Info player start (GoldSrc): Difference between revisions
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(minor tweaking, entity is not gravity affected) |
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An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed '''first''' will be the one used. Unlike most point-entities used for spawning, the info_player_start is not ''gravity affected'', meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed '''first''' will be the one used. Unlike most point-entities used for spawning, the info_player_start is not ''gravity affected'', meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it. | ||
An info_player_start is represented in | An info_player_start is represented in Hammer as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models). | ||
==Flags== | ==Flags== | ||
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[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life entities]] | |||
[[Category:Level Design]] |
Revision as of 10:41, 31 March 2015
info_player_start is a point based entity available in all versions of the GoldSource Engine.
Entity description
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed first will be the one used. Unlike most point-entities used for spawning, the info_player_start is not gravity affected, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
An info_player_start is represented in Hammer as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).
Flags
- Not in Deathmatch - determines whether or not this entity exists in the multiplayer variant of the map.