Source SDK Feature Requests: Difference between revisions
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* It would be nice to be able to select the parts of the SDK we wanted, instead of having to download and extract the whole thing before we can use it. If the launcher were allowed to run without any content downloaded and gave a selection screen when it first ran we could save the time, bandwidth and hard drive space we are currently wasting on things we aren't interested in. Something like this: | * It would be nice to be able to select the parts of the SDK we wanted, instead of having to download and extract the whole thing before we can use it. If the launcher were allowed to run without any content downloaded and gave a selection screen when it first ran we could save the time, bandwidth and hard drive space we are currently wasting on things we aren't interested in. Something like this: | ||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif '''Source code''' | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 | http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch | ||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif '''Map tools & samples''' | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch | http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike | ||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Day of Defeat: Source | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike | http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif '''Modeling tools & samples''' | ||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Day of Defeat: Source | http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif ... | ||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike | |||
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif ... | |||
And so on like that. Isn't this one of the things Steam was made for? ;-) | And so on like that. Isn't this one of the things Steam was made for? ;-) | ||
*Updated CSS character samples: so that modelers can make models that will pass server consistency(without installing old animation files as fix). | *Updated CSS character samples: so that modelers can make models that will pass server consistency(without installing old animation files as fix). |
Revision as of 10:22, 7 December 2005
This is a page to post new features you've found in the BETA SDK, as well as features you'd like to see in future releases.
New SDK Features
- Complete HDR support for DOD:Source and HL2: Lost Coast
- Autosaving
- 2D wireframe view for models
- Textured models in 2D view when selected
- New model browser
- Scaling texture lock
- Model fade preview
- Hammer asks you if you want to load last saved file after crash
Desired SDK Features
- Support for env_tonemap_controller & HDR in HL2, HL2DM, & SDK code.
- It would be nice to be able to select the parts of the SDK we wanted, instead of having to download and extract the whole thing before we can use it. If the launcher were allowed to run without any content downloaded and gave a selection screen when it first ran we could save the time, bandwidth and hard drive space we are currently wasting on things we aren't interested in. Something like this:
http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Source code http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Map tools & samples http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Day of Defeat: Source http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2 http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Half-Life 2: Deathmatch http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Modeling tools & samples http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif Counter-Strike http://www.projektnelson.se/site_unga/_designen/ico_small_checkbox_1.gif ...
And so on like that. Isn't this one of the things Steam was made for? ;-)
- Updated CSS character samples: so that modelers can make models that will pass server consistency(without installing old animation files as fix).