Template:Hl1 kv renderfields: Difference between revisions

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(Undo revision 190077 by Muskrat4000000 (talk))
(Formatting)
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{{ScrollBox|title=Render FX Choices|
{{ScrollBox|title=Render FX Choices|
; Render FX <code><choices></code>
{{KV|Render FX|choices|
: Render FX mode to use, for special effects.
: Render FX mode to use, for special effects.
:* 0: "Normal"
:* 0: "Normal"
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:* 14: "Constant Glow"
:* 14: "Constant Glow"
:* 15: "Distort"
:* 15: "Distort"
:* 16: "Hologram (Distort + fade)"}}
:* 16: "Hologram (Distort + fade)"}}}}
{{ScrollBox|title=Renderfields|
{{ScrollBox|title=Renderfields|
; Render Mode <code><choices></code>
{{KV|Render Mode|choices|
: [[Render Modes|Render Mode]] to use.
: [[Render Modes|Render Mode]] to use.
:* 0: "Normal"
:* 0: "Normal"
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: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
; FX Color (R G B) <code><[[color255]]></code>
; FX Color (R G B) <code><[[color255]]></code>
: Color to use by the specified render mode.}}
: Color to use by the specified render mode.}}}}
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
</noinclude>

Revision as of 03:31, 15 June 2018

Render FX Choices:
Render FX ([todo internal name (i)]) <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 9: "Slow Strobe"
  • 10: "Fast Strobe"
  • 11: "Faster Strobe"
  • 12: "Slow Flicker"
  • 13: "Fast Flicker"
  • 5: "Slow Fade Away"
  • 6: "Fast Fade Away"
  • 7: "Slow Become Solid"
  • 8: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"
Renderfields:
Render Mode ([todo internal name (i)]) <choices>
Render Mode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.