Info texlights (GoldSrc): Difference between revisions

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{{HL1}} '''info_texlights''' is a point entity available in GoldSrc games.
{{HL1}} '''info_texlights''' is a point entity available with [[ZHLT|Zoner's Half-Life Tools]].


== Entity description ==
== Entity description ==
It works similarly to a [[lights.rad]] file by allowing textures to emit light. Texture lights are defined through its key values, where the key is the name of the texture to emit light from, and the value is the color and intensity of the light. For example, a keyvalue pair with the key <code>LIGHT1</code> and the value <code>255 0 0 200</code> would make the texture ''LIGHT1'' emit a red light.


It serves as a custom lights.rad only with ZHLT's HL1 tools, allowing entries to be applied directly to the map. Just enter in the keyvalues without SmartEdit the name of a material, the color and intensity like in lights.rad.
[[Category:Entities]]
 
[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Third Party Tools]]

Revision as of 08:58, 15 June 2018

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Half-Life info_texlights is a point entity available with Zoner's Half-Life Tools.

Entity description

It works similarly to a lights.rad file by allowing textures to emit light. Texture lights are defined through its key values, where the key is the name of the texture to emit light from, and the value is the color and intensity of the light. For example, a keyvalue pair with the key LIGHT1 and the value 255 0 0 200 would make the texture LIGHT1 emit a red light.