Template:O BaseNPC: Difference between revisions
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(Forward compatability (change to use Template:IO), add OnSleep and OnForcedInteraction*) |
Deprecated (talk | contribs) m (Added to Output Templates category) |
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{{IO|OnForcedInteractionFinished|"NPCs in actbusies can no longer perform dynamic interactions." {{todo|What does this mean?}}}} | {{IO|OnForcedInteractionFinished|"NPCs in actbusies can no longer perform dynamic interactions." {{todo|What does this mean?}}}} | ||
{{O Targetname}} | {{O Targetname}} | ||
}} | }}<noinclude> | ||
[[Category:Output Templates|BaseNPC]] | |||
</noinclude> |
Revision as of 19:30, 23 January 2020
BaseNPC:
- OnDamaged
- Fired when this NPC takes damage (!activator is the damage inflictor)
- OnDeath
- Fired when this NPC is killed (!activator is the killer)
- OnHalfHealth
- Fired when this NPC reaches half of its maximum health
- OnHearWorld
- Fired when this NPC hears a sound (other than combat or the player)
- OnHearPlayer
- Fired when this NPC hears the player
- OnHearCombat
- Fired when this NPC hears combat sounds
- OnFoundEnemy <targetname>
- Fired when this NPC establishes line of sight to its enemy
- OnLostEnemyLOS
- Fired when this NPC loses line of sight to its enemy
- OnLostEnemy
- Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
- OnFoundPlayer <targetname>
- Fired when this NPC establishes line of sight to its enemy, and that enemy is a player
- OnLostPlayerLOS
- Fired when this NPC loses line of sight to its enemy, and that enemy is a player
- OnLostPlayer
- Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
- OnDamagedByPlayer
- Fired when this NPC is hurt by a player (!activator is the attacker or vehicle driver (if friendly fire))
- OnDamagedByPlayerSquad
- Fired when this NPC is hurt by a player OR by one of the player's squadmates (!activator is the attacker or vehicle driver (if friendly fire))
- OnDenyCommanderUse
- Fired when this NPC has refused to join the player's squad
- OnSleep
- Fired when this NPC enters a sleep state
- OnWake
- Fired when this NPC comes out of a sleep state
- OnForcedInteractionStarted
- Fired when the NPC starts a forced interaction.
- OnForcedInteractionAborted
- Fired when the NPC aborts a forced interaction for some reason (target NPC died, couldn't be pathed to, etc)
- OnForcedInteractionFinished
- "NPCs in actbusies can no longer perform dynamic interactions." Todo: What does this mean?