Weapon stunstick: Difference between revisions

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[[Image:stun.jpg]]
[[Image:hammerstunstick.jpg]] [[Image:stun.jpg]]
 
The weapon_stunstick entity can be used to place a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player.
 
==Keyvalues==
 
Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
 
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
 
==Flags==
 
Start Constrained: Prevents the model from moving. Off by default.
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''See Also''
 
[[List of entities]]

Revision as of 16:36, 29 June 2005

Hammerstunstick.jpg File:Stun.jpg

The weapon_stunstick entity can be used to place a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player.

Keyvalues

Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.

Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.

Flags

Start Constrained: Prevents the model from moving. Off by default.


See Also

List of entities