SFM/Populating your scene overview: Difference between revisions
< SFM
Jump to navigation
Jump to search
m (Add link to Japanese version) |
Kestrelguy (talk | contribs) m (updated language bar.) |
||
Line 1: | Line 1: | ||
{{ | {{lang|noborder=true|SFM/Populating your scene overview}}{{SFM topicon}} | ||
|noborder=true | |||
| | |||
}} | |||
After you [[SFM/Starting the SFM|load your map]], you can start populating your scene in two ways: | After you [[SFM/Starting the SFM|load your map]], you can start populating your scene in two ways: | ||
* Recording gameplay (and all its elements). | * Recording gameplay (and all its elements). | ||
Line 9: | Line 5: | ||
You manually add elements, including props, character models, lights, cameras, and particle systems, by creating an animation set for each. After you create an animation set, you can then manipulate it to create animation. | You manually add elements, including props, character models, lights, cameras, and particle systems, by creating an animation set for each. After you create an animation set, you can then manipulate it to create animation. | ||
== See | == See Also == | ||
* [[SFM/Movie mode and game mode|Movie mode and game mode]] | * [[SFM/Movie mode and game mode|Movie mode and game mode]] | ||
* [[SFM/Recording gameplay|Recording gameplay]] | * [[SFM/Recording gameplay|Recording gameplay]] |
Revision as of 10:35, 14 October 2022
After you load your map, you can start populating your scene in two ways:
- Recording gameplay (and all its elements).
- Adding elements manually, and then adjusting their animations.
You manually add elements, including props, character models, lights, cameras, and particle systems, by creating an animation set for each. After you create an animation set, you can then manipulate it to create animation.