Info player start (GoldSrc): Difference between revisions
		
		
		
		
		
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| mNo edit summary | Dr. Orange (talk | contribs)  No edit summary | ||
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| An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.   | An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.   | ||
| An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width.   | An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd). | ||
| ==Flags== | ==Flags== | ||
Revision as of 07:19, 13 March 2015
 info_player_start is a point based entity available in the GoldSource Engine.
 info_player_start is a point based entity available in the GoldSource Engine.
Entity description
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd).
Flags
- Not in Deathmatch - determines whether or not this entity is active in the multiplayer variant of the map.