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| <code>env_snow_light_001</code>  | | <code>env_snow_light_001</code>  | ||
|  The new snow particles included in koth_viaduct.  | |  The new snow particles included in koth_viaduct.  | ||
|}  | |||
== Hellfire ==  | |||
{| cellpadding=4  | |||
!align=left| Name  | |||
!align=left| Description and Notes  | |||
|-  | |||
| <code>lava_fire</code>  | |||
|  The new lava particles included in ctf_hellfire.  | |||
|-  | |||
| <code>lava_fireball</code>  | |||
|  The lava fireball particles in ctf_hellfire.  | |||
|-  | |||
| <code>lava_smoke_02</code>  | |||
|  The part of lava fireball smoke particles in ctf_hellfire.  | |||
|}  | |}  | ||
== Weapons ==  | == Weapons ==  | ||
Revision as of 23:27, 7 November 2015
Template:Otherlang2 Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
General
| Name | Description and Notes | 
|---|---|
bday_1balloon
 | 
Single balloon floating up. | 
bday_balloon01
 | 
Two balloons floating up. | 
bday_balloon02
 | 
Two balloons floating up. | 
bday_confetti
 | 
Confetti. | 
ExplosionCore_buildings
 | 
Building Explosion. | 
ExplosionCore_MidAir
 | 
Mid-Air Explosion. | 
ExplosionCore_MidAir_underwater
 | 
Underwater Midair Explosion. | 
ExplosionCore_sapperdestroyed
 | 
Small Electric Zap/Explosion. | 
ExplosionCore_Wall
 | 
Wall Explosion. | 
ExplosionCore_Wall_underwater
 | 
Underwater Wall Explosion. | 
critgun_weaponmodel_blu
 | 
Electric Ball effect (?). | 
critgun_weaponmodel_red
 | 
Electric Ball effect (?). | 
healthgained_blu
 | 
Single Health Cross floating up. | 
healthgained_red
 | 
Single Health Cross floating up. | 
healthlost_blu
 | 
Single dash falling down (Blu). | 
healthlost_red
 | 
Single dash falling down (Red). | 
eject_minigunbrass
 | 
Minigun Ejections. | 
duel_blue
 | 
Blu Dueling Opponent logo. | 
duel_red
 | 
Red Dueling Opponent logo. | 
particle_nemesis_blue
 | 
Blu Nemesis logo. | 
particle_nemesis_red
 | 
Red Nemesis logo. | 
Hat Effects
| Name | Description and Notes | 
|---|---|
community_sparkle
 | 
Community/Self-Made quality sparkle | 
superrare_beams1
 | 
Sunbeams unusual hat effect | 
superrare_burning1
 | 
Burning Flames unusual hat effect | 
superrare_burning2
 | 
Scorching Flames unusual hat effect | 
superrare_circling_heart
 | 
Circling Heart unusual hat effect | 
superrare_circling_peacesign
 | 
Circling Peace Sign unusual hat effect | 
superrare_circling_skull
 | 
Unused Circling Skull unusual hat effect | 
superrare_circling_tf
 | 
Circling Team Fortress Logo unusual hat effect | 
superrare_confetti_green
 | 
Green Confetti unusual hat effect | 
superrare_confetti_purple
 | 
Purple Confetti unusual hat effect | 
superrare_flies
 | 
Massed Flies unusual hat effect | 
superrare_ghosts
 | 
Ghosts unusual hat effect | 
superrare_plasma1
 | 
Searing Plasma unusual hat effect | 
superrare_plasma2
 | 
Vivid Plasma unusual hat effect | 
superrare_greenenergy
 | 
Green Energy unusual hat effect | 
superrare_purpleenergy
 | 
Purple Energy unusual hat effect | 
unusual_orbit_planets
 | 
Orbiting Planets unusual hat effect | 
unusual_storm
 | 
Stormy Storm unusual hat effect | 
unusual_blizzard
 | 
Blizzardy Storm unusual hat effect | 
unusual_steaming
 | 
Steaming unusual hat effect | 
unusual_smoking
 | 
Smoking unusual hat effect | 
unusual_bubbles
 | 
Bubbling unusual hat effect | 
unusual_orbit_shells
 | 
Unused Orbiting Shells unusual hat effect | 
unusual_orbit_nutsnbolt
 | 
Orbiting Nuts N' Bolts unusual hat effect | 
unusual_orbit_fire
 | 
Orbiting Fire unusual hat effect | 
unusual_orbit_fire_dark
 | 
Eerie Orbiting Fire unusual hat effect | 
unusual_fullmoon_cloudy
 | 
Cloudy Moon unusual hat effect | 
unusual_orbit_jack_flaming
 | 
Flaming Lantern Lantern unusual hat effect | 
unusual_bubbles_green
 | 
Cauldron Bubbles unusual hat effect | 
unusual_storm_knives
 | 
Knifestorm unusual hat effect | 
unusual_skull_misty
 | 
Misty Skull unusual hat effect | 
unusual_fullmoon_cloudy_green
 | 
Harvest Moon unusual hat effect | 
unusual_storm_secret
 | 
It's A Secret To Everybody unusual hat effect | 
unusual_storm_spooky
 | 
Stormy 13th Hour unusual hat effect | 
unusual_storm_blood
 | 
Unused Blood Rain unusual hat effect | 
unusual_robot_holo_glow_green
 | 
Phosphorous unusual hat effect | 
unusual_robot_holo_glow_orange
 | 
Sulphorous unusual hat effect | 
unusual_robot_orbit_binary
 | 
Memory Leak unusual hat effect | 
unusual_robot_orbit_binary2
 | 
Overclocked Rain unusual hat effect | 
unusual_robot_orbiting_sparks
 | 
Electrostatic Rain unusual hat effect | 
unusual_robot_orbiting_sparks2
 | 
Power Surge Rain unusual hat effect | 
unusual_robot_radioactive
 | 
Anti-Freeze unusual hat effect | 
unusual_robot_time_warp
 | 
Time Warp unusual hat effect | 
unusual_robot_time_warp2
 | 
Green Black Hole unusual hat effect | 
unusual_robot_radioactive2
 | 
Roboactive unusual hat effect | 
Granary
| Name | Description and Notes | 
|---|---|
smoke_rocket_steam
 | 
Smoke from the end of the rockets on cp_granary. | 
smoke_whitebillow_steamship_skybox
 | 
Smoke from the steamship in the skybox of cp_granary. | 
smoke_wispy_black_granary
 | 
Wispy black smoke. | 
Dustbowl
| Name | Description and Notes | 
|---|---|
smoke_blackbillow_dustbowl_skybox
 | 
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.. | 
2fort
| Name | Description and Notes | 
|---|---|
smoke_wispy_black_2fort
 | 
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. | 
Goldrush
| Name | Description and Notes | 
|---|---|
cinefx_goldrush
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Hightower
| Name | Description and Notes | 
|---|---|
hightower_explosion
 | 
Huge explosion as seen if the opposing team's cart reaches at the end of the track. | 
Sawmill
| Name | Description and Notes | 
|---|---|
env_rain_001
 | 
The new rain particles included in arena_sawmill. | 
env_rain_ripples
 | 
The ripple effect for water and/ or puddles included with arena_sawmill. | 
Viaduct
| Name | Description and Notes | 
|---|---|
env_snow_light_001
 | 
The new snow particles included in koth_viaduct. | 
Hellfire
| Name | Description and Notes | 
|---|---|
lava_fire
 | 
The new lava particles included in ctf_hellfire. | 
lava_fireball
 | 
The lava fireball particles in ctf_hellfire. | 
lava_smoke_02
 | 
The part of lava fireball smoke particles in ctf_hellfire. | 
Weapons
| Name | Description and Notes | 
|---|---|
rockettrail_!
 | 
A smoke trail thats based on the size and speed of a rocket. Currently Broken. | 
rockettrail
 | 
A General Smoke trail. | 
critical_rocket_red
 | 
Critical Rocket effect, in Red team Color. | 
critical_rocket_blue
 | 
Critical Rocket effect, in Blu team Color. | 
critical_rocket_redsparks
 | 
Critical Rocket effect, red sparks that are generated by effect. | 
critical_rocket_bluesparks
 | 
Critical Rocket effect, blue sparks that are generated by effect. | 
rockettrail_underwater
 | 
A stream of Bubbles that emits from a Rocket, instead of smoke. | 
rockettrail_waterbubbles
 | 
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | 
sentry_rocket
 | 
The Main rocket muzzle effect. | 
sentry_rocket_burst
 | 
The effect made when Rockets are fired from the Sentry. | 
sentry_rocket_fire
 | 
The Smoke effects and small fire particles generate by the rocket when its in mid air. | 
flaming_arrow
 | 
The flame effects attached to the arrowhead of a Huntsman bow when it is set alight. | 
Teleporters
| Name | Description and Notes | 
|---|---|
teleporter_red_exit 
 | 
The Glow effect generate from a Red exit Teleporter. | 
teleporter_arms_circle_red
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_red_entrance
 | 
The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_red_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_red_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_red_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_red_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. | 
teleporter_blue_exit 
 | 
The Glow effect generate from a Blu exit Teleporter. | 
teleporter_arms_circle_blue
 | 
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | 
teleporter_blue_entrance
 | 
The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged
 | 
The first stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level2
 | 
The second stage of the glow effect produced by a teleporter. | 
teleporter_blue_charged_level3
 | 
The third stage of the glow effect produced by a teleporter. | 
teleporter_blue_entrance_level2
 | 
The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_entrance_level3
 | 
The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit. | 
teleporter_blue_charged_wisps
 | 
The small particles generated by a teleporter trail. | 
teleporter_blue_wisps_level2
 | 
The teleporter circles generated in a teleporter trail. |