Tf logic robot destruction: Difference between revisions
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
{{KV|max_points|int|The number of cores to collect to win a round}} | {{KV|max_points|int|The number of cores to collect to win a round}} | ||
{{KV|max_robots|int|The maximum number of robots active at the same time}} | {{KV|max_robots|int|The maximum number of robots active at the same time}} | ||
{{KV|score_interval| | {{KV|score_interval|float|How often a robot should score a point while hacking}} | ||
==Inputs== | ==Inputs== |
Revision as of 13:28, 22 January 2015
tf_logic_robot_destruction
is a point entity available in Team Fortress 2.
Entity description
The master control entity for the robot destruction game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- max_robots ([todo internal name (i)]) <integer>
- The maximum number of robots active at the same time
- score_interval ([todo internal name (i)]) <float>
- How often a robot should score a point while hacking
Inputs
Outputs
- OnBlueFirstFlagStolen
- OnBlueFlagStolen
- OnBlueHasPoints
- OnBlueHitMaxPoints
- OnBlueLastFlagReturned
- OnRedFirstFlagStolen
- OnRedFlagStolen
- OnRedHasPoints
- OnRedHitMaxPoints
- OnRedLastFlagReturned