Multi manager (GoldSrc): Difference between revisions

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(Added more info as well as flag and keyvalue.)
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{{HL1}} '''Multi_Manager''' is a point entity available in [[Half-Life]].
{{Hl1_series_point|multi_manager}}


==Entity description==
==Entity description==
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Let you activate various triggers and entities at the same time.
Let you activate various triggers and entities at the same time.


{{Note|This entity does not have any flags, use smartedit.}}
To add outputs to it, you must first turn off smart edit, then add keyvalue pairs for the targets. The "key" is the [[targetname]] of the entity you want to target. The "value" is the delay in seconds before the entity is being targeted after the <code>multi_manager</code> is targeted itself. The same targetname can be fired multiple times at different delays, however the keyvalue will become ''targetname#1'' and so on.


[[Category:Half-Life]]
A maximum of 16 targets can exist for a single <code>multi_manager</code>.
 
==Key Values==
{{Hl1 kv targetname}}
{{ScrollBox|title=Targets|
; Any other entity's [[targetname]] <code><[[integer]]></code>
: The entity targetnames to be fired by this <code>multi_manager</code>. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist.{{note|These keyvalues must be added manually without smart edit.}}}}
 
==Flags==
* 1: Multithreaded - This allows the <code>multi_manager</code> to be targeted again after it has been targeted once, but before all of the targets in it's queue have been fired. What it does is creating a copy of itself that will remain in the map and can cuase the entity count rasing drasticly if improperly used and may eventually reach the entity limit.
[[Category:Half-Life]][[Category:Half-Life Entities]]

Revision as of 12:48, 14 December 2015

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Template:Hl1 series point

Entity description

Let you activate various triggers and entities at the same time.

To add outputs to it, you must first turn off smart edit, then add keyvalue pairs for the targets. The "key" is the targetname of the entity you want to target. The "value" is the delay in seconds before the entity is being targeted after the multi_manager is targeted itself. The same targetname can be fired multiple times at different delays, however the keyvalue will become targetname#1 and so on.

A maximum of 16 targets can exist for a single multi_manager.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Targets:
Any other entity's targetname <integer>
The entity targetnames to be fired by this multi_manager. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist.
Note.pngNote:These keyvalues must be added manually without smart edit.

Flags

  • 1: Multithreaded - This allows the multi_manager to be targeted again after it has been targeted once, but before all of the targets in it's queue have been fired. What it does is creating a copy of itself that will remain in the map and can cuase the entity count rasing drasticly if improperly used and may eventually reach the entity limit.