Category:Team Fortress Classic Level Design: Difference between revisions
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(Sledge released beta. JACK & Sledge are not engines. Categorize ZHLT into external tool. Add link to VHLT. Formatting.) |
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== Getting Started == | == Getting Started == | ||
* | * [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)] | ||
:* [https://gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana] | |||
* [[TFC Level Creation/Configuring Hammer for TFC|Configuring Hammer for Team Fortress Classic]] | |||
==Tutorials== | ==Tutorials== | ||
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== | == Additional Information == | ||
===Forge Game Data=== | ===Forge Game Data=== | ||
*[[Team Fortress Classic.fgd|Team Fortress Classic FGD]] | *[[Team Fortress Classic.fgd|Team Fortress Classic FGD]] | ||
==External Tools== | ==External Tools== | ||
===General=== | ===General=== | ||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | * [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | ||
===Compiling Programs=== | |||
* [[ZHLT|Zoner's Half-Life Tools]] | |||
* [[VHLT|Vluzacn's Map Compile Tools]] | |||
===Modelling Programs=== | ===Modelling Programs=== | ||
* [http://www.milkshape3d.com/ | * [[MilkShape 3D|MilkShape 3D (purchase required)]] | ||
:[http://www.milkshape3d.com/ Download] | |||
* [[Blender| Blender (free)]] | |||
:[https://www.blender.org/download/ Download] | |||
* [[3DS Max|3ds Max (purchase required)]] | |||
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download] | |||
===Texture Editors=== | ===Texture Editors=== | ||
* [ | * [https://www.gimp.org/downloads/ GIMP (free)] | ||
* [ | * [https://www.photoshop.com/products Photoshop (purchase required)] | ||
* [https://gamebanana.com/tools/4774 Wally (free)] | |||
* [ | |||
[http:// | ===Alternative Mapping Tools=== | ||
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. | |||
* [http://sledge-editor.com/ Sledge] An alternative to Hammer for GoldSource. The program is currently in beta stage. | |||
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Revision as of 08:50, 11 September 2018
This page contains articles relating specifically to level design for
Team Fortress Classic.
Getting StartedTutorials |
Additional InformationForge Game DataExternal ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Team Fortress Classic Level Design"
The following 2 pages are in this category, out of 2 total.