Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
Line 14: Line 14:
;Example
;Example
<source lang="lua">
<source lang="lua">
--some code here
--Sets the modifer's stack count to 10
 
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local hero = playerHero:GetAssignedHero()
local modifier = hero:FindModifierByName("modifier_name")
modifier:SetStackCount(10)
</source>
</source>
== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 50%;"

Revision as of 22:10, 25 April 2016

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a given modifier.


Example
--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local hero = playerHero:GetAssignedHero()
local modifier = hero:FindModifierByName("modifier_name")
modifier:SetStackCount(10)

Parameters

Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously