Counter-Strike/Level Design: Difference between revisions
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*[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]] | *[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]] | ||
*[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | *[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | ||
== Tutorials == | |||
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A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form. | ||
{{category end}} | {{category end}} | ||
Revision as of 15:33, 1 April 2015
This page contains articles relating specifically to level design for Counter-Strike.
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