Weapon annabelle: Difference between revisions
Jump to navigation
Jump to search
Note:It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.
No edit summary |
|||
| Line 2: | Line 2: | ||
==Entity Description== | ==Entity Description== | ||
[[Image:hammerannabelle.jpg|frame|right|Annabelle]] | [[Image:hammerannabelle.jpg|frame|right|Annabelle]] | ||
{{note|It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.}} | {{note|It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.}} | ||
Revision as of 09:05, 11 January 2006
Entity Description
Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a prop_physics.
When weilded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only one shell is loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
