De/How to Develop a Map That Works: Difference between revisions
< De
Jump to navigation
Jump to search
Urzeitkrebs (talk | contribs) No edit summary |
Urzeitkrebs (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{otherlang2 | {{otherlang2 | ||
|jp=How_To_Develop_A_Map_That_Works:jp | |jp=How_To_Develop_A_Map_That_Works:jp | ||
|en=How_To_Develop_A_Map_That_Works | |en=How_To_Develop_A_Map_That_Works | ||
}} | }} |
Revision as of 04:07, 11 February 2015
Einige Tipps bezüglich Leveldesign, hauptsächlich basierend auf Counter-Strike und sonstigen Mehrspieler-Mods.
Planung
Plane deine Map mit Stift und Papier, bevor du Hammer benutzt! Es ist viel schwerer das fundamentale Layout zu ändern, wenn man begonnen hat, Details hinzuzufügen (Möbel, Fenster, Kisten...)