Info player start (GoldSrc): Difference between revisions

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(minor tweaking, entity is not gravity affected)
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An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed '''first''' will be the one used. Unlike most point-entities used for spawning, the info_player_start is not ''gravity affected'', meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed '''first''' will be the one used. Unlike most point-entities used for spawning, the info_player_start is not ''gravity affected'', meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.


An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).
An info_player_start is represented in Hammer as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).


==Flags==
==Flags==
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[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life entities]]
[[Category:Level Design]]

Revision as of 10:41, 31 March 2015

Half-Life info_player_start is a point based entity available in all versions of the GoldSource Engine.

Entity description

An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed first will be the one used. Unlike most point-entities used for spawning, the info_player_start is not gravity affected, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.

An info_player_start is represented in Hammer as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd to display models).

Flags

  • Not in Deathmatch - determines whether or not this entity exists in the multiplayer variant of the map.