PAS: Difference between revisions
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Quake II uses the term PHS (Potentially Hearable Set) instead.
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'''PAS''' or '''Potentially Audible Set''' | |||
PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[ | PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleaves]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC{{clarify}}. An [[areaportal]] can be used to toggle whether a visleaf is part of the PAS. | ||
{{note|{{quake2|4}} uses the term PHS (Potentially Hearable Set) instead.}} | |||
==See also== | ==See also== | ||
Revision as of 12:09, 5 December 2023
PAS or Potentially Audible Set
PAS is a kind of bounding-box for Player or NPC AI sound detection. [Clarify] It is measured as the set visleaves which are audible from the visleaf occupied by the Sensing NPC or Player. [Clarify] Similar to PVS, A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC[Clarify]. An areaportal can be used to toggle whether a visleaf is part of the PAS.


See also
- NPC Sensing - The group that PAS falls under.
- AI Perception Behavior Enhancement - An easy code edit that will make an NPC investigate any sound it hears.
- Talk:NPC Sensing - Information about PAS.