Info player start (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Dr. Orange (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used. | An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used. | ||
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width. | An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd). | ||
==Flags== | ==Flags== |
Revision as of 07:19, 13 March 2015
info_player_start is a point based entity available in the GoldSource Engine.
Entity description
An info_player_start is used to define where the player will spawn in a map. Only one info_player_start can be used in a level, if more than one is placed inside a map the one placed --- will be the one used.
An info_player_start is represented in GoldSrc as a green rectangle, 72 units tall, and 32 units in length and width (unless Hammer 3.5 is used with the proper fgd).
Flags
- Not in Deathmatch - determines whether or not this entity is active in the multiplayer variant of the map.