Template:Fl BaseNPC: Difference between revisions
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m (Added note about alternate collision) |
Robotboy655 (talk | contribs) mNo edit summary |
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* 1 : Wait Till Seen | * 1 : Wait Till Seen | ||
* 2 : Gag | * 2 : Gag (No IDLE sounds until angry) | ||
* 4 : Fall to ground | * 4 : Fall to ground (unchecked means *teleport* to ground) | ||
* 8 : Drop Healthkit | * 8 : Drop Healthkit | ||
* 16 : Efficient - Don't acquire enemies or avoid obstacles | * 16 : Efficient - Don't acquire enemies or avoid obstacles |
Revision as of 02:29, 9 November 2016
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : Fall to ground (unchecked means *teleport* to ground)
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 128 : Wait For Script
- 256 : Long Visibility/Shoot
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC: This entity is a template for the npc_template_maker. It will not spawn automatically and cannot be used with point_template.
- 4096 : Do Alternate collision for this NPC (player avoidance)
Note:This flag is disabled in episodic for player companions because the start scripting input does this.
- 8192 : Don't drop weapons
- 16384 : Ignore player push (in all games since
) : Dont give way to player