Category:Team Fortress Classic Level Design: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
Dr. Orange (talk | contribs) m (Added < /br> tag after flag setup.)  | 
				 (Reorganized the TFC level creation page to match the standards of the Half-life page.)  | 
				||
| Line 3: | Line 3: | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}}  | {{category header|background-color=#E0E0E0|border-color=lightgray}}  | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}  | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}  | ||
===   | {{TFC}} This page contains articles relating specifically to level design for [[Team Fortress Classic]].   | ||
__NOTOC__  | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}}  | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}  | |||
== Getting Started ==  | |||
* '''[[TFC Level Creation/Configuring Hammer for TFC|Configuring Hammer for Team Fortress Classic]]'''  | |||
==Basic Elements ==  | |||
*[[Spawn_Room_(Team_Fortress_Classic)|Spawn Room]]  | |||
*[[TFC_Flag_Setup|CTF Flag Setup]]  | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}  | |||
== Additive Information ==  | |||
===Forge Game Data===  | |||
*[[Team Fortress Classic.fgd|Team Fortress Classic FGD]]  | |||
===Compiling Programs===  | |||
* [[ZHLT|Zoner's Half-Life Tools]]  | |||
[[Category:Level Design]]  | |||
[[Category:Half-Life]]  | |||
==External Tools==  | |||
===General===  | |||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site]  | |||
===Modelling Programs===  | |||
* [http://www.milkshape3d.com/ MilkShape 3D (free)]  | |||
* [http://www.blender.org/download/ Blender 3D (free)]  | |||
===Texture Editors===  | |||
* [http://www.gimp.org/downloads/ Gimp 2 (free)]  | |||
* [http://www.photoshop.com/products Photoshop (purchase required)]  | |||
== Downloads ==  | |||
===Hammer Editor===  | |||
* [steam://install/254430/ Install Half-Life SDK(3.4) from Steam (must own Half-Life 1 on Steam)]  | |||
* [http://cs.gamebanana.com/tools/5026 Download Hammer 3.4 from GameBanana]  | |||
===Replacement SDKs===  | |||
[http://jackhammer.hlfx.ru/en/ '''JACKHAMMER''']  | |||
A newly released modified version of the GoldSource Engine created by Russian modders. JackHammer offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. JackHammer is currently in Alpha form.  | |||
[http://sledge-editor.com/ '''SLEDGE EDITOR''']  | |||
A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.  | |||
Revision as of 18:22, 4 March 2015
| 
 
 
 
  | 
Pages in category "Team Fortress Classic Level Design"
The following 2 pages are in this category, out of 2 total.