisions
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I have created it using the PeTI and then exported it to Hammer so I could add Textures. | I have created it using the PeTI and then exported it to Hammer so I could add Textures. | ||
It is a large map and I had made the assumption what I would be able to make checkpoints. | It is a large map and I had made the assumption what I would be able to make checkpoints. However I've searched for video tutorials and read various articles and cannot figure out how to make save points. I know it has something to do with logic_autosave. I have set the following my output named: OnUser1 via this imput: Save | ||
However I've searched for video tutorials and read various articles and cannot figure out how to make save points. | and It doesn't seem to have any effect when I try and run my map. I didn't set "Targets entities named" to anything because it seems to only let you target entities and not a location for the spawn point. | ||
I know it has something to do with logic_autosave. I have set the following | |||
my output named: OnUser1 | |||
via this imput: Save | |||
and It doesn't seem to have any effect when I try and run my map. I didn't set "Targets entities named" to anything | |||
because it seems to only let you target entities and not a location for the spawn point. | |||
I am also encountering a second issue | I am also encountering a second issue | ||
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Any Help to either of my issues would be appreciated. | Any Help to either of my issues would be appreciated. | ||
Hopefully I can get it working and finished, and you can Play the map. | Hopefully I can get it working and finished, and you can Play the map. | ||
:Hello. The OnUser1-4 outputs are fired whenever an entity receives the FireUser1-4 inputs. The output you should use is OnStartTouch if you're using a trigger, OnPressed if you're using a button, or any other appropriate output. The game hints can be ignored. For some reason they seem to reset when launchin Portal 2 from Hammer's run map window. -- [[User:Dr._Orange|<span style="color: #ffaa00">Dr. Orange</span>]] <sup>[[User_talk:Dr._Orange|talk]] · [[Special:Contributions/Dr._Orange|contributions]]</sup> 20:06, 2 March 2017 (UTC) |
Revision as of 13:06, 2 March 2017
Hello Everybody Ardent Here;
I'm designing a community test chamber for Portal 2.
I have created it using the PeTI and then exported it to Hammer so I could add Textures. It is a large map and I had made the assumption what I would be able to make checkpoints. However I've searched for video tutorials and read various articles and cannot figure out how to make save points. I know it has something to do with logic_autosave. I have set the following my output named: OnUser1 via this imput: Save and It doesn't seem to have any effect when I try and run my map. I didn't set "Targets entities named" to anything because it seems to only let you target entities and not a location for the spawn point.
I am also encountering a second issue When I compile and run my map for testing, I get pop-up hints like use "E" to pickup and "Rick/left click" to make Portals. These hints didn't happen in the PeTI and I did nothing to add them that I'm aware of. I only just exported it over to Hammer. I couldn't find a command or setting that would solve this.
Any Help to either of my issues would be appreciated. Hopefully I can get it working and finished, and you can Play the map.
- Hello. The OnUser1-4 outputs are fired whenever an entity receives the FireUser1-4 inputs. The output you should use is OnStartTouch if you're using a trigger, OnPressed if you're using a button, or any other appropriate output. The game hints can be ignored. For some reason they seem to reset when launchin Portal 2 from Hammer's run map window. -- Dr. Orange talk · contributions 20:06, 2 March 2017 (UTC)