PAS: Difference between revisions
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[[PAS]] or '''Potentially Audible Set''' | [[PAS]] or '''Potentially Audible Set''' | ||
PAS is a kind of bounding-box for Player or NPC AI sound detection. {{clarify}} It is measured as the set [[visleafs]] which are ''audible'' from the visleaf occupied by the [[NPC_Sensing|Sensing NPC]] or Player. {{clarify}} Similar to [[PVS]], A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. {{clarify}} (note: PAS is referred to in BSP compile log). | |||
==See also== | ==See also== | ||
Revision as of 19:33, 10 January 2017
PAS or Potentially Audible Set
PAS is a kind of bounding-box for Player or NPC AI sound detection. [Clarify] It is measured as the set visleafs which are audible from the visleaf occupied by the Sensing NPC or Player. [Clarify] Similar to PVS, A PAS-test is only the first filter that a sound must pass in order to be audible to the NPC. [Clarify] (note: PAS is referred to in BSP compile log).
See also
- NPC Sensing - The group that PAS falls under.
- AI Perception Behavior Enhancement - An easy code edit that will make an NPC investigate any sound it hears.
- Talk:NPC Sensing - Information about PAS.