Talk:Fixing CStrike models for HL2: Difference between revisions
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(Weapon stuck to feet of NPC) |
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Followed the player model tutorial and it worked perfectly except the weapon model is stuck to their feet (I'm guessing models origin?) [http://i.imgur.com/R6Dv103.jpg Link to pic] | Followed the player model tutorial and it worked perfectly except the weapon model is stuck to their feet (I'm guessing models origin?) [http://i.imgur.com/R6Dv103.jpg Link to pic] | ||
NOTE: I just overwrote the SetModelName in npc_citizen17.cpp I didn't just rename the model to match default --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 20:23, 20 February 2015 (UTC) | NOTE: I just overwrote the SetModelName in npc_citizen17.cpp I didn't just rename the model to match default --[[User:Wazanator|Wazanator]] ([[User talk:Wazanator|talk]]) 20:23, 20 February 2015 (UTC) | ||
Hey, you need to use [[$bonemerge]] on the handbone in the w_model's qc. [[User:Mambridge|Mambridge]] ([[User talk:Mambridge|talk]]) 01:17, 17 July 2015 (UTC) |
Latest revision as of 18:17, 16 July 2015
Weapon Stuck to Feet
Followed the player model tutorial and it worked perfectly except the weapon model is stuck to their feet (I'm guessing models origin?) Link to pic NOTE: I just overwrote the SetModelName in npc_citizen17.cpp I didn't just rename the model to match default --Wazanator (talk) 20:23, 20 February 2015 (UTC)
Hey, you need to use $bonemerge on the handbone in the w_model's qc. Mambridge (talk) 01:17, 17 July 2015 (UTC)