Talk:TF2 Glow Effect (2013 SDK): Difference between revisions
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After running the game with this fix applied I got console errors saying that "materials/dev/glow_red.vtf" (and the like) could be found, and I can't find them either. Am I missing something? Is that example VMT okay or does it need to be fixed? (I commented out those lines for now.)<br /> | After running the game with this fix applied I got console errors saying that "materials/dev/glow_red.vtf" (and the like) could be found, and I can't find them either. Am I missing something? Is that example VMT okay or does it need to be fixed? (I commented out those lines for now.)<br /> | ||
[[User:BitMage|Bit Mage]] ([[User talk:BitMage|talk]]) 05:16, 21 April 2016 (UTC) | [[User:BitMage|Bit Mage]] ([[User talk:BitMage|talk]]) 05:16, 21 April 2016 (UTC) | ||
== Material "dev/halo_add_to_screen" has bad reference count 0 when being bound == | |||
I did everything by instructions and i get this error spam console output: | |||
''Material "dev/halo_add_to_screen" has bad reference count 0 when being bound'' |
Revision as of 12:16, 20 July 2016
After running the game with this fix applied I got console errors saying that "materials/dev/glow_red.vtf" (and the like) could be found, and I can't find them either. Am I missing something? Is that example VMT okay or does it need to be fixed? (I commented out those lines for now.)
Bit Mage (talk) 05:16, 21 April 2016 (UTC)
Material "dev/halo_add_to_screen" has bad reference count 0 when being bound
I did everything by instructions and i get this error spam console output: Material "dev/halo_add_to_screen" has bad reference count 0 when being bound